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May 1st
Introducing Laurana Kanan 
Posted in Idle Champions.

The Golden General Arrives.
    Lauralanthalasa Kanan was a pampered princess of the Qualinesti elves. Then the flames of evil dragons threatened her people, and Laurana joined with other heroes to fight the Dragon Queen. In time, she became known as the Golden General: a renowned fighter, dragon rider, and brilliant battlefield commander. Now a living symbol of hope, Laurana fights to save her people and the world.
Laurana is a Support and Tanking Champion whose abilities grow in power as you complete her 20 Achievements, representing her rise from a sheltered elven princess to the legendary Golden General. She increases the damage of Champions in one of three columns behind her, and she excels when assigned the right soldiers. Once unlocked, you can find this Elf Fighter in Seat 7 (Minsc)

Read on to learn everything you need to know about this elf princess who knows a thing or two about riding dragons!

Laurana

Laurana
name
7
seat
2.5%
crit chance
100%
crit damage
Female
gender
80
age
Neutral Good
alignment
25
overwhelm
Elf (Qualinesti)
species
Fighter
class
Tanking / Support
roles
Heroes of the Lance
affiliation
13
str
17
dex
14
con
15
int
12
wis
16
cha
87
tot
Patron Eligibility: Mirt, Vajra, Strahd, Zariel, Elminster (until May 6th, 2029)

Abilities

Basic Attack

  • Sword Strike (melee) - Laurana nimbly attacks the closest enemy with her shortsword for one hit.

Passive Abilities

  • The War of the Lance - Laurana has 20 achievements. She gains one Campaign stack for each of her achievements that you have completed.

Formation Abilities

  • Golden General - The effect of Laurana's chosen Battle Plan specialization choice is increased by 100% for each Campaign stack she has, stacking multiplicatively.
  • Leader of the Whitestone Armies - Laurana's Soldiers are Heroes of the Lance Champions. Laurana gains Army stacks equal to the number of Soldiers in the formation, or the number of Campaign stacks she has divided by 2, whichever is lower. Laurana increases the effect of her chosen Battle Plan specialization choice by 100% for each Army stack that she has, stacking multiplicatively. A specialization choice and certain feats can add more Champions who are her Soldiers.
  • Strategic Reserves - Laurana increases the health of all other Champions in the formation by 10% of her max health, plus 2% for each Campaign stack, stacking additively.
  • Inner Strength - Laurana counts the number of enemies that have spawned in the current area, with bosses counting as the same as three times the number of Campaign stacks she has. Laurana increases the effect of her Battle Plan specialization choice by 20% for each one of these enemies, stacking multiplicatively and capped at 70.

Specializations A

  • Battle Plan: Charge - Laurana increases the damage of Champions in the column behind her by 100%.
  • Battle Plan: Outflank - Laurana increases the damage of Champions in the column that is two columns behind her by 100%.
  • Battle Plan: Fortify - Laurana increases the damage of Champions in the column that is three columns behind her by 100%.

Specializations B

  • Lead the Attack - Laurana additively increases the Critical Hit Chance of her Soldiers by 20%, and the Critical Hit Damage by 100%. Additionally, DPS Champions also count as Laurana's Soldiers.
  • Protect the Vulnerable - Laurana increases her maximum health by 100%. Additionally, Champions with a Constitution of 12 or lower also count as Laurana's Soldiers.
  • Wield the Dragonlance - Laurana gains the Hunter role. Dragons and Monstrosities become her favored foes, allowing Champions to deal 400% more damage against them for each Hunter in the formation, stacking multiplicatively. Hunters also count as Laurana's Soldiers.

Ultimate Ability

  • Dragon Strafe (magic) - Laurana leaps off the screen, then flies over the battlefield on the back of Quallathon, a gold dragon. The dragon breathes fire on all enemies, dealing one ultimate hit to each. This encourages all Champions to deal 400% additional damage for 15 seconds.

Equipment

Buffs Battle Plan Specializations
slot 1
Golden General Buff
slot 2
Leader of the Whitestone Armies Buff
slot 3
Inner Strength Buff
slot 4
Buffs second set of Specializations
slot 5
Ultimate Cooldown
slot 6

Feats

Uncommon
  • Selflessness Increases the damage of all Champions by 10%
  • Tough
    Increases the health of Laurana by 15%
  • Defensive Duelist Laurana takes 5 more Enemies attacking to get overwhelmed
  • Burden of Command Increases the effect of Laurana's Battle Plan Specializations by 20%
Rare
  • Inspiring Leader Increases the damage of all Champions by 25%
  • Resilient
    Increases the health of Laurana by 30%
  • Calm Under Pressure
    Laurana takes 10 more Enemies attacking to get overwhelmed
  • Begrudging Command
    Increases the effect of Laurana's Battle Plan specializations by 40%
  • Soaring Higher Increases the effect of Laurana's Golden General ability by 40%
  • Brilliant Stratagem Increases the effect of Laurana's Leader of the Whitestone Armies ability by 40%
  • Bound Destiny Increases the effect of Laurana's Inner Strength ability by 40%
  • Living Symbol Increases the effect of Laurana's second set of Specializations by 40%
Epic
  • Golden Glory Increases the effect of Laurana's Golden General ability by 80%
    Available in the Qualinesti Princess Laurana Theme Pack
  • Qualinesti Princess Increases the damage of all Champions by 50%.
    Elf and Half Elf Champions always count as Laurana's Soldiers.
    Unlockable as an Event Reward
  • Gifted Leader Increases the damage of all Champions by 50%.
    Champions with a total ability score of 85 or higher always count as Laurana's Soldiers.
    Unlockable as an Event Reward
  • Warrior General Increases the damage of all Champions by 50%.
    Champions with a Melee attack always count as Laurana's Soldiers.
    Unlockable as an Event Reward

Laurana's Bonus Achievements

Laurana's abilities grow in power as you complete her 20 Achievements - her 5 standard ones, plus these 15 bonus achievements, representing her rise from a sheltered elven princess to the legendary Golden General.
  • Epically Equipped for War:
    Obtain a piece of epic gear for each of Laurana's six equipment slots

  • Legendarily Equipped for War:
    Obtain a piece of legendary gear for each of Laurana's six equipment slots

  • Grueling Campaign:
    Complete 25,000 areas with Laurana across multiple adventures

  • Wyrmslayer:
    Defeat 10,000 Dragon enemies with Laurana in the formation and her Dragon Hunter spec choice chosen

  • Unbroken Line:
    Have Laurana actively tank at least 70 enemies at once

  • Decisive Blows:
    Critically Hit 10,000 enemies while Laurana is in the formation

