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August 26th
Idle Champions - Mastery Variants: August 2026 
Posted in Idle Champions.

As we prepare for our 9th Anniversary next week, we're back with the latest wave of Mastery Variants for August 2026! Today's batch of Mastery Variants is connected to the second adventures in each of the first 8 campaigns (all campaigns except for Vecna & Tales).

As a reminder from last month's Introducing Mastery Variants Blog, in order to see the Mastery Variants, you need to:
  1. Have all 10 campaigns unlocked.
  2. Have completed all three variants of the base adventure
Read on to learn more about this month's exciting Mastery Variants, our latest Legendary Feat, and the countdown to our 9th Anniversary on September 2nd!

August 2026 Mastery Variants

A Grand Tour of the Sword Coast: The Cursed Farmer

Variant: Mastery - This Formation is Cursed

Investigate the cursed farm you passed earlier with every curse imaginable.
  • A chicken takes up a slot in the formation. Champions adjacent to the Chicken must have at least one ability score that is 18 or higher.
  • A mad cow takes up a slot in the formation. Champions adjacent to the Cow must have a base attack speed higher than 5 seconds.
  • All slots in the formation are cursed, except for one. Champions placed in cursed slots cannot attack with their base attacks or use their ultimate abilities.
  • Complete Area 1,450

Tomb of Annihilation: Seeking Allies

Variant: Mastery - Thay It Ain't So

Attempt to get on the good side of some red-robed academic wizards.
  • Three Red Wizards join the formation. An Abjurer at the front, an Illusionist in the top left corner, and a Transmuter in the bottom left corner.
  • Champions placed between the Abjurer and another Red Wizard must be either dwarves or Small Champions (Small Champions are fairy, gnome, goblin, halfling, kender, kobold, and plasmoid Champions.)
  • Champions placed between the Illusionist and another Red Wizard must have a magic base attack.
  • Champions placed between the Transmuter and another Red Wizard must have a total ability score of 78 or lower.
  • These restrictions persist even if any or all of the Red Wizards are defeated.
  • Complete Area 1,550

Waterdeep: Dragon Heist: Building Trust

Variant: Mastery - Wizened Waterdeep Walkabout

Is it wise to escort a mysterious noble through a dangerous night out in Waterdeep?
  • No two Champions in the formation can share the same WIS score. If they do, the damage of all Champions is set to 0.
  • Only Champions with an INT score of 12 or higher may be used.
  • A fancy red panda in a top hat riding a unicycle (don't ask) takes up a slot in the formation. You must have at least one core or evergreen Champion adjacent to the red panda, or else the damage of all Champions is set to 0.
  • Complete Area 1,650

Baldur's Gate: Descent into Avernus: The Dead Three

Variant: Mastery - Absolute Entourage

Patrol the streets of Baldur's Gate with some heroes from Baldur's Gate.
  • You may only use Champions from the Heroes of Baldur's Gate or Absolute Adversary affiliations.
  • Minsc starts in the formation.
  • Once a Champion is added to the formation they may not be removed or swapped out.
  • After a Champion has been in the formation for 500 areas, they are removed and can not be used for the rest of the adventure. Minsc is immune to this effect.
  • Complete Area 1,750

Icewind Dale: Rime of the Frostmaiden: The Everlasting Rime

Variant: Mastery - Hallucinations of Mithral Hall

Continue to Ten-Towns with the Companions of the Hall while trying not to get distracted.
  • Wulfgar must be unlocked to start this variant.
  • Wulfgar starts in the formation and can not be removed or swapped out.
  • Only Champions from the Companions of the Hall affiliation can deal damage.
  • Chadwick joined the formation. He's still experimenting with some spell scrolls, so Champions adjacent to Chadwick deal 0 damage to normal enemies and bosses.
  • Three random Illusory Enemies from other campaigns appear with the first wave of each area. They do not drop gold nor count toward quest progress, but in addition to the normal quest, you must also defeat these enemies in order to advance. Only Champions adjacent to Chadwick can deal damage to Illusory Enemies.
  • Complete Area 1,850

