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Collect iconic Champions from the history of Dungeons & Dragons.
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Traverse the D&D Multiverse across hundreds of adventures.
Multiple monthly content updates since launching in 2017.
Recent News
June 5th
Champion Update: Brother Uriah  
Posted in Idle Champions.

    Brother Uriah Macawber is a native of Ravenloft, born in the dread domain of Darkon under the iron rule of Azalin Rex. After a horrifying childhood encounter at the Carnival with the demonic entity known as The Caller, Uriah would embrace the worship of the goddess Ezra, Lady of the Mists, offering protection from the forces of darkness to all those in need. Upon joining with the other future members of The Black Dice Society at the infamous House of Lament, Uriah would go on to find true love with his teammate, the undead Aasimar, Nahara... and would eventually discover the dark truth of both the nature of his deity and his mysterious connection to his former liege, the lich-king Azalin Rex.
Brother Uriah is receiving a major update arriving at the start of the second week of Dragondown, on June 10th. Let's take a look at the new-and-improved Brother Uriah!

Brother Uriah

Brother Uriah
name
9
seat
2.5%
crit chance
100%
crit damage
Male
gender
33
age
Lawful Good
alignment
5
overwhelm
Human
species
Cleric
class
Support / Healing
roles
Black Dice Society
affiliation
10
str
10
dex
12
con
12
int
22
wis
15
cha
81
tot
Patron Eligibility: Mirt, Zariel, Elminster (until June 10th, 2029)

Abilities

Basic Attack

  • Toll the Dead (magic) - Uriah points at a random enemy and deals damage, preferring enemies that are already damaged.

Formation Abilities

  • Doomed in Darkon - Uriah increases the damage of all Champions in his column and the column behind him by 400%.
  • Ezra's Embrace - Brother Uriah heals all Champions within two slots for 10 health per second. This effect is increased by 25% for each formation slot containing a dead or undead Champion or an escort, stacking additively and applying multiplicatively.
  • Raven's Pact - Brother Uriah's Flock are Black Dice Society affiliation members. Brother Uriah increases the effect of Doomed in Darkon by 100% for each Flock member in the formation, stacking multiplicatively.
  • In the Grip of Azalin Rex - After 100 normal attacks by Champions in the formation, Azalin Rex takes over Brother Uriah for 20 seconds. While controlled by Azalin Rex, Brother Uriah increases the damage dealt by Champions who are part of his Flock by 1000%. Additionally, Brother Uriah turns evil while under the control of Azalin Rex.
  • The Clutch of Evil - Every second that Brother Uriah is In The Grip of Azalin Rex, the effect of Doomed in Darkon is increased by 10%, stacking additively. These stacks persist between adventures.

Specializations

  • Book of Exalted Deeds - Uriah reads from the Book of Exalted Deeds and gains the Hunter role, making Undead and Fiends his Favored Foes and all Champions deal 200% more damage to them. Additionally, Good Champions also count as members of Brother Uriah's Flock.
  • Book of Vile Darkness - Azalin reads from the Book of Vile Darkness, increasing the effect of In the Grip of Azalin Rex by 100% and increasing its base duration by 20 seconds. Additionally, Evil Champions also count as members of Brother Uriah's Flock.

Ultimate Ability

  • Blade Barrier (melee) - Brother Uriah creates a wall of whirling, razor-sharp blades of magical energy and sends them flying across the area. The blades come to a stop a short distance in front of the formation forming a barrier that lasts for 10 seconds. Each time an enemy passes through the barrier, they take ultimate damage.

Equipment

Raven's Pact Buff
slot 1
Doomed in Darkon Buff
slot 2
Ezra's Embrace Buff
slot 3
In the Grip of Azalin Rex Buff
slot 4
Buffs all Specializations
slot 5
Ultimate Cooldown
slot 6

Feats

Uncommon
  • Dread Realm Traveler Increases the effect of Brother Uriah's Doomed in Darkon ability by 20%
  • Guardian in the Mists
    Increases the effect of Brother Uriah's Ezra's Embrace ability by 15%
  • Casual Reader Increases the effect of Brother Uriah's Specializations by 20%
  • Selflessness
    Increases the damage of all Champions by 10%
Rare
  • Into the Mistlands Increases the effect of Brother Uriah's Doomed in Darkon ability by 40%
  • Shadow of the Raven
    Increases the effect of Brother Uriah's Ezra's Embrace ability by 30%
  • Growing Flock Increases the effect of Brother Uriah's Raven's Pact ability by 40%
  • Dire Fate
    Increases the effect of Brother Uriah's In the Grip of Azalin Rex ability by 40%
  • Soul's Purpose Increases the duration of Brother Uriah's In the Grip of Azalin Rex ability by 50%
  • Avid Reader Increases the effect of Brother Uriah's Specializations by 40%
  • Inspiring Leader
    Increases the damage of all Champions by 25%
Epic
  • Faithful Reward Increases Ezra's Embrace to heal targets within three slots
  • Ominous Flock Increases the effect of Brother Uriah's Raven's Pact ability by 80% Available in the Fey Touched Brother Uriah Theme Pack
  • The Hour of Ascension
    Increases the effect of Brother Uriah's In the Grip of Azalin Rex ability by 100%
  • Tome of Clear Thought
    Increases the Intelligence score of Uriah by 2 and Champions with an Intelligence score of 13 or higher also count as members of Uriah's Flock.
    Unlockable as an Event Reward
  • Manual of Bodily Health
    Increases the Constitution score of Uriah by 2 and Champions with a Constitution score of 14 or higher also count as members of Uriah's Flock.
    Unlockable as an Event Reward
  • Twin Codex of Leadership and Exercise
    Increases the Strength and Charisma scores of Uriah by 1 and Champions with both a Strength score of 10 or higher and a Charisma score of 13 or higher also count as members of Uriah's Flock.
    Unlockable as an Event Reward

Brother Uriah Feedback

What do you think of the new Brother Uriah?

The best way for us to hear your feedback would be for you to join our community on an officially-supported platform:
June 3rd
Dragondown Event & Summer Queen Celebration! 
Posted in Idle Champions.

It's the Summer Solstice in Faerûn, which means it is time for Dragondown and the Court of the Summer Queen Celebration!
    While the City of Waterdeep celebrates Dragondown by burning dragon effigies to symbolize the city's victories over invading dragons, some smaller celebrations focus on ceremonial bonfires and charms, with mock-spells and chanted prayers performed as the sun sets.

    But something has gone wrong in Luskan this year, where locals have drawn the ire of a Bronze Dragon and its kin...
Trixie the Pixie, a long-time antagonist to the Champions, often appearing astride a charmed creature and always up to some mischief, finally chooses the winning side and joins the Champions in today's Dragondown Event! Our second Featured Champion, Brother Uriah, will be receiving a significant update, with a new Champion Update blog coming on Friday, June 5th, before his launch next Wednesday, June 10th.

For details on Dragondown Year 9, and the Court of the Summer Queen Celebration, read on!

Featured Champions

Trixie

    Trixie the Pixie has been a forgettable nuisance for the Champions for a long time, often appearing astride some charmed creature and always up to some mischief. Ambitious and daring, Trixie desperately grasps at a life larger than she's been given, and blames the Champions for their constant meddling in her affairs. Driven to desperation by her many failed attempts at seizing power and influence, Trixie sets out to try a new scheme. She's seen firsthand that the Champions are always hiring. If she can't beat them, she'll join them!
Learn more about Trixie in her Champion Spotlight.

