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August 28th
Idle Champion Spotlight: Caramon Majere 
Posted in Idle Champions.

    Born strong of arm and broad of shoulder with a heart of gold, Caramon Majere is the Sword to his younger twin brother Raistlin's Sorcery. Loyal to a fault, Caramon gives his all to protect his beloved friends and family, even (and often) to his detriment. Together with his fellow Heroes of the Lance, Caramon wields his brute strength tempered with good morals against Takhisis, the Dragon Queen.
Caramon is a Tanking and Support Champion whose main buff (a versatile Specialization choice called Raise Spirits) can be duplicated by other Champions in the formation and applied multiple times. Once unlocked, you can find this Human Fighter in Seat 3 (Nayeli).

To learn everything you need to know about Caramon Majere in Idle Champions, read on!

Caramon

Caramon
name
3
seat
2.5%
crit chance
100%
crit damage
Male (He/Him)
gender
25
age
Lawful Good
alignment
25
overwhelm
Human
species
Fighter
class
Support / Tanking
roles
Heroes of the Lance
affiliation
19
str
11
dex
17
con
12
int
11
wis
15
cha
85
tot
Patron Eligibility: Mirt, Vajra, Zariel, Elminster (until September 2nd, 2029)

Abilities

Basic Attack

  • Mighty Blow (melee) - Caramon attacks the nearest enemy for one hit.

Passive Abilities

Caramon has a passive ability that allows him to tag along whenever his brother is allowed in the formation. With Caramon's release, Raistlin will also gain a similar passive ability, ensuring the twins can stand together!
  • Brothers Majere (Caramon) - If Raistlin is in the formation, Caramon may be used as well, regardless of any active variant or patron restrictions.
  • Brothers Majere (Raistlin) - If Caramon is in the formation, Raistlin may be used as well, regardless of any active variant or patron restrictions.

Raise Spirits Specializations

  • Raise Spirits: Encirclement - Caramon increases the damage of all adjacent Champions by 100%.
  • Raise Spirits: Overwatch - Caramon increases the damage of all Champions in the same column as him and the column in front of him by 100%.
  • Raise Spirits: Spearhead - Caramon increases the damage of all Champions in the two columns behind him by 100%.

Formation Abilities

  • Protect the Weak - Caramon increases the health of all Champions targeted by his Raise Spirits Specialization by 10% of his max health. If a Champion is targeted multiple times (via his Allies Specialization), this ability applies multiple times.
  • Close Ranks - Whenever Caramon is attacked by an enemy, the effect of his Raise Spirits Specialization is increased by 100%, stacking multiplicatively. This can stack up to 25 times and loses half of its stacks when changing areas.
  • Brother's Keeper - Caramon increases the effect of his Raise Spirits Specialization by 100% for each Champion in the formation not affected by Raise Spirits.

Allies Specializations

  • Staunch Allies - Caramon recruits all other Tanking Champions in the formation. Caramon's Raise Spirits Specialization emanates from each eligible Champion as if each were a separate formation ability for the purposes of Champions that care about such things.
  • Sympathetic Allies - Caramon recruits all other Good Champions in the formation. Caramon's Raise Spirits Specialization emanates from each eligible Champion as if each were a separate formation ability for the purposes of Champions that care about such things.
  • Stalwart Allies - Caramon recruits all other Champions in the formation with a STR score of 16 or higher. Caramon's Raise Spirits Specialization emanates from each eligible Champion as if each were a separate formation ability for the purposes of Champions that care about such things.

Ultimate Ability

  • Endure All (magic) - Caramon's health is completely refilled, and the effect of his Raise Spirits Specialization is increased by 100% for every 10% of Caramon's health that was missing (rounding up), stacking multiplicatively and lasting for 30 seconds. This Ultimate ability triggers if Caramon would be knocked out by an incoming attack.

Equipment

Global DPS Buff
slot 1
Health Increase
slot 2
Buffs Raise Spirits Specializations
slot 3
Close Ranks Buff
slot 4
Brother's Keeper Buff
slot 5
Ultimate Cooldown
slot 6

Feats

Uncommon
  • Selflessness
    Increases the damage of all Champions by 10%
  • Tough
    Increases the health of Caramon by 15%
  • Defensive Duelist
    Caramon takes 5 more Enemies attacking to get overwhelmed
  • Dig In
    Increases the effect of Caramon's Close Ranks ability by 20%
Rare
  • Inspiring Leader
    Increases the damage of all Champions by 25%
  • Resilient
    Increases the health of Caramon by 30%
  • Calm Under Pressure
    Caramon takes 10 more Enemies attacking to get overwhelmed
  • Battle Cry
    Increases the effect of Caramon's Raise Spirits Specializations by 40%
  • Entrenched
    Increases the effect of Caramon's Close Ranks ability by 40%
  • His Brother's Sword
    Increases the effect of Caramon's Brother's Keeper ability by 40%
Epic
  • His Brother's Strength
    Increases the effect of Caramon's Brother's Keeper ability by 80%
    Available in the Caramon, Guardian of the Future Theme Pack
  • His Own Path
    Brother's Keeper now increases the effect of Caramon's Raise Spirits Specialization by 100% for each Champion in the formation affected by at least two instances of Raise Spirits.
    Unlockable as an Event Reward
  • Taunt
    Increases the damage of all Champions by 100%
    Caramon's Attacks have a 50% chance to taunt enemies
    Unlockable as an Event Reward

Countdown to the 9th Anniversary!


Idle Champions turns NINE next week! We're celebrating with a huge week of FREE Champions, anniversary rewards, and a few surprises along the way!
  • MONDAY, Aug 31 (Noon PT):
      The brand-new Founder's Pack IX arrives, featuring the first of September's Back-to-School skins: Arcane Professor Makos!

  • TUESDAY, Sep 1 (11:30 AM PT):
      Ask us anything! Executive Producer Chris Dupuis takes over Reddit for a live Q&A, answering your questions about Idle Champions, and maybe dropping a tease or two along the way!

  • WEDNESDAY, Sep 2 (Noon PT): THE BIG DAY!
      Highharvestide begins with the release of Caramon Majere, and our 9th Anniversary Celebration kicks off with FREE rewards for ALL players!

      Just by logging in during the Celebration, you'll receive:
      • Raistlin, Laurana, and Caramon UNLOCKED!
      • 9 Platinum Champion Chests for EACH of them!
      • 1 Level 9 Legendary Equipment Potion!
      • 9 Epic Blacksmithing Contracts!

  • THURSDAY Sept 3 (2 PM PT):
      Dev Insights returns! Join David and Justin for a first look at the new Bastion system, and news on when the Beta will become available for PC players!

We Want YOUR Feedback

The Heroes of the Lance affiliation continues to grow with the release of Caramon! We hope you'll join us next week to celebrate 9 years of adventuring together!

The best way for us to hear your feedback would be for you to join our community on an officially-supported platform:
August 26th
Idle Champions - Mastery Variants: August 2026 
Posted in Idle Champions.

As we prepare for our 9th Anniversary next week, we're back with the latest wave of Mastery Variants for August 2026! Today's batch of Mastery Variants is connected to the second adventures in each of the first 8 campaigns (all campaigns except for Vecna & Tales).

As a reminder from last month's Introducing Mastery Variants Blog, in order to see the Mastery Variants, you need to:
  1. Have all 10 campaigns unlocked.
  2. Have completed all three variants of the base adventure
Read on to learn more about this month's exciting Mastery Variants, our latest Legendary Feat, and the countdown to our 9th Anniversary on September 2nd!