The Wild Beyond the Witchlight: The Witchlight Carnival

Variant: Mastery - Very Familiar

Uncover the mysteries of the Witchlight Carnival with Nat & several familiars.
  • Nat and Gale the Miniature Giant Seahorse take up slots in the formation
  • They must be distracted by more familiar friends or else the damage of your formation will suffer.
  • If you have fewer than 17 familiars assigned to your formation, the damage of all Champions is reduced by 99.9% for each unassigned familiar.
  • If you have fewer than 11 familiars assigned to your formation, the damage of all Champions is set to 0.
  • Only Champions with a CHA score of 13 or higher may be used.
  • No two adjacent Champions in the formation may have a DEX score that is within one. If they do, the damage of all Champions is set to 0.
  • Complete Area 1,950

Light of Xaryxis: The Evacuation of Waterdeep

Variant: Mastery - Squiddly Versus The Space Clowns

Get to the Dock Ward before the city is overrun and your Champions are burnt to a crisp.
  • Squiddly riding a rocket joins the formation.
  • Squiddly has figured out his fuse issues from the previous Mastery Variant and his rocket will not explode if you take too long to complete an area. Instead, the blast from the rocket damages Champions in the columns behind him for 25% of their max health every 5 seconds.
  • Only Champions with a WIS score of 12 or lower can be placed in the columns behind Squiddly, because... why would you stand there?
  • If Squiddly is defeated, his rocket explodes, instantly killing all the Champions in the columns behind him.
  • One Red Wizard Transmuter spawns with each wave. When it's defeated, it polymorphs into a Space Clown. The Space Clown has 5 hits-based health, moves 200% faster, and ignores all taunt abilities. This is why kids are afraid of clowns.
  • Complete Area 2,050

Turn of Fortune's Wheel: The End is the Beginning

Variant: Mastery - The Four Pillars

WWWW JJJJ HHHH HHHH?
  • Four slots in the formation have glowing, sparking, or pulsing pillars in them.
  • Each Champion in a slot with a glowing pillar must count as more than one species. If they don't, the damage of all Champions is set to 0.
  • Each Champion in a slot with a sparking pillar must count as more than one alignment. If they don't, the damage of all Champions is set to 0.
  • Each Champion in a slot with a pulsing pillar must count as more than one class. If they don't, the damage of all Champions is set to 0.
  • All Champions with a positional formation ability must be adjacent to at least one Champion without a positional formation ability. If they're not, the damage of all Champions is set to 0.
  • Complete Area 2,150


New Legendary Feat

With 8 new Mastery Variants available today, players can earn another Legendary Feat from the Mastery Shop, choosing from Drizzt, Pwent, and Wulfgar. Three more play-reward Legendary Feats will be added to the Mastery Shop in October. In the meantime, a new Legendary Feat for Shadowheart is available today via DLC!

Shadowheart

Astral-Touched Tadpole - Level 1: Shadowheart adds up the total Wisdom scores of all the Champions adjacent to her and increases the effect of Twilight Trickery by 100% for every 5 Wisdom she counts, stacking multiplicatively. If she has at least 20 stacks, your formation gains one additional Ceremorphosis stack.
  • Per Level Adjustment:

    • x2 damage buff per Feat level
    • -1 stacks required to activate additional Ceremorphosis
    • Caps at level 10
Please Note: Shadowheart's Legendary Feat will be exclusive to its DLC Pack for the first 6 months. Afterward, it will also be available through play as well.


Countdown to the 9th Anniversary!


Highharvestide returns NEXT WEEK alongside our in-game Anniversary Celebration, a new back to school collection of Skins, Founder's Pack IX release, and the arrival of our next Hero of the Lance: Caramon Majere!

Come back on Friday for Caramon's Champion Spotlight blog, and stay tuned to our Discord community to learn more about our week-long anniversary next week!


We Want YOUR Feedback

What do you think about today's update? Are you excited to challenge your skills and unlock your next Legendary Feat or Chromatic Skin? Join our community on one of our official platforms and let us know what you think!
July 22nd
Idle Champions - Introducing Mastery Variants! 
Posted in Idle Champions.

Adventures in Idle Champions have always offered up to three Variants to test your mettle... until now!

Today, we're introducing Mastery Variants, a new fourth Variant tier available now for the first adventure of nearly every campaign.

These variants are not for the faint of heart (or low ilevels). Expect daunting restrictions, objectives beginning at area 1,425, and even tougher Patron versions. Completing them is the ultimate test of formation mastery and your path to fantastic new play rewards!