Brother Uriah

    Brother Uriah Macawber is a native of Ravenloft, born in the dread domain of Darkon under the iron rule of Azalin Rex. After a horrifying childhood encounter at the Carnival with the demonic entity known as The Caller, Uriah would embrace the worship of the goddess Ezra, Lady of the Mists, offering protection from the forces of darkness to all those in need. Upon joining with the other future members of The Black Dice Society at the infamous House of Lament, Uriah would go on to find true love with his teammate, the undead Aasimar, Nahara... and would eventually discover the dark truth of both the nature of his deity and his mysterious connection to his former liege, the lich-king Azalin Rex.
Learn more about Brother Uriah when his Champion Spotlight comes out on June 5th!

Flex Champions

Flex Slots allow players to unlock additional Champions and earn chests during events, choosing from a pool of retired Champions associated with the event. This collection of retired Champions includes the Champions from previous years of the event as well as some Champions whose events have been retired. This event's Flex Slot pool includes:
Hank
seat 1
Korth
seat 2
Merilwen
seat 2
BBEG
seat 3
Binwin
seat 3
Antrius
seat 4
Dungeon Master
seat 6
Duke Ravengard
seat 8
Shaka
seat 9
Nova
seat 11
Selise
seat 12

Court of the Summer Queen Celebration

You've been invited to the most exclusive event at the most extravagant palace across creation: a Summer Solstice Dinner with Titania, the Summer Queen, in the Seelie Court.

Guests are expected to present themselves before the Queen of Light, and to participate in all manner of activities, from a masquerade ball to displays of martial prowess. Take special care not to cause offense, as the Faerie Queen has been known to use Geas on those who cause her displeasure...

  • Log in over the next week to claim free daily rewards during the Court of the Summer Queen Celebration! Collect any four of seven daily reward Chests to unlock Lazaapz (Seat 9), 3 Gold Lazaapz Chests, and two exclusives: her Summer Court Skin and a powerful Epic Feat!

Event Augments

  • Golden Offers: One of your weekly offers will be Golden during this event. Golden offers provide an additional 10% discount! The Golden tag persists when an offer is rerolled.
  • Empowered Rewards: Tier 2 and higher event variants award Corrupted Gems in addition to their normal rewards!
  • Challenge Week: A Mastery Challenge will start on the third week of the event, providing opportunities to prove your formation building skills and earn unique rewards.
  • Supercharged Damage Boon: The Global Damage Boon is supercharged, granting 2,000,000% additional damage per level, instead of 200% (stacking multiplicatively).
You can check out which Augments are active at any time by mousing over the Event Banner.

Feedback on Dragondown!

Trixie finally chooses the winning side. What do you think of our new mischief-making, animal-riding pixie? Let us know!

The best way for us to hear your feedback would be for you to join our community on an officially-supported platform:
May 29th
Introducing Trixie the Pixie 
Posted in Idle Champions.

    Trixie the Pixie has been a forgettable nuisance for the Champions for a long time, often appearing astride some charmed creature and always up to some mischief. Ambitious and daring, Trixie desperately grasps at a life larger than she's been given, and blames the Champions for their constant meddling in her affairs. Driven to desperation by her many failed attempts at seizing power and influence, Trixie sets out to try a new scheme. She's seen firsthand that the Champions are always hiring. If she can't beat them, she'll join them!
Trixie the Pixie is a Support, Debuff, and Control Champion who provides new options for creating formations with small (fairy, gnome, goblin, halfling, kender, kobold, and plasmoid) Champions. She increases the damage of Champions next to her, and this buff grows as you increase the number of small Champions in your formation. To help with this, she reduces the size of any non-small Champions in the two formation slots behind her and any Champions who share a species with either of them. Once unlocked, you can find this fairy druid in Seat 8 (Delina).

To learn everything you need to know about this small Champion with serious swagger, read on!

Trixie

Trixie
name
8
seat
2.5%
crit chance
100%
crit damage
Female
gender
19
age
Chaotic Neutral
alignment
5
overwhelm
Fairy
species
Druid
class
Support / Debuff / Control
roles
None
affiliation
2
str
20
dex
8
con
10
int
14
wis
15
cha
69
tot
Patron Eligibility: Elminster (until June 3rd, 2029)

Abilities

Basic Attack

  • Pixie Charge (melee) - A pixie subordinate dives in and stabs a random enemy for one hit.

Formation Abilities

  • Dancing Lights - Trixie increases the damage of adjacent Champions by 100%.
  • Small Pranks - Trixie increases the effect of Dancing Lights by 100% for each Small Champion in the formation, stacking multiplicatively. Small Champions are fairy, gnome, goblin, halfling, kender, kobold, and plasmoid Champions.
  • Tricksy Pixie - Every time a Champion other than Trixie attacks, Trixie gains a Trick stack. When Trixie attacks, she expends all her Trick stacks to slow up to that number of random enemies by 50% for 10 seconds. If she has more Trick stacks than there are enemies, then she can use the extra stacks to stun that number of random enemies for 3 seconds. Additionally, one extra Pixie Subordinate attacks for every 5 Trick stacks expended. Trixie can not have more than 50 Trick stacks at once.
  • Debilitating Dust - If Trixie still has Trick stacks left after stunning all enemies on the screen, she uses the extra stacks to increase the damage a random enemy takes by 100% for 5 seconds. These debuffs can apply to the same enemy multiple times and stack multiplicatively.
  • Ultimate Undoing - Every time a Champion other than Trixie uses their ultimate ability, Trixie gains a Scheming stack, up to a maximum of 20 stacks. When Trixie uses her ultimate ability, she expends her Scheming stacks to increase the effect of Dancing Lights by 100% per stack, stacking multiplicatively. This buff lasts until the area is changed or until Trixie uses her ultimate again, whichever comes first.
  • Shrinking Dust - Champions in the formation slots directly behind Trixie are sprinkled with Shrinking Dust, which reduces them in size by 50% and makes them count as Small for abilities and variant restrictions that care about size. Additionally, all Champions that share a species with any Champion affected by Shrinking Dust are also sprinkled with Shrinking Dust.

Specializations

  • Faster, Friends - The damage of all Champions is increased by 100%. When a Familiar clicks on an enemy, it also reduces the Base Attack Cooldown of a random Champion other than Trixie by 0.2 seconds.
  • Ultimate Friends - The ultimate damage of all Champions is increased by 400%. When a Familiar clicks on a boss enemy, it also reduces the current Ultimate Attack Cooldown of a random Champion other than Trixie whose ultimate is on cooldown by .2 seconds.

Ultimate Ability

  • Call For Dev (melee) - Trixie flies off to get Dev the Devourer to consume the healthiest non-boss enemy, or otherwise deal an ultimate hit to a boss.