August 2026 Mastery Variants

A Grand Tour of the Sword Coast: The Cursed Farmer

Variant: Mastery - This Formation is Cursed

Investigate the cursed farm you passed earlier with every curse imaginable.
  • A chicken takes up a slot in the formation. Champions adjacent to the Chicken must have at least one ability score that is 18 or higher.
  • A mad cow takes up a slot in the formation. Champions adjacent to the Cow must have a base attack speed higher than 5 seconds.
  • All slots in the formation are cursed, except for one. Champions placed in cursed slots cannot attack with their base attacks or use their ultimate abilities.
  • Complete Area 1,450

Tomb of Annihilation: Seeking Allies

Variant: Mastery - Thay It Ain't So

Attempt to get on the good side of some red-robed academic wizards.
  • Three Red Wizards join the formation. An Abjurer at the front, an Illusionist in the top left corner, and a Transmuter in the bottom left corner.
  • Champions placed between the Abjurer and another Red Wizard must be either dwarves or Small Champions (Small Champions are fairy, gnome, goblin, halfling, kender, kobold, and plasmoid Champions.)
  • Champions placed between the Illusionist and another Red Wizard must have a magic base attack.
  • Champions placed between the Transmuter and another Red Wizard must have a total ability score of 78 or lower.
  • These restrictions persist even if any or all of the Red Wizards are defeated.
  • Complete Area 1,550

Waterdeep: Dragon Heist: Building Trust

Variant: Mastery - Wizened Waterdeep Walkabout

Is it wise to escort a mysterious noble through a dangerous night out in Waterdeep?
  • No two Champions in the formation can share the same WIS score. If they do, the damage of all Champions is set to 0.
  • Only Champions with an INT score of 12 or higher may be used.
  • A fancy red panda in a top hat riding a unicycle (don't ask) takes up a slot in the formation. You must have at least one core or evergreen Champion adjacent to the red panda, or else the damage of all Champions is set to 0.
  • Complete Area 1,650

Baldur's Gate: Descent into Avernus: The Dead Three

Variant: Mastery - Absolute Entourage

Patrol the streets of Baldur's Gate with some heroes from Baldur's Gate.
  • You may only use Champions from the Heroes of Baldur's Gate or Absolute Adversary affiliations.
  • Minsc starts in the formation.
  • Once a Champion is added to the formation they may not be removed or swapped out.
  • After a Champion has been in the formation for 500 areas, they are removed and can not be used for the rest of the adventure. Minsc is immune to this effect.
  • Complete Area 1,750

Icewind Dale: Rime of the Frostmaiden: The Everlasting Rime

Variant: Mastery - Hallucinations of Mithral Hall

Continue to Ten-Towns with the Companions of the Hall while trying not to get distracted.
  • Wulfgar must be unlocked to start this variant.
  • Wulfgar starts in the formation and can not be removed or swapped out.
  • Only Champions from the Companions of the Hall affiliation can deal damage.
  • Chadwick joined the formation. He's still experimenting with some spell scrolls, so Champions adjacent to Chadwick deal 0 damage to normal enemies and bosses.
  • Three random Illusory Enemies from other campaigns appear with the first wave of each area. They do not drop gold nor count toward quest progress, but in addition to the normal quest, you must also defeat these enemies in order to advance. Only Champions adjacent to Chadwick can deal damage to Illusory Enemies.
  • Complete Area 1,850

The Wild Beyond the Witchlight: The Witchlight Carnival

Variant: Mastery - Very Familiar

Uncover the mysteries of the Witchlight Carnival with Nat & several familiars.
  • Nat and Gale the Miniature Giant Seahorse take up slots in the formation
  • They must be distracted by more familiar friends or else the damage of your formation will suffer.
  • If you have fewer than 17 familiars assigned to your formation, the damage of all Champions is reduced by 99.9% for each unassigned familiar.
  • If you have fewer than 11 familiars assigned to your formation, the damage of all Champions is set to 0.
  • Only Champions with a CHA score of 13 or higher may be used.
  • No two adjacent Champions in the formation may have a DEX score that is within one. If they do, the damage of all Champions is set to 0.
  • Complete Area 1,950

Light of Xaryxis: The Evacuation of Waterdeep

Variant: Mastery - Squiddly Versus The Space Clowns

Get to the Dock Ward before the city is overrun and your Champions are burnt to a crisp.
  • Squiddly riding a rocket joins the formation.
  • Squiddly has figured out his fuse issues from the previous Mastery Variant and his rocket will not explode if you take too long to complete an area. Instead, the blast from the rocket damages Champions in the columns behind him for 25% of their max health every 5 seconds.
  • Only Champions with a WIS score of 12 or lower can be placed in the columns behind Squiddly, because... why would you stand there?
  • If Squiddly is defeated, his rocket explodes, instantly killing all the Champions in the columns behind him.
  • One Red Wizard Transmuter spawns with each wave. When it's defeated, it polymorphs into a Space Clown. The Space Clown has 5 hits-based health, moves 200% faster, and ignores all taunt abilities. This is why kids are afraid of clowns.
  • Complete Area 2,050

Turn of Fortune's Wheel: The End is the Beginning

Variant: Mastery - The Four Pillars

WWWW JJJJ HHHH HHHH?
  • Four slots in the formation have glowing, sparking, or pulsing pillars in them.
  • Each Champion in a slot with a glowing pillar must count as more than one species. If they don't, the damage of all Champions is set to 0.
  • Each Champion in a slot with a sparking pillar must count as more than one alignment. If they don't, the damage of all Champions is set to 0.
  • Each Champion in a slot with a pulsing pillar must count as more than one class. If they don't, the damage of all Champions is set to 0.
  • All Champions with a positional formation ability must be adjacent to at least one Champion without a positional formation ability. If they're not, the damage of all Champions is set to 0.
  • Complete Area 2,150


New Legendary Feat

With 8 new Mastery Variants available today, players can earn another Legendary Feat from the Mastery Shop, choosing from Drizzt, Pwent, and Wulfgar. Three more play-reward Legendary Feats will be added to the Mastery Shop in October. In the meantime, a new Legendary Feat for Shadowheart is available today via DLC!

Shadowheart

Astral-Touched Tadpole - Level 1: Shadowheart adds up the total Wisdom scores of all the Champions adjacent to her and increases the effect of Twilight Trickery by 100% for every 5 Wisdom she counts, stacking multiplicatively. If she has at least 20 stacks, your formation gains one additional Ceremorphosis stack.
  • Per Level Adjustment:

    • x2 damage buff per Feat level
    • -1 stacks required to activate additional Ceremorphosis
    • Caps at level 10
Please Note: Shadowheart's Legendary Feat will be exclusive to its DLC Pack for the first 6 months. Afterward, it will also be available through play as well.


Countdown to the 9th Anniversary!


Highharvestide returns NEXT WEEK alongside our in-game Anniversary Celebration, a new back to school collection of Skins, Founder's Pack IX release, and the arrival of our next Hero of the Lance: Caramon Majere!

Come back on Friday for Caramon's Champion Spotlight blog, and stay tuned to our Discord community to learn more about our week-long anniversary next week!


We Want YOUR Feedback

What do you think about today's update? Are you excited to challenge your skills and unlock your next Legendary Feat or Chromatic Skin? Join our community on one of our official platforms and let us know what you think!
July 31st
Idle Champion Spotlight: Flint Fireforge 
Posted in Idle Champions.

    Flint Fireforge is many things - a fearless warrior, a renowned craftsman, and a loyal friend to the bitter end. He is the gruff and grumbling fatherly figure among his group of companions, fiercely protective of them despite seeming to be constantly frustrated by their choices (some moreso than others). He is swift to act when danger appears, leading the charge with fury and reckless abandon against the evil forces of Takhisis.
Flint is a Support and Tanking Champion who buffs Champions in his column and the column behind him based on how many Champions are adjacent to him. He also decreases the damage Champions take and increases the damage they do if an adventure has lots of Underground areas. Once unlocked, you can find this dwarf fighter in Seat 9 (Makos).

To learn everything you need to know about this cantankerous member of the Heroes of the Lance, read on!

Flint

Flint
name
9
seat
2.5%
crit chance
100%
crit damage
Male
gender
148
age
Neutral Good
alignment
30
overwhelm
Dwarf
species
Fighter
class
Support / Tanking
roles
Heroes of the Lance
affiliation
16
str
10
dex
18
con
10
int
12
wis
13
cha
79
tot
Patron Eligibility: Mirt, Vajra, Zariel, Elminster (until August 5th, 2029)

Abilities

Basic Attack

  • Battleaxe (melee) - Flint attacks the nearest enemy with his trusty battleaxe.