With Mastery Comes Rewards:

Mastery Variants introduce Medallions, new currencies earned by completing these difficult Variants. Mastery Medallions can be used to unlock Legendary Feats in the new Mastery Shop, and Patron Mastery Medallions unlock Chromatic Skins in the Patron Shops.

Choose carefully! You won't be able to earn every reward released today from the first batch of Mastery Variants. New Mastery Variants will arrive every month at the end of each event, bringing additional Medallions to earn. Every three months, we'll expand the Mastery and Patron Shops with new Legendary Feats and Chromatic Skins, giving you even more rewards to collect through play!
  • Legendary Feats: Spend Mastery Medallions to unlock powerful Legendary Feats in the new Mastery Shop tab!
    • Each Champion can equip one Legendary Feat in its own dedicated feat slot, and Legendary Feats can be upgraded with Scales of Tiamat to increase their power.
    • Four Legendary Feats are available today: Drizzt, Wulfgar, and Pwent have Legendary Feats unlockable through gameplay using Mastery Medallions. Lae'zel's Legendary Feat is included in a new DLC Pack, along with 6 DPS Pigments.

  • Chromatic Skins: Complete Patron Mastery Variants to earn Patron Mastery Medallions, then spend them on Chromatic Skins in Patron Shops.
    • Today, Jarlaxle & Hew Maan each receive a new Chromatic Skin, with five dragon-inspired color variants based on the Chromatic Dragons.

Are you ready to take on the challenge? Read on to learn more!

Mastery Variants

Today's inaugural batch of Mastery Variants is connected to the first adventures in each of the first 8 campaigns (all campaigns except for Vecna & Tales). In order to see the Mastery Variants, you need to:
  • 1. Have all 10 Campaigns unlocked.
  • 2. Have completed all three variants of the base adventure

A Grand Tour of the Sword Coast: Beast Intentions

Variant: Mastery - Basic Buzzing

Horrible beasts are carrying off villagers and must be stopped primarily by non-event Champions.
  • You may only use three Champions who are neither Core nor Evergreen Champions. If you have more than three Champions who are neither Core nor Evergreen in your formation, the damage of all Champions is set to 0.
  • Champions of the same species cannot be placed next to each other. If they are, the damage of all Champions is set to 0.
  • In each area, a fly spawns alongside the first wave of enemies. An additional fly spawns for every 25 areas completed, up to a maximum of 50 flies. Flies do not drop gold nor count toward quest progress.
  • Other enemies cannot be damaged until all of the flies in an area have been dealt with.
  • Fire breath potions can't be used during the adventure, and click damage has no effect after area 100.
  • Complete Area 1,425

Tomb of Annihilation- The Ring of Regeneration

Variant: Mastery - No Good Deed

Explore a strange temple while trying to save a dying noble and your damage dealers.
  • Every time an area's quest is completed, your BUD-setting Champion is instantly killed.
  • Your BUD-setting Champion cannot be removed nor swapped out of the formation.
  • Each time a Champion is killed, their DPS is reduced by 50% permanently for the rest of the adventure, stacking multiplicatively.
  • The two Treasure Hunters from the third variant join the formation again. They refuse to travel with anyone smarter than them, so only Champions with an INT score of 12 or lower are allowed to be placed adjacent to them.
  • Fire breath potions can't be used during the adventure, and click damage has no effect after area 100.
  • Complete Area 1,525

Waterdeep: Dragon Heist - A Mysterious Summons

Variant: Mastery - Force Grey Takes Sides

Once again, patrol the streets of Waterdeep with Force Grey.
  • All the Force Grey Champions start in the formation. They can be moved, but not removed.
  • You can't add any other Champions with the DPS role.
  • Two of Vajra's Stone Golems accompany you on this adventure.
  • All Champions join the faction war. All Champions in even bench seats support the Zhentarim, and all Champions in odd bench seats support the Xanathar.
  • Champions supporting the Xanathar deal no damage to Xanathar enemies.
  • Champions supporting the Zhentarim deal no damage to Zhentarim enemies.
  • Champions supporting one faction deal 0 damage if they are adjacent to 2 or more Champions supporting the opposite faction.
  • Fire breath potions can't be used during the adventure, and click damage has no effect after area 100.
  • Complete Area 1,625