Equipment

Global DPS Buff
slot 1
Dancing Lights Buff
slot 2
Small Pranks Buff
slot 3
Debilitating Dust Buff
slot 4
Ultimate Undoing Buff
slot 5
Buffs all Specializations
slot 6

Feats

Uncommon
  • Selflessness Increases the damage of all Champions by 10%
  • Dazzling Dance Increases the effect of Trixie's Dancing Lights ability by 20%
  • Pixie Leader Increases the effect of Trixie's Debilitating Dust ability by 20%
  • Acquaintanceship Increases the effect of Trixie's specializations by 20%
Rare
  • Inspiring Leader Increases the damage of all Champions by 25%
  • Demanding Dance Increases the effect of Trixie's Dancing Lights ability by 40%
  • Little Harm
    Increases the effect of Trixie's Small Pranks ability by 40%
  • Pixie Paragon Increases the effect of Trixie's Debilitating Dust ability by 40%
  • Showtime
    Increases the effect of Trixie's Ultimate Undoing ability by 40%
  • Budding Friendship Increases the effect of Trixie's specializations by 40%
Epic
  • Too Far
    Increases the effect of Trixie's Small Pranks ability by 80%
    Available for 50,000 Gems or in the Summer Court Trixie Theme Pack
  • Unbelievable Bond Prevents familiars from automatically activating Trixie's ultimate attack until she has 20 Scheming stacks.
    Unlockable as an Event Reward
  • Pixie Dust
    Trixie's attacks deal an additional 1 second of BUD damage every second for 5 seconds
    Unlockable as an Event Reward
  • Misdirection Increases the damage of all Champions by 100%.
    Enemies that attempt to attack this Champion will instead attack a different Champion, if possible.
    Unlockable as an Event Reward

Trixie Feedback

How do you feel about Trixie joining the Champions? Are you excited for some small Champion shenanigans?

The best way for us to hear your feedback would be for you to join our community on an officially-supported platform:
May 27th
Idle Champions: Tales of the Champions, Part 9 
Posted in Idle Champions.

We're back with the penultimate installment of Tales of the Champions!

On our next two Tales adventures, Birdsong travels to the haunted ruins of Mezro, while Tess leads the Fallbacks into Undermountain for a team-building adventure!

Completing the base adventures will unlock Birdsong (Seat 9) and Tess (Seat 8), while completing the new variants will unlock Feats, Corrupted Gems, Gold Champion Chests, and an exclusive Thayan Knight Skin for Tess!

Also included in today's update are Tier 5 Blessings for The Red Knight!

Are you ready to take on the challenge? Read on to learn more!

Kindred Spirits

Allies of Chult travel with Birdsong to investigate the haunted ruins of Mezro.
  • Complete Area 250
  • Rewards: Birdsong Champion Unlock

Variant 1: Lonely Spirits

Allies of Chult travel with Birdsong to investigate the haunted ruins of Mezro before they're overwhelmed by the dead.
  • Birdsong starts in the formation. She can be moved, but not removed.
  • You may only use unaffiliated Champions and/or Champions that can be unlocked in the Tales campaign.
  • Only Birdsong and Champions in the formation from the most represented alignment on the good/evil axis can deal damage.
  • In non-boss areas, when an enemy is defeated they immediately turn into a Lonely Spirit, which can not be damaged and continues to advance upon and attack the formation. Lonely Spirits can only be removed by changing areas.
  • Getting to Know Idle Champions: Some Champions have abilities that work best with a limited set of heroes. Choose your heroes well to make the most of these abilities!
  • Complete Area 450
  • Rewards: 4 Birdsong Gold Chests and 250 Corrupted Gems

Variant 2: Kindred Spirits

Allies of Chult travel with Birdsong to stop the party at the haunted ruins of Mezro from getting out of hand.

Requirement: Must have completed a Tier 2 Variant in an Event.
  • Birdsong starts in the formation. She can be moved, but not removed.
  • You may only use Lawful Champions.
  • Only Birdsong and Champions in the formation from the most represented alignment on the good/evil axis can deal damage.
  • 1-2 Costumed Drunks spawn with each wave. They don't drop gold or count toward quest progress. Each time one of these enemies is defeated, they throw a mug at a random Champion in the formation, dealing 25% of the targeted Champions' max health.
  • Complete Area 1000
  • Rewards: Birdsong's Favorite Song Feat, which increases the range of Birdsong's Song of Battle ability by 1, and 250 Corrupted Gems

Variant 3: Musical Spirits

Allies of Chult travel with Birdsong and her backup singers to investigate the haunted ruins of Mezro.

Requirement: Must have completed a Tier 3 Variant in an Event.
  • Birdsong starts in the formation. She can be moved, but not removed.
  • You may only use Bard Champions.
  • Only Birdsong and Champions in the formation from the most represented alignment on the good/evil axis can deal damage.
  • Three musical escorts take up slots in the formation. Champions next to one of these musicians attack 1 second faster due to their driving rhythm.
  • Complete Area 1600
  • Rewards: Birdsong's Free Agent Feat, which increases the damage of all Champions by 20% for each Unaffiliated Champion in the formation, and 250 Corrupted Gems

Making It Work

Tess leads the Fallbacks into Undermountain for a team-building adventure.
  • Complete Area 250
  • Rewards: Tess Champion Unlock

Variant 1: Making It Smell

Tess leads the Fallbacks into Undermountain for a smelly team-building adventure.
  • Tess starts in the formation. She can be moved, but not removed.
  • You may only use Champions that are Rogues, have ranged attacks, are Unaffiliated, or belong to The Fallbacks affiliation.
  • An Otyugh joins the formation. Champions next to the Otyugh deal no damage due to the stench. However, Fallbacks Champions still deal damage as they are already used to Uggie's pungent aroma.
  • Getting to Know Idle Champions: When Uggie is assigned to Tess, the Otyugh deals BUD-based damage. BUD stands for Base Ultimate Damage, which is determined by the most damaging hit that anyone in your formation has recently done.
  • Complete Area 450
  • Rewards: 4 Gold Tess Chests and 250 Corrupted Gems

Variant 2: Role Models

Tess leads the Fallbacks into Undermountain for a diverse team-building adventure.

Requirement: Must have completed a Tier 2 Variant in an Event.
  • Tess starts in the formation. She can be moved, but not removed.
  • You may not add Champions to the formation if there are already two other Champions in the formation with the same role, not including the Support role.
  • 1-2 Cakers attack with each wave because they are disappointed this variant has nothing to do with Cinnamon rolls. They don't drop gold nor count towards quest progress.
  • Complete Area 1000
  • Rewards: Tess' Cat Burglar Feat, which increase the effect of her Trap Expert ability by 80%, and 250 Corrupted Gems

Variant 3: Team Up

Tess leads the Fallbacks and one other affiliation into Undermountain for a team-building adventure.

Requirement: Must have completed a Tier 3 Variant in an Event.
  • Tess starts in the formation. She can be moved, but not removed.
  • You may not use unaffiliated Champions.
  • Aside from the Fallbacks, you may only use one other affiliation. Once you have added a Champion from another affiliation to the formation, you may only add Champions from that affiliation or the Fallbacks.
  • In non-boss areas, each time an enemy is defeated, all damaged enemies are restored to full health and all existing and future enemies in the area gain 50% speed and 50% additional damage, stacking additively. These bonuses reset when changing areas.
  • Complete Area 1600
  • Rewards: Tess' Thayan Knight Tess Skin and 250 Corrupted Gems

Tales of the Champions Tier 5 Blessings

Today's update also includes Tier 5 Blessings for The Red Knight!
  • Role Playing Game - Local: Increase the damage of each Champion by 50% for each Role they have, stacking additively
  • Heroic Feats - Local: Increase the damage of each Champion by 25% for each Feat they have unlocked, stacking additively
  • Ultimately Quite Cool - Local: Whenever a Champion gets a kill with an Ultimate ability reduce the active ultimate cooldown of all *other* Champions by 1%
  • Globally Glamorous - Global: Increase the damage of all Champions by 100% for each Global Blessing you have unlocked (across all campaigns), stacking additively.

Campaign Feedback

What do you think about Tales of the Champions so far? Are you excited for the finale next month!?

Join our community on one of our official platforms and let us know what you think!

May 8th
Champion Update: Melf 
Posted in Idle Champions.