  • Strike from Above :
    Defeat 500 enemies using Laurana's ultimate attack

  • Mirt Mandate:
    Complete at least 500 areas with Laurana in your party and then reset in any Mirt Patron Variant or Mirt Free Play

  • Vajra Vanguard:
    Complete at least 900 areas with Laurana in your party and then reset in any Vajra Patron Variant or Vajra Free Play

  • Strahd Sovereignty:
    Complete at least 1300 areas with Laurana in your party and then reset in any Strahd Patron Variant or Strahd Free Play

  • Zariel Zenith:
    Complete at least 1700 areas with Laurana in your party and then reset in any Zariel Patron Variant or Zariel Free Play

  • Whitestone Army:
    Complete 10,000 areas with Laurana having at least 7 Soldier Stacks

  • Veteran of the War:
    Complete area 1000 in any Laurana adventure, variant, free play, or time gate

  • Legend of the Lance:
    Complete area 2000 in any Laurana adventure, variant, free play, or time gate

  • Magic and Melee:
    Complete 1000 areas with Laurana buffing only Raistlin in a full formation with each of her three Battle Plan specializations

We Want YOUR Feedback

How do you feel about Laurana? Does our latest Hero of the Lance live up to your expectations? Which of the companions should we bring to the game next?

The best way for us to hear your feedback would be for you to join our community on an officially-supported platform:
April 3rd
Champion Update: Lucius Elenasto 
Posted in Idle Champions.

    Lucius Virion-Elluin Elenasto was born to high nobility. He thought he knew what he was getting into when he joined the Heroes of Aerois, but then he met his first cow. Dreadful, evil creatures. Lucius is slowly coming out of his nobility shell as he continues to learn the true value of comradery, friendship, and a world without barriers.
Lucius has needed an update for a while now, and we're happy to finally dive in and modernize his design.

As an added surprise to this event, we've also made some small updates to how each of the other Heroes of Aerois Champions (Aila, Qillek, Sentry, and Nova) contributes stacks of Aerois Synergy!

Lets take a look at the new-and-improved Lucius Virion-Elluin Elenasto and the updates to his friends!

Lucius

Lucius
name
7
seat
2.5%
crit chance
100%
crit damage
Male
gender
76
age
Lawful Neutral
alignment
5
overwhelm
Elf (High)
species
Sorcerer
class
DPS / Debuff / Control / Breaker
roles
Heroes of Aerois
affiliation
13
str
14
dex
13
con
11
int
13
wis
18
cha
82
tot
Patron Eligibility: Zariel, Elminster (until April 8, 2029)

Abilities

Passive Abilities

  • Chromat Caster - Lucius alternates his attacks between two spells: Acid Splash and Ray of Frost.

Basic Attack

  • Acid Splash (magic) - Lucius attacks a random enemy with Acid Splash, dealing damage. Prefers enemies not affected by acid.
  • Ray of Frost (magic) - Lucius attacks the furthest enemy with Ray of Frost, dealing damage and also damaging all enemies along a line between him and the enemy.

Formation Abilities

  • Arcane Chromat - Acid - Enemies damaged by Acid Splash gain one stack of Acid. Each stack of Acid causes the enemy to take 400% more damage from all of Lucius' subsequent attacks, stacking multiplicatively up to 10 times.
  • Arcane Chromat - Cold - Enemies damaged by Ray of Frost are slowed by 50% for 10 seconds. Enemies slowed by this ability take 400% more damage from all of Lucius' attacks for each slow, stun, or root affecting them (stacking multiplicatively), including this slow.
  • Elemental Adept - When an enemy is affected by both of Lucius' Arcane Chromat abilities at the same time they are stunned for 3 seconds. When the stun expires they "explode" with acid and ice, applying one stack of Acid and dealing 10 seconds of BUD-based damage to themselves and all enemies in a small radius. The exploding enemy's Arcane Chromat - Cold debuff is then consumed.
  • Aerois Synergy - Lucius contributes 2 stacks to Aerois Synergy every time Elemental Adept is triggered; if a boss enemy is combo'd it adds an additional 8 stacks (10 total). Lucius' maximum number of stacks is 200 plus the highest area completed in the current run divided by 5 (rounded down). 10% of his contributed stacks are removed when changing areas. Lucius' base damage is increased by 50% times the total number of Aerois Synergy stacks, with this bonus doubling for every 100 total stacks.
  • Armor Eating Acid - Enemies with segmented health lose 1 extra segment when Lucius damages them with his Acid Splash attack or Elemental Adept explosion.

Specializations

  • Dichromancy - Lucius gains a Dichromancy stack every time the Elemental Adept ability triggers an explosion. Lucius' damage is increased by 100% for each Dichromancy stack he has, stacking multiplicatively up to 25 times. Stacks reset when changing areas.
  • Corrosion Master - Lucius attacks twice with his Acid Splash before switching to Ray of Frost. Additionally, enemies affected by at least 2 stacks of Acid take 400% more damage from all of Lucius' attacks.
  • Lingering Chill - Lucius attacks twice with his Ray of Frost before switching to Acid Splash. When an enemy explodes and loses their Arcane Chromat - Cold debuff, they gain a Lingering Chill debuff which slows them by 25% and lasts for 20 seconds. Additionally, enemies affected by at least 2 slow effects take 400% more damage from all of Lucius' attacks.

Ultimate Ability

  • Prismatic Spray (magic) - Eight multi-coloured rays flash from Lucius' hand in a cone shape. Each enemy in the cone takes acid/cold damage and receives both the Arcane Chromat - Acid and Arcane Chromat - Cold effects (causing them to freeze and then explode in several seconds due to Elemental Adept).

Equipment

Champion DPS Buff
slot 1
Buffs All Specializations
slot 2
Arcane Chromat - Acid Buff
slot 3
Arcane Chromat - Cold Buff
slot 4
Aerois Synergy Buff
slot 5
Ultimate Cooldown
slot 6

Feats

Uncommon
  • Tavern Brawler Increases the damage of Lucius by 30%
  • Stinging Increases the effect of Lucius' Arcane Chromat - Acid ability by 20%
  • Chill Increases the effect of Lucius' Arcane Chromat - Cold ability by 20%
  • Chromatomancy Increases the effect of Lucius' Specializations by 20%
Rare
  • Grappler Increases the damage of Lucius by 60%
  • Durable Increases the Constitution score of Lucius by 1
  • Sizzling Increases the effect of Lucius' Arcane Chromat - Acid ability by 40%
  • Frostbite Increases the effect of Lucius' Arcane Chromat - Cold ability by 40%
  • Elemental Tutors Increases the stun duration of Lucius' Elemental Adept ability by 2 seconds
  • Arcane Chromat Increases the effect of Lucius' Aerois Synergy ability by 40%
  • Hybrid Study Increases the effect of Lucius' Specializations by 40%
Epic
  • Caustic Increases the effect of Lucius' Arcane Chromat - Acid ability by 80% Available in the Strelitzia Lucius Theme Pack at launch
  • Alchemic Academic Increases the effect of Lucius' Specializations by 80% Unlockable as an Event Reward
  • Spell Master Increases the damage of Lucius by 120%
  • Scholar Increases the Intelligence score of Lucius by 2
  • Privileged Background Increases the effect of Lucius' Aerois Synergy ability by 80%
  • Volatile Magic Increases the effect of Lucius' Elemental Adept ability by 80% Spoilers: Available in the upcoming Draconian Emergence on April 29th!