Passive Abilities

  • That Doorknob Kender - Despite how annoyed and frustrated Flint can be when it comes to Tasslehoff, the two are inseparable. If Tasslehoff qualifies for an adventure restriction based on his tags, age, ability scores, etc., Flint may be used as well.

Formation Abilities

  • Forged Bonds - Flint gains a Forged Bonds stack for each Champion adjacent to him. Flint buffs all Champions in his column and the column behind him by 100% for each Forged Bonds stack, stacking multiplicatively.
  • Stubborn Determination - Flint reduces the damage taken by all Champions by 10% for each Forged Bonds stack he currently has, stacking additively and capping at 90%.
  • Stonecunning - The effect of Forged Bonds is increased by 10% for each completed area in the current adventure that was Underground.
  • Take The Initiative - Until he takes damage in an area, Flint gains an Initiative stack whenever he attacks an enemy. Once he has taken damage, Flint gains Follow-Through stacks when he attacks instead. The damage of Forged Bonds is increased by 100% for each Follow-Through stack he has, stacking multiplicatively. The number of Follow-Through stacks can not exceed the number of Initiative stacks he has gained, and Initiative caps at 100 stacks. Both stacks reset when changing areas or when Flint is moved in the formation or removed from it.

Specializations A

  • Fatherly Advice - Increase the effect of Flint's Forged Bonds by 100% for each Champion in the formation who is 40 years old or younger, stacking multiplicatively.
  • Forged in War - Increase the effect of Flint's Forged Bonds by 150% for each Heroes of the Lance Champion in the formation, stacking multiplicatively.
  • Blood of Reorx - Increase the effect of Flint's Forged Bonds by 200% for each dwarf in the formation, stacking multiplicatively.

Specializations B

  • Craft Maker - Flint gains the Gold role and the party's Gold Find is increased proportionally based upon the max health of enemies in the current area. For each order of magnitude of max health the enemies have, the party's Gold Find is increased by 10%, stacking multiplicatively.
  • Foe Breaker - Flint gains the Breaker role. Attacks from Champions who are affected by Flint's Forged Bonds ability (including himself) remove an extra segment from enemies with segmented, armored, or critical health.
  • Life Taker - Flint gains the DPS role and increases his own damage by 1000% for each Forged Bonds stack he has, stacking multiplicatively. His base attack also gains a small cleave.

Ultimate Ability

  • Hammer of Reorx (melee) - Flint deals one ultimate hit to a small group of nearby enemies, knocking them far away and stunning them.

Equipment

Global DPS Buff
slot 1
Health Increase
slot 2
Forged Bonds Buff
slot 3
Take The Initiative Buff
slot 4
Buffs Specializations A
slot 5
Ultimate Cooldown
slot 6

Feats

Uncommon
  • Selflessness
    Increases the damage of all Champions by 10%
  • Tough
    Increases the health of Flint by 15%
  • Defensive Duelist
    Flint takes 5 more Enemies attacking to get overwhelmed
  • Poor Initiative
    Increases the effect of Flint's Take The Initiative ability by 20%
Rare
  • Inspiring Leader
    Increases the damage of all Champions by 25%
  • Resilient
    Increases the health of Flint by 30%
  • Calm Under Pressure
    Flint takes 10 more Enemies attacking to get overwhelmed
  • Proven Bond
    Increases the effect of Flint's Forged Bonds ability by 40%
  • Stubborn Bond
    Flint's Forged Bonds ability gains one extra stack.
  • Practiced Initiative
    Increases the effect of Flint's Take The Initiative ability by 40%
  • Seasoned Veteran
    Increases the effect of Flint's first set of Specializations by 40%
Epic
  • Sentinel
    Flint takes 20 more Enemies attacking to get overwhelmed
    Unlockable as an Event Reward
  • Saved Place
    Flint's Forged Bonds ability gains three extra stacks if Tasslehoff is in the formation.
    Unlockable as an Event Reward
  • Wizened Elder
    Increases the effect of Flint's first set of Specializations by 80%
    Available in the Master Craftsman Flint Theme Pack

We Want YOUR Feedback

The Heroes of the Lance affiliation continues to expand. What do you think about the latest companion to join?

The best way for us to hear your feedback would be for you to join our community on an officially-supported platform:
July 22nd
Idle Champions - Introducing Mastery Variants! 
Posted in Idle Champions.

Adventures in Idle Champions have always offered up to three Variants to test your mettle... until now!

Today, we're introducing Mastery Variants, a new fourth Variant tier available now for the first adventure of nearly every campaign.

These variants are not for the faint of heart (or low ilevels). Expect daunting restrictions, objectives beginning at area 1,425, and even tougher Patron versions. Completing them is the ultimate test of formation mastery and your path to fantastic new play rewards!

With Mastery Comes Rewards:

Mastery Variants introduce Medallions, new currencies earned by completing these difficult Variants. Mastery Medallions can be used to unlock Legendary Feats in the new Mastery Shop, and Patron Mastery Medallions unlock Chromatic Skins in the Patron Shops.

Choose carefully! You won't be able to earn every reward released today from the first batch of Mastery Variants. New Mastery Variants will arrive every month at the end of each event, bringing additional Medallions to earn. Every three months, we'll expand the Mastery and Patron Shops with new Legendary Feats and Chromatic Skins, giving you even more rewards to collect through play!
  • Legendary Feats: Spend Mastery Medallions to unlock powerful Legendary Feats in the new Mastery Shop tab!
    • Each Champion can equip one Legendary Feat in its own dedicated feat slot, and Legendary Feats can be upgraded with Scales of Tiamat to increase their power.
    • Four Legendary Feats are available today: Drizzt, Wulfgar, and Pwent have Legendary Feats unlockable through gameplay using Mastery Medallions. Lae'zel's Legendary Feat is included in a new DLC Pack, along with 6 DPS Pigments.

  • Chromatic Skins: Complete Patron Mastery Variants to earn Patron Mastery Medallions, then spend them on Chromatic Skins in Patron Shops.
    • Today, Jarlaxle & Hew Maan each receive a new Chromatic Skin, with five dragon-inspired color variants based on the Chromatic Dragons.

Are you ready to take on the challenge? Read on to learn more!

Mastery Variants

Today's inaugural batch of Mastery Variants is connected to the first adventures in each of the first 8 campaigns (all campaigns except for Vecna & Tales). In order to see the Mastery Variants, you need to:
  • 1. Have all 10 Campaigns unlocked.
  • 2. Have completed all three variants of the base adventure

A Grand Tour of the Sword Coast: Beast Intentions

Variant: Mastery - Basic Buzzing

Horrible beasts are carrying off villagers and must be stopped primarily by non-event Champions.
  • You may only use three Champions who are neither Core nor Evergreen Champions. If you have more than three Champions who are neither Core nor Evergreen in your formation, the damage of all Champions is set to 0.
  • Champions of the same species cannot be placed next to each other. If they are, the damage of all Champions is set to 0.
  • In each area, a fly spawns alongside the first wave of enemies. An additional fly spawns for every 25 areas completed, up to a maximum of 50 flies. Flies do not drop gold nor count toward quest progress.
  • Other enemies cannot be damaged until all of the flies in an area have been dealt with.
  • Fire breath potions can't be used during the adventure, and click damage has no effect after area 100.
  • Complete Area 1,425

Tomb of Annihilation- The Ring of Regeneration

Variant: Mastery - No Good Deed

Explore a strange temple while trying to save a dying noble and your damage dealers.
  • Every time an area's quest is completed, your BUD-setting Champion is instantly killed.
  • Your BUD-setting Champion cannot be removed nor swapped out of the formation.
  • Each time a Champion is killed, their DPS is reduced by 50% permanently for the rest of the adventure, stacking multiplicatively.
  • The two Treasure Hunters from the third variant join the formation again. They refuse to travel with anyone smarter than them, so only Champions with an INT score of 12 or lower are allowed to be placed adjacent to them.
  • Fire breath potions can't be used during the adventure, and click damage has no effect after area 100.
  • Complete Area 1,525