    Born into the royal family of Celene, he assumed the simple name of Melf eschewing a life of comfort as a noble to study the arcane arts and train as a swordsman. He delved in the dungeons of Castle Greyhawk, the Lost Caverns of Tsojcanth and many other harrowing places honing his skills, knowledge and amassing powerful magical items. Melf sees himself as a weapon of weal hurtling toward the heart of the darkest evils in the realm. He is opinionated and has a touch of conceit that he is blissfully ignorant of possessing..
Melf is receiving a major update arriving at the start of the second week of the Great Modron March. Lets take a look at the new-and-improved Melf!

Melf

Melf
name
12
seat
2.5%
crit chance
100%
crit damage
Male
gender
210
age
Neutral Good
alignment
5
overwhelm
Elf (High)
species
Fighter / Wizard
class
Support / Speed / Debuff
roles
None
affiliation
17
str
15
dex
14
con
19
int
11
wis
10
cha
86
tot
Patron Eligibility: Mirt, Vajra, Strahd, Elminster (until May 13th, 2029)

Abilities

Basic Attack

  • Zagyg's Needle (melee) - Melf leaps out and attacks the nearest enemy with his magic spear. If he has any Minute Meteors active, he fires one at a random enemy as well.

Formation Abilities

  • Melf's Custom Support Spell - Melf creates a custom spell to assist the formation. It increases the damage of adjacent Champions by 400%, and will be augmented based on the specialization you pick for Melf.
  • Melf in the Middle - Melf increases the range of Melf's Custom Support Spell by 2 and the effect of Melf's Custom Support Spell by 400% if Melf is in the column in the formation with the most Champions. In the event of a formation with multiple columns of the same size, Melf can be in any of them.
  • Melf's Righteous Determination - Melf knows exactly what evil is. Whenever an enemy spawns, or is attacked by Melf, it has a 50% chance of being deemed "evil". Enemies that are deemed evil take 1000% more damage from all attacks that deal BUD-based damage (such as Ultimate Attacks).

Specializations A

  • Melf's Frequent Foes - Melf magically causes an additional enemy to spawn with each wave 25% of the time. If there are any Champions in the formation with a Favored Foe, the enemy spawned will be a random Champion's Favored Foe.
  • Melf's Speedy Spawns - Melf magically increases enemy spawn speed by 50%, and Melf's Righteous Determination "evil" chance is increased by 25% additively (to a 75% chance).
  • Melf's Doubled Drops - Melf magically increases the chance that an enemy will drop double quest items or count for two kills by 25%.

Specializations B

  • Melf's Abundant Allies - Melf counts the most populous species among other Champions in the formation. Melf's Custom Support Spell is increased by 400% for each Champion of that species in the formation, stacking multiplicatively. If tied, all tied species count.
  • Melf's Adaptive Attacks - Melf counts the most popular attack type among other Champions in the formation. Melf's Custom Support Spell is increased by 400% for each Champion in the formation with that type, stacking multiplicatively, and Melf changes his attack to match. If tied, all tied attack types count.
  • Melf's Ranked Roles - Melf counts the most represented non-Support Role among the other Champions in the formation. Melf's Custom Support Spell is increased by 400% for each Champion in the formation with that role, stacking multiplicatively, and Melf gains the Role. If tied, all tied Roles count.
  • Melf's Amorphous Alignment - Melf counts the most represented alignment on the Lawful/Chaotic axis among the other Champions in the formation. Melf's Custom Support Spell is increased by 400% for each Champion in the formation with that alignment, stacking multiplicatively, and Melf gains the alignment. If tied, all tied alignments count.

Ultimate Ability

  • Melf's Minute Meteors (magic) - Melf summons six Minute Meteors that float around him. They are fired when he attacks normally and deal AOE BUD-based damage.

Equipment

Melf in the Middle Buff
slot 1
Buffs second set of Specializations
slot 2
Melf's Custom Support Spell Buff
slot 3
Buffs first set of Specializations
slot 4
Melf's Righteous Determination Buff
slot 5
Buffs Ultimate Damage
slot 6

Feats

Uncommon
  • Selflessness Increases the damage of all Champions by 10%
  • Supportive Ally Increases the effect of Melf's Melf's Custom Support Spell ability by 20%
  • Field Marshal Increases the effect of Melf's Melf in the Middle ability by 20%
  • Casual Condemnation Increases the effect of Melf's Melf's Righteous Determination ability by 20%
Rare
  • Inspiring Leader Increases the damage of all Champions by 25%
  • Encouraging Ally Increases the effect of Melf's Melf's Custom Support Spell ability by 40%
  • Battlefield Commander Increases the effect of Melf's Melf in the Middle ability by 40%
  • Rushed Plans Increases the effect of Melf's first set of Specializations by 40%
  • Melf's Medium Meteors
    Increases the effect of Melf's Melf's Righteous Determination ability by 40%
  • Melf's Modular Mechanics
    Increases the effect of Melf's second set of Specializations by 40%
Epic
  • Multiversal Allies Increases the damage of all Champions by 20% for each unique species in the formation, stacking additively.
    Available in the Pretentious Prestidigitator Melf Theme Pack
  • Veteran Sailor Increases the effect of Melf's Melf's Custom Support Spell ability by 80%
  • Melf's Collectors Boots
    Increases the effect of Melf's first set of Specializations by 80%
  • Old Guard Heroics Increases the effect of Melf's Melf's Righteous Determination ability by 80%
  • Heroic Legacy Increases the effect of Melf's second set specializations by 80%
  • Prodigal Leader Increases the damage of all Champions by 50%

Melf Feedback

What do you think of the new Melf?

The best way for us to hear your feedback would be for you to join our community on an officially-supported platform:
May 6th
Idle Champions: Great Modron March 9 (DRAFT) 
Posted in Idle Champions.

    Several times each century, the clockwork plane of Mechanus mobilizes a vast wave of modrons and sends them on a tour of the cosmos. Known as "The Great Modron March," this unstoppable tide of lawful constructs journeys across the material plane on the exact same route each time. However, this time something has changed -- the modrons are marching on Waterdeep.

The Great Modron March has returned for Year 9, introducing Laurana Kanan, The Golden General, and Hero of the Lance elf fighter, as well as bringing a major update to Greyhawk's Prince Brightflame himself, Melf

Featured Champions

Laurana

    Lauralanthalasa Kanan was a pampered princess of the Qualinesti elves. Then the flames of evil dragons threatened her people and Laurana joined with other heroes to fight the Dragon Queen. In time, she became known as the Golden General: a renowned fighter, dragon rider, and brilliant battlefield commander. Now a living symbol of hope, Laurana fights to save her people and the world.
Laurana is a Support and Tanking Champion whose abilities grow in power as you complete her 20 Achievements, representing her rise from a sheltered elven princess to the legendary Golden General. She increases the damage of Champions in one of three columns behind her, and she excels when assigned with the right soldiers. Once unlocked, you can find this Elf Fighter in Seat 7 (Minsc)

Learn more about Laurana in her Champion Spotlight.

Melf

    Born into the royal family of Celene, he assumed the simple name of Melf eschewing a life of comfort as a noble to study the arcane arts and train as a swordsman. He delved in the dungeons of Castle Greyhawk, the Lost Caverns of Tsojcanth and many other harrowing places honing his skills, knowledge and amassing powerful magical items. Melf sees himself as a weapon of weal hurtling toward the heart of the darkest evils in the realm. He is opinionated and has a touch of conceit that he is blissfully ignorant of possessing..
Melf is receiving a major update arriving at the start of the second week of the Great Modron March. His blog launches on May 8th!