Additional Champion Updates!

As part of the exciting updates for Lucius above, we've updated his Aerois Synergy ability so that the Aerois Synergy pool only loses 10% of Lucius' contributed stacks when changing areas. Based on how that played, we decided to make the same change to the Aerois Synergy abilities for Aila, Qillek, Sentry, and Nova. With the update to Lucius on April 8th, the shared Aerois Synergy pool will only loose 10% of each of the Heroes of Aerois' contributed stacks instead of 50% when changing areas!

Aila

Aerois Synergy — Aila contributes one stack to Aerois Synergy every time any Champion attacks an Electrified enemy. Their maximum number of stacks is 200 plus the highest area completed in the current run divided by 5 (rounded down). 50% 10% of her contributed stacks are removed when changing areas. Electrified enemies take additional damage equal to 10% times the total number of Aerois Synergy stacks.

Qillek

Aerois Synergy — Qillek contributes one stack to Aerois Synergy per second. Their maximum number of stacks is 200 plus the highest area completed in the current run divided by 5 (rounded down). 50% 10% of his contributed stacks are removed when changing areas. Bless is increased by 25% times the total number of Aerois Synergy stacks.

Sentry

Aerois Synergy — Sentry contributes one stack to Aerois Synergy every time an enemy spawns, and for each second a boss has been alive. Their maximum number of stacks is 200 plus the highest area completed in the current run divided by 5 (rounded down). 50% 10% of her contributed stacks are removed when changing areas. Guardian of Solwynn is increased by 10% times the total number of Aerois Synergy stacks.

Nova

Aerois Synergy — Nova contributes one stack to Aerois Synergy every time an enemy is stunned, rooted, or slowed. Their maximum number of stacks is 200 plus the highest area completed in the current run divided by 5 (rounded down). 50% 10% of her contributed stacks are removed when changing areas. The Crew is increased by 20% times the total number of Aerois Synergy stacks.

Lucius Feedback

What do you think of the New Lucius, and the updates to the other heroes of Aerois?

The best way for us to hear your feedback would be for you to join our community on an officially-supported platform:
March 27th
Idle Champions: Introducing Tasslehoff Burrfoot 
Posted in Idle Champions.

    Excitable, friendly, and insatiably curious, Tasslehoff Burrfoot is a kender of no small renown. Tas is the beating heart of the Heroes of the Lance, and his knack for 'borrowing' somehow manages to solve more problems than it causes. While Tas may not see himself as a hero, he is fearless in the face of Krynn's greatest dangers, and he always comes to the aid of his friends.
Tasslehoff Burrfoot is a Support and Speed Champion who buffs Champions in one of the back three columns of the player's choice. His diversionary nature strengthens that column at the cost of positional formation abilities next to him, and his wanderlust further increases his support as the party remains in an area. Finally, his habit to borrow items speeds up progression in areas with quest items.

To learn everything you need to know about this kender rogue with a god as his best friend, read on!

Tasslehoff

Tasslehoff
name
11
seat
2.5%
crit chance
100%
crit damage
Male
gender
38
age
Neutral Good
alignment
5
overwhelm
Kender
species
Rogue
class
Support / Speed
roles
Heroes of the Lance
affiliation
13
str
16
dex
14
con
11
int
15
wis
11
cha
80
tot
Patron Eligibility: Mirt, Vajra, Elminster (until April 1st, 2029)

Abilities

Basic Attack

  • Hoopak (ranged) - Tasslehoff fires a stone at the closest enemy, dealing one hit.

Passive Abilities

  • Fearless - Tasslehoff is immune to being Stunned.

Formation Abilities

  • Diversion - Tasslehoff prevents any Champion-sourced non-healing positional formation abilities from targeting his slot or adjacent slots. For each prevented ability per slot, he gains a Diversion stack. Tasslehoff increases the effect of his Map Collector specialization by 10% for each Diversion stack, stacking multiplicatively.
  • Borrower - Each time the party completes an area, Tasslehoff somehow comes into possession of some future quest items, setting his Found Item stacks to 7. When Tasslehoff attacks an enemy that can drop quest items, there is a 10% chance he spends a Found Item stack and adds a quest item to the party's quest progress.
  • Wanderlust - Tasslehoff grows impatient if he remains in the same area for a long time. Tasslehoff increases the effect of his Map Collector specialization by 100% for every 10 seconds the party is in an area, stacking multiplicatively up to 12 times and resetting when changing areas.

Specializations A

  • Map Collector: Pre-Cataclysm - Tasslehoff increases the damage of Champions in the rear-most column by 100%.
  • Map Collector: Time of Darkness - Tasslehoff increases the damage of Champions in the second to rear-most column by 100%
  • Map Collector: War of the Lance - Tasslehoff increases the damage of Champions in the third to rear-most column by 100%

Specializations B

  • Small Friends - Tasslehoff increases the effect of his Map Collector specialization by 100% for each dwarf, fairy, gnome, goblin, halfling, kender, kobold, and/or plasmoid Champion in the formation, stacking multiplicatively.
  • Fast Friends - Tasslehoff increases the effect of his Map Collector specialization by 100% for each Speed Champion and/or Champion with a Dexterity of 16 or higher in the formation, stacking multiplicatively.
  • Old Friends - Tasslehoff increases the effect of his Map Collector specialization by 100% for each Hero of the Lance and Champions that are 38 years and older in the formation, stacking multiplicatively.

Ultimate Ability

  • I'm Not the Hero (magic) - Tasslehoff encourages the next Champion to use their ultimate to deal 400% more damage with that ultimate.