Waterdeep: Dragon Heist - A Mysterious Summons

Variant: Mastery - Force Grey Takes Sides

Once again, patrol the streets of Waterdeep with Force Grey.
  • All the Force Grey Champions start in the formation. They can be moved, but not removed.
  • You can't add any other Champions with the DPS role.
  • Two of Vajra's Stone Golems accompany you on this adventure.
  • All Champions join the faction war. All Champions in even bench seats support the Zhentarim, and all Champions in odd bench seats support the Xanathar.
  • Champions supporting the Xanathar deal no damage to Xanathar enemies.
  • Champions supporting the Zhentarim deal no damage to Zhentarim enemies.
  • Champions supporting one faction deal 0 damage if they are adjacent to 2 or more Champions supporting the opposite faction.
  • Fire breath potions can't be used during the adventure, and click damage has no effect after area 100.
  • Complete Area 1,625

Baldur's Gate: Descent into Avernus - A Tale of Two Cities

Variant: Mastery - A Tale of Ten Parts

Head south to confront the evil growing there with a slowly growing complement of Champions.
  • You may only use Champions who are Warlocks, Clerics, or Paladins, or have the Hunter role.
  • The number of Champions in the formation may not exceed the highest area unlocked divided by 175, rounded up.
  • Champions from the same original event year cannot be placed adjacent to each other in the formation. If they are, the damage of all Champions is set to 0. All Core and Evergreen Champions count as being from the same "event" year.
  • 1-2 imps spawn with each wave. They do not count for quest progress and drop no gold.
  • Complete Area 1,725

Icewind Dale: Rime of the Frostmaiden - The Giant's Bane Tavern

Variant: Mastery - The Real Power of Three

Enter Icewind Dale and get lost in the storm with a particular set of Champions.
  • You must have Volothamp "Volo" Geddarm unlocked in order to start this variant.
  • Volothamp "Volo" Geddarm starts in the formation. He cannot be removed.
  • Only Volo, Champions with the Hunter role, Champions from the Absolute Adversaries, or Champions with a Magic base attack can be used.
  • Starting at area 50, you must use a Champion from bench seats 3, 6, and 12. If you do not, the damage of all Champions is set to 0.
  • Champions from seats 3, 6, and 12 must be placed adjacent to Volo. If they are not, the damage of all Champions is set to 0.
  • Three Well-Dressed Bandits appear before the first wave of each boss area. They must be defeated before any other enemies can take damage. One of the bandits has hits-based health, one has armor-based health, and one has crit-based health.
  • Complete Area 1,825

The Wild Beyond the Witchlight - Tall Tales

Variant: Mastery - Follow The Leader

Learn about the history of the Champions & their urchin friends around the campfire.
  • Only Elves, Half-Elves, and Gnomes (of any class) and Druids, Barbarians, and Rangers (of any species) can be used.
  • You cannot have two Champions of the same Species or two Champions of the same Class adjacent to each other. If you do, the damage of all Champions is set to 0.
  • A lesser fire elemental joins the formation. Champions adjacent to it take damage equal to 5% of their max health each second.
  • Only the Champion in the indicated formation slot can deal damage.
  • Fire breath potions can't be used during the adventure, and click damage has no effect after area 100.
  • Complete Area 1,925

Light of Xaryxis - Seeds of Destruction

Variant: Mastery - Rocket Elves

Help Laeral Silverhand understand a new threat to Waterdeep while keeping Squiddly's new rocket from exploding.
  • You may only use Elf or Half-Elf Champions in the front two columns.
  • You may only use Champions with the Speed role in the back column.
  • Squiddly riding a rocket joins the formation.
  • If you take more than 20 seconds to complete an area, Squiddly's rocket explodes, and you immediately fail the area (Squiddly is fine; he has a backup rocket in the previous area).
  • Fire breath potions can't be used during the adventure, and click damage has no effect after area 100.
  • Complete Area 2,025

Turn of Fortune's Wheel - The Beginning is the End

Variant: Mastery - Tomb of Champions IV: Out of Time

Return to the Tomb of Annihilation (a couple of times) to stop Acererak from assembling a villainous super team!
  • Every 10 minutes of real time, all Champions are removed from the formation and can't be used for the rest of the adventure. The timer only restarts when a Champion is added to the formation.
  • Once a Champion has been added to the formation, they may not be removed or swapped out.
  • Once there are 2 Speed Champions in your formation, you may not add any more.
  • Fire breath potions can't be used during the adventure, and click damage has no effect after area 100.
  • Complete Area 2,125

Medallions


Mastery Variants introduce two new currencies: Mastery Medallions and Patron Mastery Medallions. Earn them by completing Mastery Variants and Patron Mastery Variants, then spend them on powerful new rewards!

Mastery Medallions

  • Each completed Mastery Variant rewards 1 Mastery Medallion.
  • Spend 7 Mastery Medallions in the new Mastery Shop to unlock a Legendary Feat. Complete at least seven Mastery Variants to earn your first Legendary Feat, then return each month as new Mastery Variants are added to expand your collection!

Patron Mastery Medallions

  • Each completed Patron Mastery Variant rewards Patron Mastery Medallions equal to its target area. For example, completing a Patron Mastery Variant with an objective of area 1,550 rewards 1,550 Patron Mastery Medallions.
  • Spend 10,000 Patron Mastery Medallions in Patron Shops to unlock a new Chromatic Skin for your Champions in the Patron Shop.


New Legendary Feats


Today marks the debut of Legendary Feats, a powerful new Champion progression system!

Legendary Feats have a main effect that stacks up (based on how you've built your formation) and a secondary effect that requires a certain number of stacks of the main effect to activate. They are equipped into a new Legendary Feat slot that is visible in the feats section once you obtain the Legendary Feat.

Leveling Up: Legendary Feats begin at Level 1 and can be upgraded to Level 10 using Scales of Tiamat, increasing their power with each level.
  • Level 2 5,000 Scales
  • Level 3 10,000 Scales (15,000 Total)
  • Level 4 15,000 Scales (30,000 Total)
  • Level 5 20,000 Scales (50,000 Total)
  • Level 6 30,000 Scales (80,000 Total)
  • Level 7 40,000 Scales (120,000 Total)
  • Level 8 50,000 Scales (170,000 Total)
  • Level 9 75,000 Scales (245,000 Total)
  • Level 10 100,000 Scales (345,000 Total)

Drizzt

Apex Predator - Level 1: Whenever Drizzt scores a Critical Hit he gains an Instinct stack that expires after 15 seconds. His damage is increased by 1000% for each Instinct stack he has, stacking multiplicatively. If he scores another Critical Hit before his stacks expire, the timers for all his stacks restart. This ability caps at 4 stacks. If there are at least 20 Mithral Hall stacks in the formation, Drizzt's base Critical Hit chance is increased by an additional 20%.
  • Per Level Adjustment:

    • x2 damage buff per Feat level
    • -1 Mithral Hall stack required per Feat level
    • +2 cap to Instinct stacks per Feat level
    • Caps at level 10

Wulfgar

Son of Beornegar - Level 1: Wulfgar gains the Hunter role and Monstrosities are his favored foe. Wulfgar increases the damage of all Champions by 100% for each Monstrosity defeated since the last boss was killed, stacking multiplicatively and capping at 25 stacks. If there are at least 20 Mithral Hall stacks in the formation, a Yeti has a 50% chance to spawn with each wave.
  • Per Level Adjustment:

    • x2 damage buff per Feat level
    • -1 stacks required to spawn a Yeti per Feat Level(caps at 1)
    • +5% chance to spawn Yeti per Feat Level (additive)
    • Caps at level 10

Pwent

Loyal to the End - Level 1: Increase the effect of Can You SMELL That? by 250% for each Dwarf Champion or Companion of the Hall Champion in the formation, stacking multiplicatively. Champions that are both provide two stacks. If Pwent has at least 10 stacks of this ability, he gains the Companions of the Hall affiliation.
  • Per Level Adjustment:

    • x2 damage buff per Feat level
    • -1 stacks required to add affiliation per Feat level (caps at 1)
    • Caps at level 10

Lae'zel

Astral-Touched Tadpole - Level 1: Lae'zel adds up the total Strength scores of all the Champions adjacent to her and increases the effect of Lethal Coordination by 100% for every 5 Strength she counts, stacking multiplicatively. If she has at least 20 stacks, your formation gains one additional Ceremorphosis stack.
  • Per Level Adjustment:

    • x2 damage buff per Feat level
    • -1 stacks required to activate additional Ceremorphosis
    • Caps at level 10
Please Note: Lae'zel's Legendary Feat will be exclusive to its DLC Pack for the first 6 months. Afterward, it will also be available through play as well.