Flex Champions

Flex Slots allow players to unlock additional Champions and earn chests during events, choosing from a pool of retired Champions associated with the event. This collection of retired Champions includes the Champions from previous years of the event as well as some Champions whose events have been retired. This event's Flex Slot pool includes:
Nixie
seat 1
Krydle
seat 2
Mehen
seat 3
Evandra
seat 5
Qillek
seat 5
Evelyn
seat 6
Diana
seat 9
Jaheira
seat 9
Nordom
seat 9
Vlithryn
seat 11

Event Augments

  • Golden Offers: One of your weekly offers will be Golden during this event. Golden offers provide an additional 10% discount! The Golden tag persists when an offer is rerolled.
  • Auto-Blacksmith: Event Champions whose recruitment adventure or variants you complete gain common rarity equipment in all slots, if they don't already have better.
  • Challenge Week: A Mastery Challenge will start on the third week of the event, providing opportunities to prove your formation building skills and earn unique rewards.
  • Supercharged Damage Boon: The Global Damage Boon is supercharged, granting 2,000,000% additional damage per level, instead of 200% (stacking multiplicatively).
You can check out which Augments are active at any time by mousing over the Event Banner.

Feedback on The March!

Laurana buttons up our first three Heroes of the Lance Champions! What do you think? Let us know!

The best way for us to hear your feedback would be for you to join our community on an officially-supported platform:
May 1st
Introducing Laurana Kanan 
Posted in Idle Champions.

The Golden General Arrives.
    Lauralanthalasa Kanan was a pampered princess of the Qualinesti elves. Then the flames of evil dragons threatened her people, and Laurana joined with other heroes to fight the Dragon Queen. In time, she became known as the Golden General: a renowned fighter, dragon rider, and brilliant battlefield commander. Now a living symbol of hope, Laurana fights to save her people and the world.
Laurana is a Support and Tanking Champion whose abilities grow in power as you complete her 20 Achievements, representing her rise from a sheltered elven princess to the legendary Golden General. She increases the damage of Champions in one of three columns behind her, and she excels when assigned the right soldiers. Once unlocked, you can find this Elf Fighter in Seat 7 (Minsc)

Read on to learn everything you need to know about this elf princess who knows a thing or two about riding dragons!

Laurana

Laurana
name
7
seat
2.5%
crit chance
100%
crit damage
Female
gender
80
age
Neutral Good
alignment
25
overwhelm
Elf (Qualinesti)
species
Fighter
class
Tanking / Support
roles
Heroes of the Lance
affiliation
13
str
17
dex
14
con
15
int
12
wis
16
cha
87
tot
Patron Eligibility: Mirt, Vajra, Strahd, Zariel, Elminster (until May 6th, 2029)

Abilities

Basic Attack

  • Sword Strike (melee) - Laurana nimbly attacks the closest enemy with her shortsword for one hit.

Passive Abilities

  • The War of the Lance - Laurana has 20 achievements. She gains one Campaign stack for each of her achievements that you have completed.

Formation Abilities

  • Golden General - The effect of Laurana's chosen Battle Plan specialization choice is increased by 100% for each Campaign stack she has, stacking multiplicatively.
  • Leader of the Whitestone Armies - Laurana's Soldiers are Heroes of the Lance Champions. Laurana gains Army stacks equal to the number of Soldiers in the formation, or the number of Campaign stacks she has divided by 2, whichever is lower. Laurana increases the effect of her chosen Battle Plan specialization choice by 100% for each Army stack that she has, stacking multiplicatively. A specialization choice and certain feats can add more Champions who are her Soldiers.
  • Strategic Reserves - Laurana increases the health of all other Champions in the formation by 10% of her max health, plus 2% for each Campaign stack, stacking additively.
  • Inner Strength - Laurana counts the number of enemies that have spawned in the current area, with bosses counting as the same as three times the number of Campaign stacks she has. Laurana increases the effect of her Battle Plan specialization choice by 20% for each one of these enemies, stacking multiplicatively and capped at 70.

Specializations A

  • Battle Plan: Charge - Laurana increases the damage of Champions in the column behind her by 100%.
  • Battle Plan: Outflank - Laurana increases the damage of Champions in the column that is two columns behind her by 100%.
  • Battle Plan: Fortify - Laurana increases the damage of Champions in the column that is three columns behind her by 100%.

Specializations B

  • Lead the Attack - Laurana additively increases the Critical Hit Chance of her Soldiers by 20%, and the Critical Hit Damage by 100%. Additionally, DPS Champions also count as Laurana's Soldiers.
  • Protect the Vulnerable - Laurana increases her maximum health by 100%. Additionally, Champions with a Constitution of 12 or lower also count as Laurana's Soldiers.
  • Wield the Dragonlance - Laurana gains the Hunter role. Dragons and Monstrosities become her favored foes, allowing Champions to deal 400% more damage against them for each Hunter in the formation, stacking multiplicatively. Hunters also count as Laurana's Soldiers.

Ultimate Ability

  • Dragon Strafe (magic) - Laurana leaps off the screen, then flies over the battlefield on the back of Quallathon, a gold dragon. The dragon breathes fire on all enemies, dealing one ultimate hit to each. This encourages all Champions to deal 400% additional damage for 15 seconds.

Equipment

Buffs Battle Plan Specializations
slot 1
Golden General Buff
slot 2
Leader of the Whitestone Armies Buff
slot 3
Inner Strength Buff
slot 4
Buffs second set of Specializations
slot 5
Ultimate Cooldown
slot 6

Feats

Uncommon
  • Selflessness Increases the damage of all Champions by 10%
  • Tough
    Increases the health of Laurana by 15%
  • Defensive Duelist Laurana takes 5 more Enemies attacking to get overwhelmed
  • Burden of Command Increases the effect of Laurana's Battle Plan Specializations by 20%
Rare
  • Inspiring Leader Increases the damage of all Champions by 25%
  • Resilient
    Increases the health of Laurana by 30%
  • Calm Under Pressure
    Laurana takes 10 more Enemies attacking to get overwhelmed
  • Begrudging Command
    Increases the effect of Laurana's Battle Plan specializations by 40%
  • Soaring Higher Increases the effect of Laurana's Golden General ability by 40%
  • Brilliant Stratagem Increases the effect of Laurana's Leader of the Whitestone Armies ability by 40%
  • Bound Destiny Increases the effect of Laurana's Inner Strength ability by 40%
  • Living Symbol Increases the effect of Laurana's second set of Specializations by 40%
Epic
  • Golden Glory Increases the effect of Laurana's Golden General ability by 80%
    Available in the Qualinesti Princess Laurana Theme Pack
  • Qualinesti Princess Increases the damage of all Champions by 50%.
    Elf and Half Elf Champions always count as Laurana's Soldiers.
    Unlockable as an Event Reward
  • Gifted Leader Increases the damage of all Champions by 50%.
    Champions with a total ability score of 85 or higher always count as Laurana's Soldiers.
    Unlockable as an Event Reward
  • Warrior General Increases the damage of all Champions by 50%.
    Champions with a Melee attack always count as Laurana's Soldiers.
    Unlockable as an Event Reward

Laurana's Bonus Achievements

Laurana's abilities grow in power as you complete her 20 Achievements - her 5 standard ones, plus these 15 bonus achievements, representing her rise from a sheltered elven princess to the legendary Golden General.
  • Epically Equipped for War:
    Obtain a piece of epic gear for each of Laurana's six equipment slots

  • Legendarily Equipped for War:
    Obtain a piece of legendary gear for each of Laurana's six equipment slots