Equipment

Buffs Map Collector Specializations
slot 1
Buffs second set of Specializations
slot 2
Diversion Buff
slot 3
Borrower Buff
slot 4
Wanderlust Buff
slot 5
Ultimate Cooldown
slot 6

Feats

Uncommon
  • Selflessness
    Increases the damage of all Champions by 10%
  • Mapmaker
    Increases the effect of Tasslehoff's Map Collector Specializations by 20%
  • Wayfarer
    Increases the effect of Tasslehoff's Wanderlust ability by 20%
  • Affable
    Increases the effect of Tasslehoff's second set of Specializations by 20%
Rare
  • Inspiring Leader
    Increases the damage of all Champions by 25%
  • Cartographer
    Increases the effect of Tasslehoff's Map Collector Specializations by 40%
  • Overlooked
    Increases the effect of Tasslehoff's Diversion ability by 40%
  • Curious
    Increases the effect of Tasslehoff's Borrower ability by 40%
  • Scout
    Increases the effect of Tasslehoff's Wanderlust ability by 40%
  • Favorable
    Increases the effect of Tasslehoff's second set of Specializations by 40%
Epic
  • Acquisitive
    Increases the effect of Tasslehoff's Borrower ability by 80% Available in the Wanderlust Tasslehoff Theme Pack
  • Scholar
    Increases the Intelligence score of Tasslehoff by 2 Unlockable as an Event Reward
  • Entertainer
    Increases the Charisma score of Tasslehoff by 2 Unlockable as an Event Reward

Tasslehoff Feedback

How do you feel about Tas? Does our second Hero of the Lance live up to your expectations?

The best way for us to hear your feedback would be for you to join our community on an officially-supported platform:
February 27th
Idle Champions: Introducing Raistlin Majere 
Posted in Idle Champions.

    Born frail yet gifted with an uncanny aptitude for magic, Raistlin Majere is the Sorcery to his older twin brother Caramon's Sword. The youngest wizard ever to attempt the Test of High Sorcery, Raistlin was forever changed, marked by white hair, golden skin, and hourglass eyes that see the accelerated passage of time. Together with his fellow Heroes of the Lance, Raistlin wields his formidable arcane talents against Takhisis, the Dragon Queen.
Raistlin is a DPS Champion who excels when positioned away from the rest of the formation. His damage grows when positional formation abilities focus on just him and a small number of other Champions, and he'll periodically toss a fireball at the next area, resulting in enemies being softened up before the party arrives.

Raistlin Majere is the first Hero of the Lance to come to Idle Champions -- but he will not be the last! We've been privileged to get a chance to work with author Margaret Weis to bring Raistlin to life as he was at the beginning of Dragons of Autumn Twilight, just five years after he completed his Test of High Sorcery, when he and his brother Caramon met up with their friends at the Inn of the Last Home.

Learn about Krynn's greatest mage below!

Raistlin

Raistlin
name
2
seat
2.5%
crit chance
100%
crit damage
Male
gender
25
age
Neutral
alignment
5
overwhelm
Human
species
Wizard
class
DPS
roles
Heroes of the Lance
affiliation
9
str
16
dex
9
con
18
int
12
wis
10
cha
74
tot
Patron Eligibility: Strahd, Elminster (until March 4th, 2029)

Abilities

Basic Attack

  • Magic Missile (magic) - Raistlin fires a number of magic missiles at the toughest enemies.

Formation Abilities

  • Prodigy of High Sorcery - Raistlin increases his damage by 100% for each Champion that is not adjacent to him, stacking multiplicatively.
  • Savant - For each positional formation ability affecting Raistlin, he gains Intensity stacks based on how few other Champions are also affected by the same ability. He gains one stack if there are three other Champions affected, two if there are two other Champions affected, three if there is only one other Champion affected, and four if Raistlin is the only Champion affected. The effect of Prodigy of High Sorcery is increased by 100% for each Intensity stack Raistlin has, stacking multiplicatively.
  • Debilitating Magic - When Raistlin attacks and is at or above 90% of his max health, he takes 1% of his max health as damage but deals 400% more damage with his attack.
  • Herbalism - Other Champions' healing effects on Raistlin are reduced by 50%. Whenever any other Champion in the formation uses an ultimate attack, Raistlin drinks a cup of tea after his next attack, healing himself for 2% of his max health for each ultimate that was used, stacking additively.
  • Flames of High Sorcery - While fighting in an area with an incomplete quest, Raistlin casts Fireball at enemies in the next area after every fourth attack. This causes those enemies to spawn with missing health equal to 10% of their max health, stacking additively up to five times.

Specializations

  • Heroic Mage - Raistlin increases the effect of Prodigy of High Sorcery by 125% for each Good Champion in the formation, stacking multiplicatively.
  • Reclusive Mage - Raistlin increases the effect of Prodigy of High Sorcery by 125% for each Champion in the formation with a Melee or Ranged base attack, stacking multiplicatively.
  • War Mage - Raistlin increases the effect of Prodigy of High Sorcery by 300% for each Tanking Champion in the formation, stacking multiplicatively.

Ultimate Ability

  • Raistlin's Wheel of Flame (magic) - Raistlin envelops enemies with a deadly ring of fire, dealing one ultimate hit every second to enemies in the area.

Equipment

Champion DPS Buff
slot 1
Prodigy of High Sorcery Buff
slot 2
Savant Buff
slot 3
Debilitating Magic Buff
slot 4
Buffs all Specializations
slot 5
Ultimate Cooldown
slot 6

Feats

Uncommon
  • Adept
    Increases the damage of Raistlin by 30%
  • Seeker of Sorcery
    Increases the effect of Raistlin's Prodigy of High Sorcery ability by 20%
  • Weakening Arcana
    Increases the effect of Raistlin's Debilitating Magic ability by 20%
  • Questioning Mage
    Increases the effect of Raistlin's Specializations by 20%
Rare
  • Elementalist
    Increases the damage of Raistlin by 60%
  • Glowing Darts
    Raistlin fires an additional magic missile with his base attack
    Unlockable as an Event Reward
  • Tested Sorcery
    Increases the effect of Raistlin's Prodigy of High Sorcery ability by 40%
  • Greatest Gift
    Increases the effect of Raistlin's Savant ability by 40%
  • Enfeebling Arcana
    Increases the effect of Raistlin's Debilitating Magic ability by 40%
  • Desperate Mage
    Increases the effect of Raistlin's specializations by 40%
Epic
  • Timely Mage
    Increases the effect of Raistlin's specializations by 80%
    Unlockable as an Event Reward
  • Fate Foretold
    Increases the Base DPS of Raistlin by 400% and changes his alignment to Chaotic Evil.
    Available in the Raistlin, Master of Past and Present Theme Pack

Raistlin Feedback

What do you think about Raistlin? We want to know!

The best way for us to hear your feedback would be for you to join our community on an officially-supported platform:


September 5th, 2025
Champion Update: Alyndra 
Posted in Idle Champions.