New Chromatic Skins

Today's update also introduces Chromatic Skins, a new cosmetic reward earned through Patron Mastery Variants.

Each Chromatic Skin includes five dragon-inspired color variants, with one version themed after each of the Chromatic Dragons. Every color is tied to a different Patron, giving you the freedom to choose the skin variations you want!

Jarlaxle and Hew Maan are the first Champions to receive Chromatic Skins, with more arriving in future updates!

Patron Color Alignment:
  • Mirt: Green
  • Vajra: Black
  • Strahd: Red
  • Zariel: Blue
  • Elminster: White


Feedback

What do you think about today's update? Are you excited to challenge your skills and start collecting the new play rewards? Join our community on one of our official platforms and let us know what you think!
May 1st
Introducing Laurana Kanan 
Posted in Idle Champions.

The Golden General Arrives.
    Lauralanthalasa Kanan was a pampered princess of the Qualinesti elves. Then the flames of evil dragons threatened her people, and Laurana joined with other heroes to fight the Dragon Queen. In time, she became known as the Golden General: a renowned fighter, dragon rider, and brilliant battlefield commander. Now a living symbol of hope, Laurana fights to save her people and the world.
Laurana is a Support and Tanking Champion whose abilities grow in power as you complete her 20 Achievements, representing her rise from a sheltered elven princess to the legendary Golden General. She increases the damage of Champions in one of three columns behind her, and she excels when assigned the right soldiers. Once unlocked, you can find this Elf Fighter in Seat 7 (Minsc)

Read on to learn everything you need to know about this elf princess who knows a thing or two about riding dragons!

Laurana

Laurana
name
7
seat
2.5%
crit chance
100%
crit damage
Female
gender
80
age
Neutral Good
alignment
25
overwhelm
Elf (Qualinesti)
species
Fighter
class
Tanking / Support
roles
Heroes of the Lance
affiliation
13
str
17
dex
14
con
15
int
12
wis
16
cha
87
tot
Patron Eligibility: Mirt, Vajra, Strahd, Zariel, Elminster (until May 6th, 2029)

Abilities

Basic Attack

  • Sword Strike (melee) - Laurana nimbly attacks the closest enemy with her shortsword for one hit.

Passive Abilities

  • The War of the Lance - Laurana has 20 achievements. She gains one Campaign stack for each of her achievements that you have completed.

Formation Abilities

  • Golden General - The effect of Laurana's chosen Battle Plan specialization choice is increased by 100% for each Campaign stack she has, stacking multiplicatively.
  • Leader of the Whitestone Armies - Laurana's Soldiers are Heroes of the Lance Champions. Laurana gains Army stacks equal to the number of Soldiers in the formation, or the number of Campaign stacks she has divided by 2, whichever is lower. Laurana increases the effect of her chosen Battle Plan specialization choice by 100% for each Army stack that she has, stacking multiplicatively. A specialization choice and certain feats can add more Champions who are her Soldiers.
  • Strategic Reserves - Laurana increases the health of all other Champions in the formation by 10% of her max health, plus 2% for each Campaign stack, stacking additively.
  • Inner Strength - Laurana counts the number of enemies that have spawned in the current area, with bosses counting as the same as three times the number of Campaign stacks she has. Laurana increases the effect of her Battle Plan specialization choice by 20% for each one of these enemies, stacking multiplicatively and capped at 70.

Specializations A

  • Battle Plan: Charge - Laurana increases the damage of Champions in the column behind her by 100%.
  • Battle Plan: Outflank - Laurana increases the damage of Champions in the column that is two columns behind her by 100%.
  • Battle Plan: Fortify - Laurana increases the damage of Champions in the column that is three columns behind her by 100%.

Specializations B

  • Lead the Attack - Laurana additively increases the Critical Hit Chance of her Soldiers by 20%, and the Critical Hit Damage by 100%. Additionally, DPS Champions also count as Laurana's Soldiers.
  • Protect the Vulnerable - Laurana increases her maximum health by 100%. Additionally, Champions with a Constitution of 12 or lower also count as Laurana's Soldiers.
  • Wield the Dragonlance - Laurana gains the Hunter role. Dragons and Monstrosities become her favored foes, allowing Champions to deal 400% more damage against them for each Hunter in the formation, stacking multiplicatively. Hunters also count as Laurana's Soldiers.

Ultimate Ability

  • Dragon Strafe (magic) - Laurana leaps off the screen, then flies over the battlefield on the back of Quallathon, a gold dragon. The dragon breathes fire on all enemies, dealing one ultimate hit to each. This encourages all Champions to deal 400% additional damage for 15 seconds.

Equipment

Buffs Battle Plan Specializations
slot 1
Golden General Buff
slot 2
Leader of the Whitestone Armies Buff
slot 3
Inner Strength Buff
slot 4
Buffs second set of Specializations
slot 5
Ultimate Cooldown
slot 6

Feats

Uncommon
  • Selflessness Increases the damage of all Champions by 10%
  • Tough
    Increases the health of Laurana by 15%
  • Defensive Duelist Laurana takes 5 more Enemies attacking to get overwhelmed
  • Burden of Command Increases the effect of Laurana's Battle Plan Specializations by 20%
Rare
  • Inspiring Leader Increases the damage of all Champions by 25%
  • Resilient
    Increases the health of Laurana by 30%
  • Calm Under Pressure
    Laurana takes 10 more Enemies attacking to get overwhelmed
  • Begrudging Command
    Increases the effect of Laurana's Battle Plan specializations by 40%
  • Soaring Higher Increases the effect of Laurana's Golden General ability by 40%
  • Brilliant Stratagem Increases the effect of Laurana's Leader of the Whitestone Armies ability by 40%
  • Bound Destiny Increases the effect of Laurana's Inner Strength ability by 40%
  • Living Symbol Increases the effect of Laurana's second set of Specializations by 40%
Epic
  • Golden Glory Increases the effect of Laurana's Golden General ability by 80%
    Available in the Qualinesti Princess Laurana Theme Pack
  • Qualinesti Princess Increases the damage of all Champions by 50%.
    Elf and Half Elf Champions always count as Laurana's Soldiers.
    Unlockable as an Event Reward
  • Gifted Leader Increases the damage of all Champions by 50%.
    Champions with a total ability score of 85 or higher always count as Laurana's Soldiers.
    Unlockable as an Event Reward
  • Warrior General Increases the damage of all Champions by 50%.
    Champions with a Melee attack always count as Laurana's Soldiers.
    Unlockable as an Event Reward

Laurana's Bonus Achievements

Laurana's abilities grow in power as you complete her 20 Achievements - her 5 standard ones, plus these 15 bonus achievements, representing her rise from a sheltered elven princess to the legendary Golden General.
  • Epically Equipped for War:
    Obtain a piece of epic gear for each of Laurana's six equipment slots

  • Legendarily Equipped for War:
    Obtain a piece of legendary gear for each of Laurana's six equipment slots

  • Grueling Campaign:
    Complete 25,000 areas with Laurana across multiple adventures

  • Wyrmslayer:
    Defeat 10,000 Dragon enemies with Laurana in the formation and her Dragon Hunter spec choice chosen

  • Unbroken Line:
    Have Laurana actively tank at least 70 enemies at once

  • Decisive Blows:
    Critically Hit 10,000 enemies while Laurana is in the formation

  • Strike from Above :
    Defeat 500 enemies using Laurana's ultimate attack

  • Mirt Mandate:
    Complete at least 500 areas with Laurana in your party and then reset in any Mirt Patron Variant or Mirt Free Play

  • Vajra Vanguard:
    Complete at least 900 areas with Laurana in your party and then reset in any Vajra Patron Variant or Vajra Free Play

  • Strahd Sovereignty:
    Complete at least 1300 areas with Laurana in your party and then reset in any Strahd Patron Variant or Strahd Free Play

  • Zariel Zenith:
    Complete at least 1700 areas with Laurana in your party and then reset in any Zariel Patron Variant or Zariel Free Play

  • Whitestone Army:
    Complete 10,000 areas with Laurana having at least 7 Soldier Stacks

  • Veteran of the War:
    Complete area 1000 in any Laurana adventure, variant, free play, or time gate

  • Legend of the Lance:
    Complete area 2000 in any Laurana adventure, variant, free play, or time gate

  • Magic and Melee:
    Complete 1000 areas with Laurana buffing only Raistlin in a full formation with each of her three Battle Plan specializations

We Want YOUR Feedback

How do you feel about Laurana? Does our latest Hero of the Lance live up to your expectations? Which of the companions should we bring to the game next?