  • Grueling Campaign:
    Complete 25,000 areas with Laurana across multiple adventures

  • Wyrmslayer:
    Defeat 10,000 Dragon enemies with Laurana in the formation and her Dragon Hunter spec choice chosen

  • Unbroken Line:
    Have Laurana actively tank at least 70 enemies at once

  • Decisive Blows:
    Critically Hit 10,000 enemies while Laurana is in the formation

  • Strike from Above :
    Defeat 500 enemies using Laurana's ultimate attack

  • Mirt Mandate:
    Complete at least 500 areas with Laurana in your party and then reset in any Mirt Patron Variant or Mirt Free Play

  • Vajra Vanguard:
    Complete at least 900 areas with Laurana in your party and then reset in any Vajra Patron Variant or Vajra Free Play

  • Strahd Sovereignty:
    Complete at least 1300 areas with Laurana in your party and then reset in any Strahd Patron Variant or Strahd Free Play

  • Zariel Zenith:
    Complete at least 1700 areas with Laurana in your party and then reset in any Zariel Patron Variant or Zariel Free Play

  • Whitestone Army:
    Complete 10,000 areas with Laurana having at least 7 Soldier Stacks

  • Veteran of the War:
    Complete area 1000 in any Laurana adventure, variant, free play, or time gate

  • Legend of the Lance:
    Complete area 2000 in any Laurana adventure, variant, free play, or time gate

  • Magic and Melee:
    Complete 1000 areas with Laurana buffing only Raistlin in a full formation with each of her three Battle Plan specializations

We Want YOUR Feedback

How do you feel about Laurana? Does our latest Hero of the Lance live up to your expectations? Which of the companions should we bring to the game next?

The best way for us to hear your feedback would be for you to join our community on an officially-supported platform:
April 29th
April 2026 Variants & The Draconian Emergence 
Posted in Idle Champions.

Draconians from the world of Krynn have followed Raistlin and Tasslehoff and invaded the Sword Coast!

Today's Variants Update introduces 10 Draconian-themed Adventure Variants to the Grand Tour of the Sword Coast, Light of Xaryxis, Turn of Fortune's Wheel, and Vecna: Eve of Ruin campaigns.

Today's update also heralds a new emergence! Until May 6th at 12 PM PT, Draconians will appear in Free Play Adventures, continuing their chaotic march across the Sword Coast!

Learn more below...

A Grand Tour of the Sword Coast

The Madness of Zuggtmoy

Variant: Visions of Death

Collect a bunch of mushrooms while traversing a verdant fungal forest while facing the inevitable.
  • You may only use Champions with a Wisdom of 14 or higher.
  • After area 50, at the start of each area, a giant mushroom falls on a random Champion, dealing damage equal to 100% of their max health.
  • 1-2 Awakened Toadstools spawn with each wave. They don't drop gold nor count towards quest progress.
  • In each boss area, a Sivak Draconian boss spawns as part of the first wave. It must also be defeated to progress.
  • Complete Area 525

The Cult of Lolth

Variant: The Cult of Takhisis

Enter the drow city of Menzoberranzan and face… Draconians?!?
  • You may only use Champions with a Constitution of 14 or higher.
  • A Young Bronze Dragon takes up three formation slots at the back of the formation. Champions in the column ahead of the dragon deal 100% additional damage for each Dragonborn Champion in the formation, stacking multiplicatively.
  • 1-2 Draconians spawn with each wave. They don't drop gold nor count towards quest progress.
  • In each boss area, an Aurak or Sivak Draconian boss spawns as part of the first wave. It must also be defeated to progress.
  • Complete Area 525

Light of Xaryxis

Foul Play

Variant: Towel Play

Survive Xeleth's attack on the Arena and push back his forces with unaffiliated Champions.
  • You may only use Unaffiliated Champions.
  • The planetless Plasmoid returns and joins the formation. They constantly ask questions so adjacent champions deal no damage due to the distraction.
  • At the end of each wave in non-boss areas, either a Baby Kindori or a curious potted plant spawns. They don't drop gold nor count towards quest progress.
  • Complete Area 1050

Spelljammers in Training

Variant: Switched Off the Targeting Construct

The coalition is in need of Spelljammers! Luckily, we have some friends that excel against empires!
  • Champions miss with 10% of their base attacks for each point their wisdom is below 18.
  • Whenever a Champion misses with an attack, the enemies in the area gain a Hyperspeed stack, up to 25 stacks. Enemies deal 20% additional damage and move 10% faster for each Hyperspeed stack, stacking multiplicatively. Hyperspeed stacks reset when changing areas.
  • Complete Area 1100

Into Xaryxispace

Variant: One Draconian at a Time

The time has come to attack the Imperial Citadel. It's time for the dragon kin to face each other!
  • You must have more Dragonborn than Non-Dragonborn Champions in your formation at all times.
  • For each Non-Dragonborn Champion in the formation, the health of all enemies is increased by 3% for each area completed in the adventure, stacking multiplicatively.
  • 1-2 Draconians spawn with each wave. They don't drop gold nor count towards quest progress.
  • In each boss area, an Aurak or Sivak Draconian boss spawns as part of the first wave. It must also be defeated to progress.
  • Complete Area 1150

The Battle of Xaryxis

Variant: Tank You Very Much

Find a way to rescue Xedalli and stop Xeleth, with a lot of bodyguards.
  • 2-3 Astral Elf Warriors spawn with each wave. They move 50% slower, but attack 100% more often and deal 500% more damage. They don't drop gold nor count towards quest progress.
  • At the start of each non-boss area, there is a 10% chance that 10 Space Mollymawks spawn.
  • You may only use one Champion that doesn't have the Tanking role.
  • Complete Area 1200

Turn of Fortune's Wheel

The End is the Beginning

Variant: Precisely Arranged

AADE. EHHJ. NPPSTTUW?
  • You may only assign Champions from each seat to a specific numbered formation spot in the formation. For example, a Champion from seat 1 can only be assigned to the slot with the 1 in it.
  • Therefore, you can't move Champions around the formation, but you can add and remove them.
  • By the nature of these restrictions, you may not use Champions from seat 11 or 12.
  • Complete Area 500

Welcome to Sigil

Variant: Monstrosities in Sigil

Explore Sigil and learn more about the awfully lawful predicament you find yourself in.
  • You may only use Lawful Champions.
  • Good Champion damage is reduced by 20% for each Evil Champion in the formation, stacking additively.
  • Evil Champion damage is reduced by 20% for each Good Champion in the formation, stacking additively.
  • 1-2 Draconians spawn with each wave. They don't drop gold nor count towards quest progress.
  • In each boss area, an Aurak or Sivak Draconian boss spawns as part of the first wave. It must also be defeated to progress.
  • Complete Area 550

Vecna: Eve of Ruin

The Ruinous Citadel

Variant: The Ruinous Draconians

Enter the Ruinous Citadel to confront evil with evil.
  • You may only use Evil Champions.
  • Champions in the back two columns take damage equal to 2.5% of their maximum health every second, but also deal 2.5% more damage for each area completed in the current adventure, stacking multiplicatively.
  • Champions don't recover health when moving to a new area.
  • Champions resurrect at half health when changing areas instead of full health.
  • 1-2 Draconians spawn with each wave. They don't drop gold nor count towards quest progress.
  • In each boss area, an Aurak or Sivak Draconian boss spawns as part of the first wave. It must also be defeated to progress.
  • Complete Area 1350

Vecna's Grasp

Variant: Dream or Nightmare?