    Alyndra Alexandria Garanahil Sarrbarand is known by many names: Lorekeeper of Rime Spiro, Kinscribe of Clan Monkeymouse, Daughter of Oblivion, Fate Changer, Knight of Wonder and Captivation...and apologetic offspring of Avren & Sofieus.
Alyndra originally launched on March 11, 2021, as part of Festival of Fools 4. Now, she is the first Champion to receive a rework in a Year 9 Event, with a change to how her Portent works, a new passive ability, I See Some Friends, and a new support ability, Circle of Divination. To learn all about the updates and new abilities, read on!

Alyndra

Alyndra
name
6
seat
2.5%
crit chance
100%
crit damage
Female
gender
168
age
Neutral
alignment
5
overwhelm
Elf (High)
species
Wizard / Cleric
class
Support / Control
roles
Heroes of the Planes
affiliation
8
str
14
dex
14
con
18
int
14
wis
11
cha
79
tot
Patron Eligibility: Vajra, Strahd, Elminster (until September 10th, 2028)

Abilities

Basic Attack

  • Mind Spike (magic) - Alyndra reaches into the mind of a random enemy, dealing damage and slowing the enemy by 50% for 3 seconds.

Passive Abilities

  • I See Some Friends - When Alyndra is in the formation, all Champions from the Heroes of the Planes affiliation may be used, even if a Patron, Variant, or other restriction would say otherwise.

Formation Abilities

  • Circle of Divination - Alyndra increases the damage of adjacent Champions by 100%.
  • I Have Foreseen This - For each Champion in the formation affected by Portent, Alyndra's Circle of Divination is increased by 100%, stacking multiplicatively.
  • Brows of Judgement - Griff, Alyndra's owl companion, sits on Alyndra's shoulder and judges enemies as they spawn. They have a 25% chance to judge normal enemies as unworthy, and a 100% chance to judge bosses as unworthy. For each unworthy normal enemy that spawns, Circle of Divination is increased by 20%, stacking multiplicatively. If a boss has spawned in the current area, Circle of Divination is increased by an additional 1000%. Griff can judge up to 100 normal enemies per area, and the stacks reset when changing areas.

Specializations

  • Expansive Vision - Portent now applies to the next 3 Champions to use their ultimate abilities instead of 2, and the effect is increased by 100%.
  • Extra Judgy - Doubles Griff's chance to judge enemies as unworthy with Brows of Judgement, increases the buff by 100%, and when changing areas, half of the stacks persist.
  • Heroes of the Planes - If Portent is applied to a Champion under the effect of certain Heroes of the Planes Champions' abilities, those effects are increased in power.

Ultimate Ability

  • Portent - Alyndra glances into the future. The next two unique Champions to use their ultimate abilities gain the Portent buff for 40 seconds, which increases their base damage by 1000% and reduces their base attack cooldown by 0.5 sec. If an affected Champion uses their ultimate ability again before the Portent buff expires, their Portent buff duration is refreshed.

Equipment

Global DPS Buff
slot 1
I Have Foreseen This Buff
slot 2
Circle of Divination Buff
slot 3
Buffs all Specializations
slot 4
Brows of Judgement Buff
slot 5
Ultimate Cooldown
slot 6

Feats

Uncommon
  • Selflessness
    Increases the damage of all Champions by 10%
  • Ominous Learnings
    Increases the effect of Alyndra's Circle of Divination ability by 20%
  • Harsh Judgement
    Increases the effect of Alyndra's Brows of Judgement ability by 20%
  • Oracular Adaptation
    Increases the effect of Alyndra's specializations by 20%
Rare
  • Inspiring Leader
    Increases the damage of all Champions by 25%
  • Scout Ahead
    Increases the effect of Alyndra's Brows of Judgement ability by 40%
  • Harrowing Premonitions
    Increases the effect of Alyndra's Circle of Divination ability by 40%
  • Part the Veil
    Increases the effect of Alyndra's I Have Foreseen This ability by 40%
  • A Hero By Any Other Name
    Increases the effect of Alyndra's specializations by 40%
Epic
  • Omnijudicant
    Increases the effect of Alyndra's Brows of Judgement ability by 100%
    Unlockable as an Event Reward
  • Pirate Crew
    Increases the effect of Alyndra's specializations by 80%
  • Discard the Veil
    Increases the effect of Alyndra's I Have Foreseen This ability by 80%
    Available in the Legendkeeper Alyndra Theme Pack

Alyndra Feedback

What do you think about the Alyndra rework? Do you foresee using her in formations to come?

The best way for us to hear your feedback would be for you to join our community on an officially-supported platform:
April 3rd, 2024
Idle Champions: Greengrass 7 
Posted in Idle Champions.

A great cosmic conflict has spilled out upon the prime material plane.

While celebrations to mark the start of spring begin in the quaint Sword Coast town of Triboar, a Githyanki raiding party descents from above, raining destruction.

It's up to the Champions to defend the innocent and figure out what has drawn the attention of the Gith and their Endless War. It's time for Greengrass 7!

Greengrass 7 has arrived! It introduces Gale, the Human Wizard from the 2023 Game of the Year - Baldur's Gate 3. This Support Champion brings the might of Mystra to the Absolute Adversaries and your formations! It also reintroduces Penelope "Half-Pint", the Halfling Druid from the Heroes of the Planes. You can learn more about the rework to Penelope below. Also, you can choose three of eight previous Champions to unlock over the course of Greengrass 7!

As a reminder: Adventure Variant information can now be found in the corresponding Champion's Spotlight. This change is being made so that all information about a Champion and their adventures can be found in one place.

Table of Contents


Gale

Dungeons & Dragons Gale

    Gale of Waterdeep was a prodigious archmage, his talents earning him the attention of Mystra, the goddess of magic. At her side, he learned all that mortals might accomplish with the Weave, in time earning his place as her lover, and her Chosen. And yet, he was not satisfied. In an attempt to prove he was ready for even greater power, he accidentally unleashed 'the orb' - a highly volatile fragment of pure Weave, corrupted by Netherese magic, which buried itself in his chest. Cast out by Mystra, humbled by his downfall, he does all he can to prevent the orb's cataclysmic detonation, watching for his chance to get back everything he lost, and more.

Gale is a support champion that buffs Champions in the two columns ahead of him and debuffs monsters the first time he attacks them. Gale will have access to all of Elminster's Patron adventures and variants, and is ready to be unlocked in the first seat opposite Bruenor.

Learn more about Gale in our Champion Spotlight!