The best way for us to hear your feedback would be for you to join our community on an officially-supported platform:
April 3rd
Champion Update: Lucius Elenasto 
Posted in Idle Champions.

    Lucius Virion-Elluin Elenasto was born to high nobility. He thought he knew what he was getting into when he joined the Heroes of Aerois, but then he met his first cow. Dreadful, evil creatures. Lucius is slowly coming out of his nobility shell as he continues to learn the true value of comradery, friendship, and a world without barriers.
Lucius has needed an update for a while now, and we're happy to finally dive in and modernize his design.

As an added surprise to this event, we've also made some small updates to how each of the other Heroes of Aerois Champions (Aila, Qillek, Sentry, and Nova) contributes stacks of Aerois Synergy!

Lets take a look at the new-and-improved Lucius Virion-Elluin Elenasto and the updates to his friends!

Lucius

Lucius
name
7
seat
2.5%
crit chance
100%
crit damage
Male
gender
76
age
Lawful Neutral
alignment
5
overwhelm
Elf (High)
species
Sorcerer
class
DPS / Debuff / Control / Breaker
roles
Heroes of Aerois
affiliation
13
str
14
dex
13
con
11
int
13
wis
18
cha
82
tot
Patron Eligibility: Zariel, Elminster (until April 8, 2029)

Abilities

Passive Abilities

  • Chromat Caster - Lucius alternates his attacks between two spells: Acid Splash and Ray of Frost.

Basic Attack

  • Acid Splash (magic) - Lucius attacks a random enemy with Acid Splash, dealing damage. Prefers enemies not affected by acid.
  • Ray of Frost (magic) - Lucius attacks the furthest enemy with Ray of Frost, dealing damage and also damaging all enemies along a line between him and the enemy.

Formation Abilities

  • Arcane Chromat - Acid - Enemies damaged by Acid Splash gain one stack of Acid. Each stack of Acid causes the enemy to take 400% more damage from all of Lucius' subsequent attacks, stacking multiplicatively up to 10 times.
  • Arcane Chromat - Cold - Enemies damaged by Ray of Frost are slowed by 50% for 10 seconds. Enemies slowed by this ability take 400% more damage from all of Lucius' attacks for each slow, stun, or root affecting them (stacking multiplicatively), including this slow.
  • Elemental Adept - When an enemy is affected by both of Lucius' Arcane Chromat abilities at the same time they are stunned for 3 seconds. When the stun expires they "explode" with acid and ice, applying one stack of Acid and dealing 10 seconds of BUD-based damage to themselves and all enemies in a small radius. The exploding enemy's Arcane Chromat - Cold debuff is then consumed.
  • Aerois Synergy - Lucius contributes 2 stacks to Aerois Synergy every time Elemental Adept is triggered; if a boss enemy is combo'd it adds an additional 8 stacks (10 total). Lucius' maximum number of stacks is 200 plus the highest area completed in the current run divided by 5 (rounded down). 10% of his contributed stacks are removed when changing areas. Lucius' base damage is increased by 50% times the total number of Aerois Synergy stacks, with this bonus doubling for every 100 total stacks.
  • Armor Eating Acid - Enemies with segmented health lose 1 extra segment when Lucius damages them with his Acid Splash attack or Elemental Adept explosion.

Specializations

  • Dichromancy - Lucius gains a Dichromancy stack every time the Elemental Adept ability triggers an explosion. Lucius' damage is increased by 100% for each Dichromancy stack he has, stacking multiplicatively up to 25 times. Stacks reset when changing areas.
  • Corrosion Master - Lucius attacks twice with his Acid Splash before switching to Ray of Frost. Additionally, enemies affected by at least 2 stacks of Acid take 400% more damage from all of Lucius' attacks.
  • Lingering Chill - Lucius attacks twice with his Ray of Frost before switching to Acid Splash. When an enemy explodes and loses their Arcane Chromat - Cold debuff, they gain a Lingering Chill debuff which slows them by 25% and lasts for 20 seconds. Additionally, enemies affected by at least 2 slow effects take 400% more damage from all of Lucius' attacks.

Ultimate Ability

  • Prismatic Spray (magic) - Eight multi-coloured rays flash from Lucius' hand in a cone shape. Each enemy in the cone takes acid/cold damage and receives both the Arcane Chromat - Acid and Arcane Chromat - Cold effects (causing them to freeze and then explode in several seconds due to Elemental Adept).

Equipment

Champion DPS Buff
slot 1
Buffs All Specializations
slot 2
Arcane Chromat - Acid Buff
slot 3
Arcane Chromat - Cold Buff
slot 4
Aerois Synergy Buff
slot 5
Ultimate Cooldown
slot 6

Feats

Uncommon
  • Tavern Brawler Increases the damage of Lucius by 30%
  • Stinging Increases the effect of Lucius' Arcane Chromat - Acid ability by 20%
  • Chill Increases the effect of Lucius' Arcane Chromat - Cold ability by 20%
  • Chromatomancy Increases the effect of Lucius' Specializations by 20%
Rare
  • Grappler Increases the damage of Lucius by 60%
  • Durable Increases the Constitution score of Lucius by 1
  • Sizzling Increases the effect of Lucius' Arcane Chromat - Acid ability by 40%
  • Frostbite Increases the effect of Lucius' Arcane Chromat - Cold ability by 40%
  • Elemental Tutors Increases the stun duration of Lucius' Elemental Adept ability by 2 seconds
  • Arcane Chromat Increases the effect of Lucius' Aerois Synergy ability by 40%
  • Hybrid Study Increases the effect of Lucius' Specializations by 40%
Epic
  • Caustic Increases the effect of Lucius' Arcane Chromat - Acid ability by 80% Available in the Strelitzia Lucius Theme Pack at launch
  • Alchemic Academic Increases the effect of Lucius' Specializations by 80% Unlockable as an Event Reward
  • Spell Master Increases the damage of Lucius by 120%
  • Scholar Increases the Intelligence score of Lucius by 2
  • Privileged Background Increases the effect of Lucius' Aerois Synergy ability by 80%
  • Volatile Magic Increases the effect of Lucius' Elemental Adept ability by 80% Spoilers: Available in the upcoming Draconian Emergence on April 29th!

Additional Champion Updates!

As part of the exciting updates for Lucius above, we've updated his Aerois Synergy ability so that the Aerois Synergy pool only loses 10% of Lucius' contributed stacks when changing areas. Based on how that played, we decided to make the same change to the Aerois Synergy abilities for Aila, Qillek, Sentry, and Nova. With the update to Lucius on April 8th, the shared Aerois Synergy pool will only loose 10% of each of the Heroes of Aerois' contributed stacks instead of 50% when changing areas!

Aila

Aerois Synergy — Aila contributes one stack to Aerois Synergy every time any Champion attacks an Electrified enemy. Their maximum number of stacks is 200 plus the highest area completed in the current run divided by 5 (rounded down). 50% 10% of her contributed stacks are removed when changing areas. Electrified enemies take additional damage equal to 10% times the total number of Aerois Synergy stacks.