Baldur's Gate: Descent into Avernus - A Tale of Two Cities

Variant: Mastery - A Tale of Ten Parts

Head south to confront the evil growing there with a slowly growing complement of Champions.
  • You may only use Champions who are Warlocks, Clerics, or Paladins, or have the Hunter role.
  • The number of Champions in the formation may not exceed the highest area unlocked divided by 175, rounded up.
  • Champions from the same original event year cannot be placed adjacent to each other in the formation. If they are, the damage of all Champions is set to 0. All Core and Evergreen Champions count as being from the same "event" year.
  • 1-2 imps spawn with each wave. They do not count for quest progress and drop no gold.
  • Complete Area 1,725

Icewind Dale: Rime of the Frostmaiden - The Giant's Bane Tavern

Variant: Mastery - The Real Power of Three

Enter Icewind Dale and get lost in the storm with a particular set of Champions.
  • You must have Volothamp "Volo" Geddarm unlocked in order to start this variant.
  • Volothamp "Volo" Geddarm starts in the formation. He cannot be removed.
  • Only Volo, Champions with the Hunter role, Champions from the Absolute Adversaries, or Champions with a Magic base attack can be used.
  • Starting at area 50, you must use a Champion from bench seats 3, 6, and 12. If you do not, the damage of all Champions is set to 0.
  • Champions from seats 3, 6, and 12 must be placed adjacent to Volo. If they are not, the damage of all Champions is set to 0.
  • Three Well-Dressed Bandits appear before the first wave of each boss area. They must be defeated before any other enemies can take damage. One of the bandits has hits-based health, one has armor-based health, and one has crit-based health.
  • Complete Area 1,825

The Wild Beyond the Witchlight - Tall Tales

Variant: Mastery - Follow The Leader

Learn about the history of the Champions & their urchin friends around the campfire.
  • Only Elves, Half-Elves, and Gnomes (of any class) and Druids, Barbarians, and Rangers (of any species) can be used.
  • You cannot have two Champions of the same Species or two Champions of the same Class adjacent to each other. If you do, the damage of all Champions is set to 0.
  • A lesser fire elemental joins the formation. Champions adjacent to it take damage equal to 5% of their max health each second.
  • Only the Champion in the indicated formation slot can deal damage.
  • Fire breath potions can't be used during the adventure, and click damage has no effect after area 100.
  • Complete Area 1,925

Light of Xaryxis - Seeds of Destruction

Variant: Mastery - Rocket Elves

Help Laeral Silverhand understand a new threat to Waterdeep while keeping Squiddly's new rocket from exploding.
  • You may only use Elf or Half-Elf Champions in the front two columns.
  • You may only use Champions with the Speed role in the back column.
  • Squiddly riding a rocket joins the formation.
  • If you take more than 20 seconds to complete an area, Squiddly's rocket explodes, and you immediately fail the area (Squiddly is fine; he has a backup rocket in the previous area).
  • Fire breath potions can't be used during the adventure, and click damage has no effect after area 100.
  • Complete Area 2,025

Turn of Fortune's Wheel - The Beginning is the End

Variant: Mastery - Tomb of Champions IV: Out of Time

Return to the Tomb of Annihilation (a couple of times) to stop Acererak from assembling a villainous super team!
  • Every 10 minutes of real time, all Champions are removed from the formation and can't be used for the rest of the adventure. The timer only restarts when a Champion is added to the formation.
  • Once a Champion has been added to the formation, they may not be removed or swapped out.
  • Once there are 2 Speed Champions in your formation, you may not add any more.
  • Fire breath potions can't be used during the adventure, and click damage has no effect after area 100.
  • Complete Area 2,125

Medallions


Mastery Variants introduce two new currencies: Mastery Medallions and Patron Mastery Medallions. Earn them by completing Mastery Variants and Patron Mastery Variants, then spend them on powerful new rewards!

Mastery Medallions

  • Each completed Mastery Variant rewards 1 Mastery Medallion.
  • Spend 7 Mastery Medallions in the new Mastery Shop to unlock a Legendary Feat. Complete at least seven Mastery Variants to earn your first Legendary Feat, then return each month as new Mastery Variants are added to expand your collection!