Penelope

Dungeons & Dragons Penelope Half-Pint

    Penelope "Half-Pint" is a halfling who just wants to be everyone's best friend, even if they are evil, or a plant, or a rock. With friends that already include a treant named Neverember and a clan of chwinga that have adopted her, Penelope is ready for anything! She has the heart of a true hero and will always stand by her friends...until she goes into shrub mode of course.

Penelope is a Support, Gold Find, and Healing Champion who focuses on crowd control by slowing and debuffing enemies. She'll have her insect friends ready for when you swap her with Arkhan in seat 12.

Learn more about the changes coming to Penelope in our Reintroduction Spotlight!

Flex Champions

Flex Slots allow players to unlock additional Champions and earn chests during events, choosing from a pool of retired Champions associated with the event. This pool of retired Champions includes the Champions from previous years of the event as well as some Champions whose events have been retired. This event's Flex Slot pool includes:

  • Orkira (Seat 1)
  • Spurt (Seat 3)
  • Antrius (Seat 4)
  • Gazrick (Seat 7)

  • Catti-brie (Seat 7)
  • Nrakk (Seat 8)
  • Aila (Seat 9)
  • Melf (Seat 12)

New Patron: Elminster

Dungeons & Dragons Elminster

The Sage of Shadowdale himself, Elminster Aumar, is the newest Patron in Idle Champions! Elminster joins Zariel, Mirt the Moneylender, Vajra Safahr, and Count Strahd von Zarovich as the fifth Patron. To unlock Elminster you'll first need to complete 250 Adventure Variants and unlock 100 Champions. Once you've done that it will cost 100,000 Gems and 10,000 Currency from the first four Patrons.

Elminster has agreed to be the Champion's patron, but only for the newest Champions! A Champion must have been released or reworked in an event in the last 3 years (including evergreens) to be used.

Elminster Patron Shop

With a new Patron, comes a slew of new shop items! In addition to the normal Patron shop items, Elminster's shop will contain feats and skins for the 3 Champions who are always eligible for his variants: Gale, The Dark Urge, and Dungeon Master, a new exclusive familiar, and a GE Potion! Dungeons & Dragons Patron Store

Elminster Feat Details

Dungeon Master:
  • Rare Feat to increase the age of his Patience Young Ones! ability by 5 years.
  • Epic Feat to increase his Disappearing Act ability by 80%

  • The Dark Urge:
  • Rare Feat to increase his Embrace/Resist the Urge specializations by 40%
  • Epic Feat to increase his damage by 120%

  • Gale:
  • Rare Feat to increase his An Experienced Sage ability by 40%
  • Epic Feat to change Gale's alignment to Neutral Good


  • Events 2.0

    Event Changes

    Events 2.0 is a significant update to the events system in Idle Champions. Because players will now be able to unlock more Champions, content, and rewards through Events 2.0, we are increasing the duration of events from 12 days to 21 days. Events will typically begin on the first Wednesday of each month and run for three weeks. Content updates for Idle Champions will occur on the Wednesdays outside events.

    Along with the Event duration change we are reducing the number of annual events, shifting from 17 annual events down to 12. Long term, we plan to retire the Midwinter, Greengrass, The Running, Midsummer, and Brightswords events. However, as we transition over to the new Event 2.0 schedule, there will be a Greengrass event in April 2024.

    Quality of Life Updates

    As part of the Events 2.0 update, we are also making several quality of life updates:
    • Bounty Contracts used outside of events will award Event Tokens for the next event.
    • Event adventures, variants, and free plays no longer cost Event Tokens to start.
    • Event Tokens are now only used to purchase Event Chests directly (free plays no longer need to be grinded to obtain extra chests).
    • Event Tokens left over once an event ends will automatically be converted to Champion chests.
    • Retired Champions may come out of retirement.
    • Event Boons are granted to players who purchase specially marked event-related DLC during an event. There are four tiers of Event Boons that offer buffs to Champion Damage, Gold Find, Champion Health, Click Damage, and Speed. These buffs increase with each tier of Event Boon. Additionally, the first purchase that grants an Event Boon will also unlock the Supporter Slot.

    To learn more about what is changing with Events 2.0 check out our Blog Post! Join our amazing community with any of the links below:
    March 6th, 2024
    Idle Champions: Festival of Fools 7 
    Posted in Idle Champions.

    How far would you go to celebrate foolishness?

    Festival of Fools is a time-honored tradition in Sword Coast communities. Townsfolk engage in the usual gluttonous consumption of food and drink during the festivities, but they also play pranks on each other.

    Unfortunately, one prankster has decided to play a practical joke on a Frost Giant nearby...

    Festival of Fools 7 is our first Events 2.0! It introduces The Dark Urge, the Dragonborn Sorcerer from the 2023 Game of the Year - Baldur's Gate 3. This DPS Champion is ready to spread evil across the Forgotten Realms with the rest of the Absolute Adversaries. It also reintroduces Dhadius, the Human Wizard from the Betrayal at Baldur's Gate board game. You can learn more about the rework to Dhadius below. Also, you can choose three of eight previous Champions to unlock over the course of Festival of Fools 7!

    Note: Going forward, Adventure Variants information will now be found in the corresponding Champion's Spotlight. This change is being made so that all information about a Champion and their adventures can be found in one place.

    Table of Contents


    The Dark Urge



      The Dark Urge remembers nothing but a path paved with blood. Unimaginable cruelty whispers from within. Can he escape it? Would he even want to?

    The Dark Urge is a DPS Champion who counts the number of enemies he has slain. Like the other Absolute Adversaries, he has a mind flayer tadpole in his head, and his damage increases as more Champions with tadpoles are added to the formation. Will you choose to embrace his murderous urges, or fight against them? That choice will be made once you unlock them in seat 11 opposite Jamiliah.

    Learn more about The Dark Urge in our Champion Spotlight!

    Dhadius

    Dungeons & Dragons Dhadius

      Dhadius is a mage of legendary status and acclaim...at least, in his own mind. Being an egomaniac, he seeks out esoteric lore and rare magical secrets so he may know things that the 'common fools' do not. Dhadius hails from Luskan in the north, where he is a member of the Arcane Brotherhood, an infamous group of wizards, and is determined to let it be known far and wide that he is a wizard to be respected and feared.

    Dhadius has been reworked to modernize his kit and give him some additional formation niches that he may be able to slot into. We've buffed up his abilities and altered his equipment so that his powerful magic is better utilized and encourages more experimentation. This glass cannon can be unlocked in seat 5 opposite Calliope.

    Learn more about the changes coming to Dhadius in our Reintroduction Spotlight!