Qillek

Aerois Synergy — Qillek contributes one stack to Aerois Synergy per second. Their maximum number of stacks is 200 plus the highest area completed in the current run divided by 5 (rounded down). 50% 10% of his contributed stacks are removed when changing areas. Bless is increased by 25% times the total number of Aerois Synergy stacks.

Sentry

Aerois Synergy — Sentry contributes one stack to Aerois Synergy every time an enemy spawns, and for each second a boss has been alive. Their maximum number of stacks is 200 plus the highest area completed in the current run divided by 5 (rounded down). 50% 10% of her contributed stacks are removed when changing areas. Guardian of Solwynn is increased by 10% times the total number of Aerois Synergy stacks.

Nova

Aerois Synergy — Nova contributes one stack to Aerois Synergy every time an enemy is stunned, rooted, or slowed. Their maximum number of stacks is 200 plus the highest area completed in the current run divided by 5 (rounded down). 50% 10% of her contributed stacks are removed when changing areas. The Crew is increased by 20% times the total number of Aerois Synergy stacks.

Lucius Feedback

What do you think of the New Lucius, and the updates to the other heroes of Aerois?

The best way for us to hear your feedback would be for you to join our community on an officially-supported platform:
April 1st
Idle Champions: Festival of Fools 9 
Posted in Idle Champions.

    After a such long and cold winter, the citizens Daggerford are eager to celebrate the Festival of Fools: a day of feasting, drinking, and general foolishness. People don brightly-colored and garish clothing, dancing in the street like court jesters and competing with one another to see who can pull off the most foolish (yet harmless) pranks.

    During the festivities a concerned villager approaches the party and asks for help. She says that her husband's prank is to try and taunt a frost giant...
Festival of Fools as returned for Year 9, introducing Tasslehoff Burrfoot, everyone's favorite 'borrower' and Hero of the Lance, as well as bringing a major update to Lucius Elenasto, the Arcane Chromat!

Featured Champions

Tasslehoff

Excitable, friendly, and insatiably curious, Tasslehoff Burrfoot is a kender of no small renown. Tas is the beating heart of the Heroes of the Lance, and his knack for 'borrowing' somehow manages to solve more problems than it causes. While Tas may not see himself as a hero, he is fearless in the face of Krynn's greatest dangers, and he always comes to the aid of his friends.

Learn more about Tasslehoff in his Champion Spotlight.

Lucius

Lucius Virion-Elluin Elenasto was born to high nobility. He thought he knew what he was getting into when he joined the Heroes of Aerois, but then he met his first cow. Dreadful, evil creatures. Lucius is slowly coming out of his nobility shell as he continues to learn the true value of comradery, friendship, and a world without barriers.

Learn more about Lucius and the tweaks we've made to Aerois Synergy across the Heroes of Aerois affiliation in his Champion Spotlight when it releases on April 3rd.

Flex Champions

Flex Slots allow players to unlock additional Champions and earn chests during events, choosing from a pool of retired Champions associated with the event. This collection of retired Champions includes the Champions from previous years of the event as well as some Champions whose events have been retired. This event's Flex Slot pool includes:
Grimm
seat 2
Spurt
seat 3
Briv
seat 5
Alyndra
seat 6
Catti-brie
seat 7
Tatyana
seat 8
Aila
seat 9
Rosie
seat 10
Strix
seat 11
The Dark Urge
seat 11
Miria
seat 12

Event Augments

  • Augment 1: Golden Weekly Offers (Returning Augment)
    Description: One of your weekly offers will be Golden during this event. Golden offers provide an additional 10% discount! The Golden tag persists when an offer is rerolled.

  • Augment 2: Auto-Blacksmith (Returning Augment)
    Description: Event Champions whose recruitment adventure or variants you complete gain common rarity equipment in all slots if they don't already have better. Every tier two or higher event variant completed automatically applies 100 Tiny Blacksmithing Contracts to the variant's Champion's equipment for free!

  • Augment 3: Challenge Week (Returning Augment)
    Description: A Mastery Challenge will start on the third week of the event, providing opportunities to prove your formation-building skills and earn unique rewards.

  • Augment 4: Supercharged Damage Boon (New Augment)
    Description: The Global Damage Boon is supercharged, granting 2,000,000% additional damage per level, instead of 200% (stacking multiplicatively).

We Want YOUR Feedback

Tas is here! What do you think? Let us know!

The best way for us to hear your feedback would be for you to join our community on an officially-supported platform:
March 31st
BW2: March 31st, 2026 Release Notes 
Posted in Bush Whacker 2.

Quality of Life Sprint - March 2026 (March 31th, 2026)

- Fix visual seam/lines on right/bottom of Paint Regions (was especially noticeable in the Flungeon, Tunnels, and Dredge Mines)

- Fixed the slot machine pop-ups being slightly off-center

- After claiming the Slots Master achievement, you can increase your bets by x2 on slot machines at the Amicus casino.

- Fixed non-default hairstyles not working on mannequins.

- Can now name your costume and ranch sets.

- Costume set tooltips now show a preview of the costume saved.

- Added a search bar to store dialogs.

- Added search history, grey out feedback, and immediate search on enter functionality to search bars

- Added new items to the following stores:
- Botanist: Winter trees from Winter ranch style, Special Palm trees from Beach ranch style
- Furniture Salesman: Mic Stand
- Pawn Stars: Brass Horn
- Tailor: Doctor Shirt
- VIP: Gilded Antique Chair, Jeweled Sword, Security Shirt
- Casino: Electronic Keyboard, Totem Brazier 1, Totem Brazier 2, Totem Brazier 3
- Amicus/Island Token Store: Big Luau Drum, Luau Bongo Drum, Totem Face 1, Totem Face 2, Totem Face 3
- Burglary Boutique: Limited Edition Beeman Comic 1

- Updated the mini easter event (April 3-8):
- New ribbon reward
- New sequel quest if you've got all the Evil Eggs
- Changed some locations of Easter eggs in the world wide egg hunt

- Fuzzy Memories… We've got a weird feeling about April 1st.
March 27th
Idle Champions: Introducing Tasslehoff Burrfoot 
Posted in Idle Champions.

    Excitable, friendly, and insatiably curious, Tasslehoff Burrfoot is a kender of no small renown. Tas is the beating heart of the Heroes of the Lance, and his knack for 'borrowing' somehow manages to solve more problems than it causes. While Tas may not see himself as a hero, he is fearless in the face of Krynn's greatest dangers, and he always comes to the aid of his friends.
Tasslehoff Burrfoot is a Support and Speed Champion who buffs Champions in one of the back three columns of the player's choice. His diversionary nature strengthens that column at the cost of positional formation abilities next to him, and his wanderlust further increases his support as the party remains in an area. Finally, his habit to borrow items speeds up progression in areas with quest items.

To learn everything you need to know about this kender rogue with a god as his best friend, read on!

Tasslehoff

Tasslehoff
name
11
seat
2.5%
crit chance
100%
crit damage
Male
gender
38
age
Neutral Good
alignment
5
overwhelm
Kender
species
Rogue
class
Support / Speed
roles
Heroes of the Lance
affiliation
13
str
16
dex
14
con
11
int
15
wis
11
cha
80
tot
Patron Eligibility: Mirt, Vajra, Elminster (until April 1st, 2029)

Abilities

Basic Attack

  • Hoopak (ranged) - Tasslehoff fires a stone at the closest enemy, dealing one hit.

Passive Abilities

  • Fearless - Tasslehoff is immune to being Stunned.

Formation Abilities

  • Diversion - Tasslehoff prevents any Champion-sourced non-healing positional formation abilities from targeting his slot or adjacent slots. For each prevented ability per slot, he gains a Diversion stack. Tasslehoff increases the effect of his Map Collector specialization by 10% for each Diversion stack, stacking multiplicatively.
  • Borrower - Each time the party completes an area, Tasslehoff somehow comes into possession of some future quest items, setting his Found Item stacks to 7. When Tasslehoff attacks an enemy that can drop quest items, there is a 10% chance he spends a Found Item stack and adds a quest item to the party's quest progress.
  • Wanderlust - Tasslehoff grows impatient if he remains in the same area for a long time. Tasslehoff increases the effect of his Map Collector specialization by 100% for every 10 seconds the party is in an area, stacking multiplicatively up to 12 times and resetting when changing areas.