Unmake the Unrealities of Vecna's wildest dreams, featuring unusual unfriendlies!
  • You may only use Champions with a total ability score of 85 or higher.
  • A weird assortment of 5-10 nightmare creatures spawn at the start of each area. They move 100% faster, deal 300% additional damage, don't drop gold, and don't count towards quest .
  • Complete Area 1400


Draconian Emergence


The Draconian Emergence arrives for the next week, bringing Golden Epics for Tasslehoff, Bruenor, and Xerophon, Feats for Raistlin, Kyre, Lucius, Donaar, and Binwin, and the new Dragon Army Infiltrator Eric Skin!

New Items Added to the Thayan Enclave!
  • Golden Epics - 20,000 Corrupted Gems Each
    • Tasslehoff Slot 2 - Rabbitslayer (Tasslehoff's second set of Specializations Buff)
    • Bruenor Slot 5 - Shield of Foaming Ale (Ult Damage Buff)
    • Xerophon Slot 2 - Reminder of Freedom (Global Damage Buff)
  • Feats - 10,000 Corrupted Gems Each
    • Raistlin - Flaming Darts (+2 magic missiles on base attack)
    • Kyre - Pierce the Heavens (Increases Stunning Strike's Chance to Stun)
    • Binwin - Extra Payout (Specializations Buff)
    • Donaar - Misdirection (Anti-Taunt)
    • Lucius - Volatile Magic (Increases Bud damage for Elemental Adept)
  • Skins - 10,000 Corrupted Gems Each
    • Dragon Army Infiltrator Eric
  • Chests
    • Unlimited Draconian Emergence Emergence Chests - 2,500 Corrupted Gems each
      • Contains gear for Binwin, Bruenor, Diana, Donaar, Kyre, Lucius, Raistlin, Tasslehoff, Xerophon

Variant Feedback

Join our community and let us know what you think of today's update!

The best way for us to hear your feedback would be for you to join our community on an officially-supported platform:
April 22nd
Idle Champions: Tales of the Champions, Part 8  
Posted in Idle Champions.

Well met!

We're back with the next installment of Tales of the Champions!

For the next two Tales adventures, Kalix embarks on a quest to hunt the legendary tarrasque, while Barrowin returns home to find multiple surprises lurking in the snow of Icewind Dale...

Completing the base adventures will unlock Kalix (Seat 5) and Barrowin (Seat 10), while completing the new variants will unlock Feats, Corrupted Gems, Gold Champion Chests, and an exclusive Skin!

Are you ready to take on the challenge? Read on to learn more!

Finding the Path

Kalix tests his skill as a hunter against the ultimate challenge - the legendary tarrasque.
  • Complete Area 250
  • Rewards: Kalix Champion Unlock

Variant 1: Finding the Monstrosities

Kalix tests his skill as a hunter against the ultimate challenge - monstrosities like the legendary tarrasque.
  • Kalix starts in the formation. He can be moved, but not removed.
  • Only Kalix and Champions not adjacent to him can deal damage.
  • You may only use Champions that are not a Standard Species. Standard species are Aasimar, Dragonborn, Dwarf, Elf, Gnome, Goliath, Halfling, Human, Orc, Tiefling, Half-Orc, and Half-Elf.
  • 1-2 Monstrosities spawn with each wave. They don't drop gold nor count towards quest progress.
  • Getting to know Idle Champions: Standard Species are the core species found in the Players' Handbook. Some Champions and variant restrictions care about including or excluding them!
  • Complete Area 450
  • Rewards: 4 Kalix Gold Chests and 250 Corrupted Gems

Variant 2: A Specific Species

Kalix and some specific friends test his skill as a hunter against the ultimate challenge - the legendary tarrasque.

Requirement: Must have completed a Tier 2 Variant in an Event.
  • Kalix starts in the formation. He can be moved, but not removed.
  • When you add a Champion to the formation, remove all other Champions that don't share a species with it. Kalix remains in the formation.
  • Boss enemies without segmented health have 25 armored health.
  • Complete Area 1000
  • Rewards: Kalix's Hunt the Monstrous Feat, which adds Monstrosities as a favored foe for Kalix, and 250 Corrupted Gems

Variant 3: Hunting the Path

Kalix tests his skill with a team of hunters against the ultimate challenge - the legendary tarrasque

Requirement: Must have completed a Tier 3 Variant in an Event.
  • Kalix starts in the formation. He can be moved, but not removed.
  • You may only use Champions with the Hunter role.
  • Enemy speed is increased by 300%.
  • Two Giant Fire Beetles join the formation. They just get in the way.
  • Complete Area 1600
  • Rewards: Kalix's Apex Predator Feat, which buffs Kalix's The Deadliest Prey ability, and 250 Corrupted Gems

Over & Under

Barrowin and friends must save the people of Icewind Dale from the Cult of the Dragon!
  • Complete Area 250
  • Rewards: Barrowin Champion Unlock

Variant 1: Speedy Strikers

Barrowin and her fast attacking friends must save the people of Icewind Dale from the Cult of the Dragon!
  • Barrowin starts in the formation. She can be moved, but not removed.
  • You may only use Champions with a base attack cooldown of 4.6 seconds or less.
  • Every time a Champion kills an enemy, all other enemies have their move speed and damage done increased by 10%, stacking multiplicatively up to 25 times and resetting when changing areas.
  • Getting to know Idle Champions: After every base attack, Champions must wait an amount of time equal to their base attack cooldown before they can make another base attack.
  • Complete Area 450
  • Rewards: Barrowin Gold Chests and 250 Corrupted Gems

Variant 2: I Am The Law

Barrowin and her small friends must save the people of Icewind Dale from the Cult of the Dragon!

Requirement: Must have completed a Tier 2 Variant in an Event.
  • Barrowin starts in the formation. She can be moved, but not removed.
  • You may only use Lawful and/or Dwarf Champions.
  • An Overambitious City Guard joins the formation. He encourages Champions next to him to attack faster by reducing their base attack cooldown by 2 seconds.
  • Complete Area 1000
  • Rewards: Barrowin's Wound Master feat, which which buffs Barrowin's Healing Word ability, and 250 Corrupted Gems

Variant 3: Way Under

Barrowin and her fast attacking friends must save the people of Icewind Dale from the Cult of the Dragon!

Requirement: Must have completed a Tier 3 Variant in an Event.
  • Barrowin starts in the formation. She can be moved, but not removed.
  • You may only use Dwarf, Fairy, Gnome, Goblin, Halfling, Kender, Kobold, and/or Plasmoid Champions.
  • Enemies other than static bosses are increased in size by 50%.
  • Enemies without segmented health have 4 armored health.
  • Enemies (including those in boss areas) move 100% faster and deal a minimum amount of damage equal to 10% of the target's total health.
  • Complete Area 1600
  • Rewards: Hammer of the North Barrowin Skin and 250 Corrupted Gems

Campaign Feedback

What do you think about Tales of the Champions so far? We'd love your feedback!

Join our community on one of our official platforms and let us know what you think!

April 3rd
Champion Update: Lucius Elenasto 
Posted in Idle Champions.

    Lucius Virion-Elluin Elenasto was born to high nobility. He thought he knew what he was getting into when he joined the Heroes of Aerois, but then he met his first cow. Dreadful, evil creatures. Lucius is slowly coming out of his nobility shell as he continues to learn the true value of comradery, friendship, and a world without barriers.
Lucius has needed an update for a while now, and we're happy to finally dive in and modernize his design.