    Flex Champions

    Flex Slots allow players to unlock additional Champions and earn chests during events, choosing from a pool of retired Champions associated with the event. This pool of retired Champions includes the Champions from previous years of the event as well as some Champions whose events have been retired. This events Flex Slot pool includes:

    • K'thriss (Seat 1)
    • Regis (Seat 2)
    • Briv (Seat 5)
    • Alyndra (Seat 6)

    • Tatyana (Seat 8)
    • Rosie (Seat 10)
    • Strix (Seat 11)
    • Miria (Seat 12)

    Events 2.0

    Event Changes

    Events 2.0 is a significant update to the events system in Idle Champions. Because players will now be able to unlock more Champions, content, and rewards through Events 2.0, we are increasing the duration of events from 12 days to 21 days. Events will typically begin on the first Wednesday of each month and run for three weeks. Content updates for Idle Champions will occur on the Wednesdays outside events.

    Along with the Event duration change we are reducing the number of annual events, shifting from 17 annual events down to 12. Long term, we plan to retire the Midwinter, Greengrass, The Running, Midsummer, and Brightswords events. However, as we transition over to the new Event 2.0 schedule, there will be a Greengrass event in April 2024.

    Quality of Life Updates

    As part of the Events 2.0 update, we are also making several quality of life updates:
    • Bounty Contracts used outside of events will award Event Tokens for the next event.
    • Event adventures, variants, and free plays no longer cost Event Tokens to start.
    • Event Tokens are now only used to purchase Event Chests directly (free plays no longer need to be grinded to obtain extra chests).
    • Event Tokens left over once an event ends will automatically be converted to Champion chests.
    • Retired Champions may come out of retirement.
    • Event Boons are granted to players who purchase specially marked event-related DLC during an event. There are four tiers of Event Boons that offer buffs to Champion Damage, Gold Find, Champion Health, Click Damage, and Speed. These buffs increase with each tier of Event Boon. Additionally, the first purchase that grants an Event Boon will also unlock the Supporter Slot.

    To learn more about what is changing with Events 2.0 check out our Blog Post! Join our amazing community with any of the links below:
    February 16th, 2024
    Idle Champion Spotlight: Dynaheir 
    Posted in Idle Champions.

    "Any protection would be courtesy, not necessity. My power is no less than thine!"

    Folks native to Rashemen have proven themselves to be fierce individuals displaying great bravery and tremendous arcane power, and Dynaheir is no exception. She's confident in her abilities, and will not hesitate to use her archaic speech to be critical of others. But her faithful bodyguard Minsc has earned her loyalty and respect as they have traveled together across the Sword Coast.

    I. Dynaheir



      Dynaheir is a Wychlaran Invoker hailing from the distant land of Rashemen, who travels with her stalwart bodyguard, Minsc. She carries a deep-seated animosity toward the Red Wizards of Thay, and the mere mention of these hated adversaries sparks a fiery determination in her eyes and a steely edge to her voice.
    Dynaheir the Invoker is a Support and Speed Champion who buffs hardy Champions while helping increase quest progress. This human wizard can be found in Seat 3 opposite of Nayeli once she is unlocked.

    II. Dynaheir's Stats

    Race: Human Alignment: Lawful Good
    Gender: Female Pronouns: She/Her
    Age: 28 Affiliation: Heroes of Baldur's Gate Class: Wizard

    STR: 11 DEX: 13 CON: 16
    INT: 17 WIS: 15 CHA: 12

    Role: Support, Speed

    Eligible for Patrons: Mirt, Vajra, Strahd

    Seat: 3 (Nayeli)


    III. Dynaheir's Design

    There is no greater enemy to the Red Wizards of Thay than this powerful wizard from Rashemen. Dynaheir goes out of her way to hunt them down wherever she goes, while also helping the rest of the formation go after their chosen targets. Humanoid enemies, like those Red Wizards, are her Favored Foe. Thanks to her support, all Favored Foes of ANY Champion in the formation will have a bigger chance of dropping double quest items or counting for double quest progress.

    The formation won't get far on their mission without healthy Champions, so Dynaheir increases the Overwhelm of Champions in the front-most column in the formation. She also increases the damage of Champions with a high Constitution, and that bonus grows as her allies are attacked. She can boost that even further if she specializes in Circle Magic. Otherwise she can put extra focus on dealing damage to Favored Foes with the Iron Lord's Justice, or support her Loyal Bodyguard Minsc by giving him the Tanking role and all of the buffs needed to fulfill his task!

    Dynaheir uses An Old School Sling most of the time, but when necessary she can call upon two different Ultimate elemental attacks! She will alternate between a gigantic Fireball that damages and knocks back enemies, and a Lightning Bolt that will injure and stun a line of creatures.

    The ranks of the Heroes of Baldur's Gate are bolstered with Dynaheir joining them, and she's ready to show just how powerful a Wychlaran Invoker can be!

    IV. Dynaheir's Abilities

    Basic Attack

    • An Old School Sling - Dynaheir attacks the closest enemy with her sling, dealing 1 hit.

    Formation Abilities

    • The Resolve of Rashemen - Dynaheir increases the damage of all Champions in the formation with a CON of 15+ by 400% for each Champion affected by this ability, stacking multiplicatively.
    • Enemy of Thay - Humanoid enemies are Dynaheir's Favored Foe. There is a 50% chance that an additional Red Wizard spawns with each wave in non-boss areas.
    • Spoils of War - All Favored Foes have a 25% chance to drop double quest items or count for double quest progress.
    • Defensive Position - Dynaheir increases the bonus of The Resolve of Rashemen by 20% each time an ally is attacked, up to a maximum of 100 stacks. If Minsc is in the formation, the base effect is increased to 44%. Stacks apply multiplicatively and reset when changing areas.
    • The Unapproachable East - Champions in the front-most column of the formation have their Overwhelm increased to 25, if it wasn't already higher.

    Specializations

    • Circle Magic - Champions that are adjacent to Dynaheir get +1 CON and the base effect of The Resolve of Rashemen is increased by 10%.
    • Iron Lord's Justice - Champions deal 1000% more damage against all Favored Foes.
    • Loyal Bodyguard - Minsc gains the Tanking role and is now eligible for this adventure regardless of other restrictions. Dynaheir increases Minsc's base health by 200%, and then further increases his health by 75% for every 50 areas completed in the current adventure, up to area 600. She also increases the health of all Champions, other than Minsc, by 25% of Minsc's max health.

    Ultimate Ability

    Dynaheir alternates between two different Ultimate attacks, Fireball and Lightning bolt:

    • Fireball - Dynaheir casts a gigantic fireball that engulfs the entire enemy's side of the screen, dealing 1 ultimate hit to all enemies and knocking them back a short distance.
    • Lightning Bolt - Dynaheir casts a lightning bolt through the target with the most health remaining, dealing 1 ultimate hit to all creatures in a wide line and stunning them for 5 seconds.