Patron Mastery Medallions

  • Each completed Patron Mastery Variant rewards Patron Mastery Medallions equal to its target area. For example, completing a Patron Mastery Variant with an objective of area 1,550 rewards 1,550 Patron Mastery Medallions.
  • Spend 10,000 Patron Mastery Medallions in Patron Shops to unlock a new Chromatic Skin for your Champions in the Patron Shop.


New Legendary Feats


Today marks the debut of Legendary Feats, a powerful new Champion progression system!

Legendary Feats have a main effect that stacks up (based on how you've built your formation) and a secondary effect that requires a certain number of stacks of the main effect to activate. They are equipped into a new Legendary Feat slot that is visible in the feats section once you obtain the Legendary Feat.

Leveling Up: Legendary Feats begin at Level 1 and can be upgraded to Level 10 using Scales of Tiamat, increasing their power with each level.
  • Level 2 5,000 Scales
  • Level 3 10,000 Scales (15,000 Total)
  • Level 4 15,000 Scales (30,000 Total)
  • Level 5 20,000 Scales (50,000 Total)
  • Level 6 30,000 Scales (80,000 Total)
  • Level 7 40,000 Scales (120,000 Total)
  • Level 8 50,000 Scales (170,000 Total)
  • Level 9 75,000 Scales (245,000 Total)
  • Level 10 100,000 Scales (345,000 Total)

Drizzt

Apex Predator - Level 1: Whenever Drizzt scores a Critical Hit he gains an Instinct stack that expires after 15 seconds. His damage is increased by 1000% for each Instinct stack he has, stacking multiplicatively. If he scores another Critical Hit before his stacks expire, the timers for all his stacks restart. This ability caps at 4 stacks. If there are at least 20 Mithral Hall stacks in the formation, Drizzt's base Critical Hit chance is increased by an additional 20%.
  • Per Level Adjustment:

    • x2 damage buff per Feat level
    • -1 Mithral Hall stack required per Feat level
    • +2 cap to Instinct stacks per Feat level
    • Caps at level 10

Wulfgar

Son of Beornegar - Level 1: Wulfgar gains the Hunter role and Monstrosities are his favored foe. Wulfgar increases the damage of all Champions by 100% for each Monstrosity defeated since the last boss was killed, stacking multiplicatively and capping at 25 stacks. If there are at least 20 Mithral Hall stacks in the formation, a Yeti has a 50% chance to spawn with each wave.
  • Per Level Adjustment:

    • x2 damage buff per Feat level
    • -1 stacks required to spawn a Yeti per Feat Level(caps at 1)
    • +5% chance to spawn Yeti per Feat Level (additive)
    • Caps at level 10

Pwent

Loyal to the End - Level 1: Increase the effect of Can You SMELL That? by 250% for each Dwarf Champion or Companion of the Hall Champion in the formation, stacking multiplicatively. Champions that are both provide two stacks. If Pwent has at least 10 stacks of this ability, he gains the Companions of the Hall affiliation.
  • Per Level Adjustment:

    • x2 damage buff per Feat level
    • -1 stacks required to add affiliation per Feat level (caps at 1)
    • Caps at level 10

Lae'zel

Astral-Touched Tadpole - Level 1: Lae'zel adds up the total Strength scores of all the Champions adjacent to her and increases the effect of Lethal Coordination by 100% for every 5 Strength she counts, stacking multiplicatively. If she has at least 20 stacks, your formation gains one additional Ceremorphosis stack.
  • Per Level Adjustment:

    • x2 damage buff per Feat level
    • -1 stacks required to activate additional Ceremorphosis
    • Caps at level 10
Please Note: Lae'zel's Legendary Feat will be exclusive to its DLC Pack for the first 6 months. Afterward, it will also be available through play as well.

New Chromatic Skins

Today's update also introduces Chromatic Skins, a new cosmetic reward earned through Patron Mastery Variants.

Each Chromatic Skin includes five dragon-inspired color variants, with one version themed after each of the Chromatic Dragons. Every color is tied to a different Patron, giving you the freedom to choose the skin variations you want!

Jarlaxle and Hew Maan are the first Champions to receive Chromatic Skins, with more arriving in future updates!