Specializations A

  • Map Collector: Pre-Cataclysm - Tasslehoff increases the damage of Champions in the rear-most column by 100%.
  • Map Collector: Time of Darkness - Tasslehoff increases the damage of Champions in the second to rear-most column by 100%
  • Map Collector: War of the Lance - Tasslehoff increases the damage of Champions in the third to rear-most column by 100%

Specializations B

  • Small Friends - Tasslehoff increases the effect of his Map Collector specialization by 100% for each dwarf, fairy, gnome, goblin, halfling, kender, kobold, and/or plasmoid Champion in the formation, stacking multiplicatively.
  • Fast Friends - Tasslehoff increases the effect of his Map Collector specialization by 100% for each Speed Champion and/or Champion with a Dexterity of 16 or higher in the formation, stacking multiplicatively.
  • Old Friends - Tasslehoff increases the effect of his Map Collector specialization by 100% for each Hero of the Lance and Champions that are 38 years and older in the formation, stacking multiplicatively.

Ultimate Ability

  • I'm Not the Hero (magic) - Tasslehoff encourages the next Champion to use their ultimate to deal 400% more damage with that ultimate.

Equipment

Buffs Map Collector Specializations
slot 1
Buffs second set of Specializations
slot 2
Diversion Buff
slot 3
Borrower Buff
slot 4
Wanderlust Buff
slot 5
Ultimate Cooldown
slot 6

Feats

Uncommon
  • Selflessness
    Increases the damage of all Champions by 10%
  • Mapmaker
    Increases the effect of Tasslehoff's Map Collector Specializations by 20%
  • Wayfarer
    Increases the effect of Tasslehoff's Wanderlust ability by 20%
  • Affable
    Increases the effect of Tasslehoff's second set of Specializations by 20%
Rare
  • Inspiring Leader
    Increases the damage of all Champions by 25%
  • Cartographer
    Increases the effect of Tasslehoff's Map Collector Specializations by 40%
  • Overlooked
    Increases the effect of Tasslehoff's Diversion ability by 40%
  • Curious
    Increases the effect of Tasslehoff's Borrower ability by 40%
  • Scout
    Increases the effect of Tasslehoff's Wanderlust ability by 40%
  • Favorable
    Increases the effect of Tasslehoff's second set of Specializations by 40%
Epic
  • Acquisitive
    Increases the effect of Tasslehoff's Borrower ability by 80% Available in the Wanderlust Tasslehoff Theme Pack
  • Scholar
    Increases the Intelligence score of Tasslehoff by 2 Unlockable as an Event Reward
  • Entertainer
    Increases the Charisma score of Tasslehoff by 2 Unlockable as an Event Reward

Tasslehoff Feedback

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February 27th
Idle Champions: Introducing Raistlin Majere 
Posted in Idle Champions.

    Born frail yet gifted with an uncanny aptitude for magic, Raistlin Majere is the Sorcery to his older twin brother Caramon's Sword. The youngest wizard ever to attempt the Test of High Sorcery, Raistlin was forever changed, marked by white hair, golden skin, and hourglass eyes that see the accelerated passage of time. Together with his fellow Heroes of the Lance, Raistlin wields his formidable arcane talents against Takhisis, the Dragon Queen.
Raistlin is a DPS Champion who excels when positioned away from the rest of the formation. His damage grows when positional formation abilities focus on just him and a small number of other Champions, and he'll periodically toss a fireball at the next area, resulting in enemies being softened up before the party arrives.

Raistlin Majere is the first Hero of the Lance to come to Idle Champions -- but he will not be the last! We've been privileged to get a chance to work with author Margaret Weis to bring Raistlin to life as he was at the beginning of Dragons of Autumn Twilight, just five years after he completed his Test of High Sorcery, when he and his brother Caramon met up with their friends at the Inn of the Last Home.

Learn about Krynn's greatest mage below!

Raistlin

Raistlin
name
2
seat
2.5%
crit chance
100%
crit damage
Male
gender
25
age
Neutral
alignment
5
overwhelm
Human
species
Wizard
class
DPS
roles
Heroes of the Lance
affiliation
9
str
16
dex
9
con
18
int
12
wis
10
cha
74
tot
Patron Eligibility: Strahd, Elminster (until March 4th, 2029)

Abilities

Basic Attack

  • Magic Missile (magic) - Raistlin fires a number of magic missiles at the toughest enemies.

Formation Abilities

  • Prodigy of High Sorcery - Raistlin increases his damage by 100% for each Champion that is not adjacent to him, stacking multiplicatively.
  • Savant - For each positional formation ability affecting Raistlin, he gains Intensity stacks based on how few other Champions are also affected by the same ability. He gains one stack if there are three other Champions affected, two if there are two other Champions affected, three if there is only one other Champion affected, and four if Raistlin is the only Champion affected. The effect of Prodigy of High Sorcery is increased by 100% for each Intensity stack Raistlin has, stacking multiplicatively.
  • Debilitating Magic - When Raistlin attacks and is at or above 90% of his max health, he takes 1% of his max health as damage but deals 400% more damage with his attack.
  • Herbalism - Other Champions' healing effects on Raistlin are reduced by 50%. Whenever any other Champion in the formation uses an ultimate attack, Raistlin drinks a cup of tea after his next attack, healing himself for 2% of his max health for each ultimate that was used, stacking additively.
  • Flames of High Sorcery - While fighting in an area with an incomplete quest, Raistlin casts Fireball at enemies in the next area after every fourth attack. This causes those enemies to spawn with missing health equal to 10% of their max health, stacking additively up to five times.

Specializations

  • Heroic Mage - Raistlin increases the effect of Prodigy of High Sorcery by 125% for each Good Champion in the formation, stacking multiplicatively.
  • Reclusive Mage - Raistlin increases the effect of Prodigy of High Sorcery by 125% for each Champion in the formation with a Melee or Ranged base attack, stacking multiplicatively.
  • War Mage - Raistlin increases the effect of Prodigy of High Sorcery by 300% for each Tanking Champion in the formation, stacking multiplicatively.

Ultimate Ability

  • Raistlin's Wheel of Flame (magic) - Raistlin envelops enemies with a deadly ring of fire, dealing one ultimate hit every second to enemies in the area.

Equipment

Champion DPS Buff
slot 1
Prodigy of High Sorcery Buff
slot 2
Savant Buff
slot 3
Debilitating Magic Buff
slot 4
Buffs all Specializations
slot 5
Ultimate Cooldown
slot 6

Feats

Uncommon
  • Adept
    Increases the damage of Raistlin by 30%
  • Seeker of Sorcery
    Increases the effect of Raistlin's Prodigy of High Sorcery ability by 20%
  • Weakening Arcana
    Increases the effect of Raistlin's Debilitating Magic ability by 20%
  • Questioning Mage
    Increases the effect of Raistlin's Specializations by 20%
Rare
  • Elementalist
    Increases the damage of Raistlin by 60%
  • Glowing Darts
    Raistlin fires an additional magic missile with his base attack
    Unlockable as an Event Reward
  • Tested Sorcery
    Increases the effect of Raistlin's Prodigy of High Sorcery ability by 40%
  • Greatest Gift
    Increases the effect of Raistlin's Savant ability by 40%
  • Enfeebling Arcana
    Increases the effect of Raistlin's Debilitating Magic ability by 40%
  • Desperate Mage
    Increases the effect of Raistlin's specializations by 40%
Epic
  • Timely Mage
    Increases the effect of Raistlin's specializations by 80%
    Unlockable as an Event Reward
  • Fate Foretold
    Increases the Base DPS of Raistlin by 400% and changes his alignment to Chaotic Evil.
    Available in the Raistlin, Master of Past and Present Theme Pack

Raistlin Feedback

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