As an added surprise to this event, we've also made some small updates to how each of the other Heroes of Aerois Champions (Aila, Qillek, Sentry, and Nova) contributes stacks of Aerois Synergy!

Lets take a look at the new-and-improved Lucius Virion-Elluin Elenasto and the updates to his friends!

Lucius

Lucius
name
7
seat
2.5%
crit chance
100%
crit damage
Male
gender
76
age
Lawful Neutral
alignment
5
overwhelm
Elf (High)
species
Sorcerer
class
DPS / Debuff / Control / Breaker
roles
Heroes of Aerois
affiliation
13
str
14
dex
13
con
11
int
13
wis
18
cha
82
tot
Patron Eligibility: Zariel, Elminster (until April 8, 2029)

Abilities

Passive Abilities

  • Chromat Caster - Lucius alternates his attacks between two spells: Acid Splash and Ray of Frost.

Basic Attack

  • Acid Splash (magic) - Lucius attacks a random enemy with Acid Splash, dealing damage. Prefers enemies not affected by acid.
  • Ray of Frost (magic) - Lucius attacks the furthest enemy with Ray of Frost, dealing damage and also damaging all enemies along a line between him and the enemy.

Formation Abilities

  • Arcane Chromat - Acid - Enemies damaged by Acid Splash gain one stack of Acid. Each stack of Acid causes the enemy to take 400% more damage from all of Lucius' subsequent attacks, stacking multiplicatively up to 10 times.
  • Arcane Chromat - Cold - Enemies damaged by Ray of Frost are slowed by 50% for 10 seconds. Enemies slowed by this ability take 400% more damage from all of Lucius' attacks for each slow, stun, or root affecting them (stacking multiplicatively), including this slow.
  • Elemental Adept - When an enemy is affected by both of Lucius' Arcane Chromat abilities at the same time they are stunned for 3 seconds. When the stun expires they "explode" with acid and ice, applying one stack of Acid and dealing 10 seconds of BUD-based damage to themselves and all enemies in a small radius. The exploding enemy's Arcane Chromat - Cold debuff is then consumed.
  • Aerois Synergy - Lucius contributes 2 stacks to Aerois Synergy every time Elemental Adept is triggered; if a boss enemy is combo'd it adds an additional 8 stacks (10 total). Lucius' maximum number of stacks is 200 plus the highest area completed in the current run divided by 5 (rounded down). 10% of his contributed stacks are removed when changing areas. Lucius' base damage is increased by 50% times the total number of Aerois Synergy stacks, with this bonus doubling for every 100 total stacks.
  • Armor Eating Acid - Enemies with segmented health lose 1 extra segment when Lucius damages them with his Acid Splash attack or Elemental Adept explosion.

Specializations

  • Dichromancy - Lucius gains a Dichromancy stack every time the Elemental Adept ability triggers an explosion. Lucius' damage is increased by 100% for each Dichromancy stack he has, stacking multiplicatively up to 25 times. Stacks reset when changing areas.
  • Corrosion Master - Lucius attacks twice with his Acid Splash before switching to Ray of Frost. Additionally, enemies affected by at least 2 stacks of Acid take 400% more damage from all of Lucius' attacks.
  • Lingering Chill - Lucius attacks twice with his Ray of Frost before switching to Acid Splash. When an enemy explodes and loses their Arcane Chromat - Cold debuff, they gain a Lingering Chill debuff which slows them by 25% and lasts for 20 seconds. Additionally, enemies affected by at least 2 slow effects take 400% more damage from all of Lucius' attacks.

Ultimate Ability

  • Prismatic Spray (magic) - Eight multi-coloured rays flash from Lucius' hand in a cone shape. Each enemy in the cone takes acid/cold damage and receives both the Arcane Chromat - Acid and Arcane Chromat - Cold effects (causing them to freeze and then explode in several seconds due to Elemental Adept).

Equipment

Champion DPS Buff
slot 1
Buffs All Specializations
slot 2
Arcane Chromat - Acid Buff
slot 3
Arcane Chromat - Cold Buff
slot 4
Aerois Synergy Buff
slot 5
Ultimate Cooldown
slot 6

Feats

Uncommon
  • Tavern Brawler Increases the damage of Lucius by 30%
  • Stinging Increases the effect of Lucius' Arcane Chromat - Acid ability by 20%
  • Chill Increases the effect of Lucius' Arcane Chromat - Cold ability by 20%
  • Chromatomancy Increases the effect of Lucius' Specializations by 20%
Rare
  • Grappler Increases the damage of Lucius by 60%
  • Durable Increases the Constitution score of Lucius by 1
  • Sizzling Increases the effect of Lucius' Arcane Chromat - Acid ability by 40%
  • Frostbite Increases the effect of Lucius' Arcane Chromat - Cold ability by 40%
  • Elemental Tutors Increases the stun duration of Lucius' Elemental Adept ability by 2 seconds
  • Arcane Chromat Increases the effect of Lucius' Aerois Synergy ability by 40%
  • Hybrid Study Increases the effect of Lucius' Specializations by 40%
Epic
  • Caustic Increases the effect of Lucius' Arcane Chromat - Acid ability by 80% Available in the Strelitzia Lucius Theme Pack at launch
  • Alchemic Academic Increases the effect of Lucius' Specializations by 80% Unlockable as an Event Reward
  • Spell Master Increases the damage of Lucius by 120%
  • Scholar Increases the Intelligence score of Lucius by 2
  • Privileged Background Increases the effect of Lucius' Aerois Synergy ability by 80%
  • Volatile Magic Increases the effect of Lucius' Elemental Adept ability by 80% Spoilers: Available in the upcoming Draconian Emergence on April 29th!

Additional Champion Updates!

As part of the exciting updates for Lucius above, we've updated his Aerois Synergy ability so that the Aerois Synergy pool only loses 10% of Lucius' contributed stacks when changing areas. Based on how that played, we decided to make the same change to the Aerois Synergy abilities for Aila, Qillek, Sentry, and Nova. With the update to Lucius on April 8th, the shared Aerois Synergy pool will only loose 10% of each of the Heroes of Aerois' contributed stacks instead of 50% when changing areas!

Aila

Aerois Synergy — Aila contributes one stack to Aerois Synergy every time any Champion attacks an Electrified enemy. Their maximum number of stacks is 200 plus the highest area completed in the current run divided by 5 (rounded down). 50% 10% of her contributed stacks are removed when changing areas. Electrified enemies take additional damage equal to 10% times the total number of Aerois Synergy stacks.

Qillek

Aerois Synergy — Qillek contributes one stack to Aerois Synergy per second. Their maximum number of stacks is 200 plus the highest area completed in the current run divided by 5 (rounded down). 50% 10% of his contributed stacks are removed when changing areas. Bless is increased by 25% times the total number of Aerois Synergy stacks.

Sentry

Aerois Synergy — Sentry contributes one stack to Aerois Synergy every time an enemy spawns, and for each second a boss has been alive. Their maximum number of stacks is 200 plus the highest area completed in the current run divided by 5 (rounded down). 50% 10% of her contributed stacks are removed when changing areas. Guardian of Solwynn is increased by 10% times the total number of Aerois Synergy stacks.

Nova

Aerois Synergy — Nova contributes one stack to Aerois Synergy every time an enemy is stunned, rooted, or slowed. Their maximum number of stacks is 200 plus the highest area completed in the current run divided by 5 (rounded down). 50% 10% of her contributed stacks are removed when changing areas. The Crew is increased by 20% times the total number of Aerois Synergy stacks.

Lucius Feedback

What do you think of the New Lucius, and the updates to the other heroes of Aerois?

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