    V. Dynaheir's Epic Equipment



    Slot 1: Global DPS
    Slot 2: The Resolve of Rashemen
    Slot 3: Spoils of War
    Slot 4: Defensive Position
    Slot 5: Specializations
    Slot 6: Ultimate Cooldown

    VI. Conclusion

    Are you excited to another familiar Champion from Baldur's Gate? Let us know:
    November 8th, 2023
    Idle Champions: Feast of the Moon 7 
    Posted in Idle Champions.

    During Feast of the Moon, residents of the Sword Coast pay homage to the deeds of legendary heroes by visiting their crypts and graves.

    When the Champions arrive at The Crypt of Legends, they find hordes of undead crawling up from the depths. Something is making the dead heroes rise, and the answer will require a descent into the depths to discover the cause...

    Feast of the Moon 7 introduces Jang Sao, the Satyr Druid/Wizard from Idle Champions Presents: Fatebreaker! This event also brings back Virgil, the aasimar storm sorcerer and member of the Rivals of Waterdeep as well as Penelope "Half-Pint", the Circle of the Moon Druid/Warlock from Heroes of the Planes! Players have until Monday, November 20th at 12PM Pacific to complete your Feast of the Moon 7 unlocks and objectives.

    New Champion: Jang Sao



      This celestial voyager traveled the Astral Planes for centuries collecting stars and painting galaxies with her cherished companion, Kwin. When Kwin departed, Jang Sao carried on her wishes of painting the cosmos. Now a wonderful artist, she immortalizes the heavens, reality, and most important of all, her friend.

    Jang Sao is a Support and Healing Champion who collects stars and moons and stores them in her star map lantern. Her support abilities focus on isolated formation slots and she uses her druidic healing powers to protect her allies. Once unlocked, you can find this Satyr Druid/Wizard in Seat 8 opposite Delina. Find out more about her and and her abilities by checking out his full Champion Spotlight!

    Year Seven Variants


    The Circle of Stars - Pay respects to the heroes of olde during the Feast of the Moon with Jang Sao!
    • Jang Sao joins the formation. (slot 4) She can't be moved or removed.
    • Only Champions in formation slots with 2 or fewer adjacent slots can deal damage.
    • Getting to know Jang Sao: Jang Sao increases the damage of Champions in formation slots with 2 or fewer neighboring slots. Place your Champions to take advantage of this!
    • Reach Area 75.

    Wise and Otherwise - Pay respects to the heroes of olde during the Feast of the Moon with Jang Sao's preferred Champions.
    • Jang Sao joins the formation. (slot 5) She can be moved, but not removed.
    • You may only use Champions with a DEX of 15+ or a WIS of 13+.
    • Getting to know Jang Sao: Jang Sao's specialization choice encourages you to build a formation with high DEX or high WIS. Build your best formation with these restrictions!
    • Reach Area 125.

    Stars and Moons - Pay respects to the heroes of olde during the Feast of the Moon with a stellar performance!
    • Jang Sao joins the formation. (slot 5) She can be moved, but not removed.
    • 2-3 Astral Elves spawn with each wave. They don't drop gold, nor do they count towards quest progress.
    • A Star and Moon each fill a slot in the formation. (slots 2 & 6)
    • Getting to know Jang Sao: Jang Sao travels the cosmos collecting stars. Her star collection persists between adventures, strengthening her powers the more she journeys!
    • Reach Area 175.

    We would love to hear about your experiences in Idle Champions on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!



    October 18th, 2023
    Idle Champions: Liar's Night 7 
    Posted in Idle Champions.

      "Did you hear what happened at the Wayside Inn?"
      "No -- what happened?"
      "While everyone was partying at Liar's Night they got robbed."
      "Seriously!? Who robs a party?"
      "It was 'A Masked Man', apparently."
      "What a jerk. I hope they catch him."
    The local Liar's Night festivities at the Wayside Inn were interrupted by a masked thief! They stole magical items and escaped, and now it's up to the Champions to stop them!

    Liar's Night 7 introduces Thellora, the Centaur Paladin featured in Idle Champions Presents: Fatebreaker! This event also brings back Kent, the Tiefling Rogue from Rivals of Waterdeep, as well as Brig Hellclaw, the Rogue/Bard played by Jason Charles Miller! Players have until Monday, October 30th at 12 PM Pacific to complete their Liars' Night 7 unlocks and objectives.

    New Champion: Thellora



      Thellora belongs to an all-female regiment known as the Luma. These fifty-three centaurs are diverse, but unified in that each possesses a distinctive golden right eye. The centaurs believe these individuals are chosen by their god, Callessa, to be devoted guardians and trained warriors. With their divine connection and martial prowess, they protect their land, embracing their unique gifts with unwavering dedication.

    Thellora is a Support, Tanking, and Speed Champion who will charge her way through your next adventure! She boosts the damage of champions behind her and bolsters their health like a true tank, and these boosts increase when she is unable to finish off her foe. The choice you make with which feats you assign is particularly important, as her feats also affect her adjacent allies! Once unlocked, she takes her place in Slot 1 next to Bruenor.

    For more detailed information on Thellora, check out her Champion Spotlight!


    Year Seven Variants


    By the Light of Tura! - Chase down a masked man who has performed a daring heist with Thellora!
    • Thellora starts in the formation. (Slot 1) She can't be moved or removed.
    • Only Thellora and Champions in the column behind her can deal damage.
    • Getting to know Thellora: Thellora increases the damage of Champions in the column behind her.
    • Reach Area 75.

    Allies of the Sky Cents - Chase down a masked man who has performed a daring heist with Thellora's favorite companions.
    • Thellora starts in the formation. (Slot 1) She can't be moved or removed.
    • You may only use Champions with a STR of 12 or less, Female/Non-Binary Champions, or Speed champions.
    • Getting to know Thellora: Thellora's specialization gives a secondary boost to certain types of Champions. Choose the best option for your formation!
    • Reach Area 125.

    No One Trick Pony - Chase down a masked man who has performed a daring heist while fighting extra reinforcements!
    • Thellora starts in the formation. (Slot 1) She can't be moved or removed.
    • For the first ten areas, non-boss quest requirements are multiplied by 10!
    • With every non-boss enemy wave, a Fire Elemental spawns with 10 armored hit points. This enemy does not drop gold or count toward quest progress.
    • Getting to know Thellora: Thellora has the ability to rush through early areas if you've charged her up in previous runs. Get her Rush stacks to 10 and your favor for the event above 10 billion (1e10) and leap through these difficult areas!
    • Reach Area 175.

    We would love to hear about your experiences in Idle Champions on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!