Patron Color Alignment:
  • Mirt: Green
  • Vajra: Black
  • Strahd: Red
  • Zariel: Blue
  • Elminster: White


Feedback

What do you think about today's update? Are you excited to challenge your skills and start collecting the new play rewards? Join our community on one of our official platforms and let us know what you think!
June 5th
Champion Update: Brother Uriah  
Posted in Idle Champions.

    Brother Uriah Macawber is a native of Ravenloft, born in the dread domain of Darkon under the iron rule of Azalin Rex. After a horrifying childhood encounter at the Carnival with the demonic entity known as The Caller, Uriah would embrace the worship of the goddess Ezra, Lady of the Mists, offering protection from the forces of darkness to all those in need. Upon joining with the other future members of The Black Dice Society at the infamous House of Lament, Uriah would go on to find true love with his teammate, the undead Aasimar, Nahara... and would eventually discover the dark truth of both the nature of his deity and his mysterious connection to his former liege, the lich-king Azalin Rex.
Brother Uriah is receiving a major update arriving at the start of the second week of Dragondown, on June 10th. Let's take a look at the new-and-improved Brother Uriah!

Brother Uriah

Brother Uriah
name
9
seat
2.5%
crit chance
100%
crit damage
Male
gender
33
age
Lawful Good
alignment
5
overwhelm
Human
species
Cleric
class
Support / Healing
roles
Black Dice Society
affiliation
10
str
10
dex
12
con
12
int
22
wis
15
cha
81
tot
Patron Eligibility: Mirt, Zariel, Elminster (until June 10th, 2029)

Abilities

Basic Attack

  • Toll the Dead (magic) - Uriah points at a random enemy and deals damage, preferring enemies that are already damaged.

Formation Abilities

  • Doomed in Darkon - Uriah increases the damage of all Champions in his column and the column behind him by 400%.
  • Ezra's Embrace - Brother Uriah heals all Champions within two slots for 10 health per second. This effect is increased by 25% for each formation slot containing a dead or undead Champion or an escort, stacking additively and applying multiplicatively.
  • Raven's Pact - Brother Uriah's Flock are Black Dice Society affiliation members. Brother Uriah increases the effect of Doomed in Darkon by 100% for each Flock member in the formation, stacking multiplicatively.
  • In the Grip of Azalin Rex - After 100 normal attacks by Champions in the formation, Azalin Rex takes over Brother Uriah for 20 seconds. While controlled by Azalin Rex, Brother Uriah increases the damage dealt by Champions who are part of his Flock by 1000%. Additionally, Brother Uriah turns evil while under the control of Azalin Rex.
  • The Clutch of Evil - Every second that Brother Uriah is In The Grip of Azalin Rex, the effect of Doomed in Darkon is increased by 10%, stacking additively. These stacks persist between adventures.

Specializations

  • Book of Exalted Deeds - Uriah reads from the Book of Exalted Deeds and gains the Hunter role, making Undead and Fiends his Favored Foes and all Champions deal 200% more damage to them. Additionally, Good Champions also count as members of Brother Uriah's Flock.
  • Book of Vile Darkness - Azalin reads from the Book of Vile Darkness, increasing the effect of In the Grip of Azalin Rex by 100% and increasing its base duration by 20 seconds. Additionally, Evil Champions also count as members of Brother Uriah's Flock.

Ultimate Ability

  • Blade Barrier (melee) - Brother Uriah creates a wall of whirling, razor-sharp blades of magical energy and sends them flying across the area. The blades come to a stop a short distance in front of the formation forming a barrier that lasts for 10 seconds. Each time an enemy passes through the barrier, they take ultimate damage.

Equipment

Raven's Pact Buff
slot 1
Doomed in Darkon Buff
slot 2
Ezra's Embrace Buff
slot 3
In the Grip of Azalin Rex Buff
slot 4
Buffs all Specializations
slot 5
Ultimate Cooldown
slot 6

Feats

Uncommon
  • Dread Realm Traveler Increases the effect of Brother Uriah's Doomed in Darkon ability by 20%
  • Guardian in the Mists
    Increases the effect of Brother Uriah's Ezra's Embrace ability by 15%
  • Casual Reader Increases the effect of Brother Uriah's Specializations by 20%
  • Selflessness
    Increases the damage of all Champions by 10%
Rare
  • Into the Mistlands Increases the effect of Brother Uriah's Doomed in Darkon ability by 40%
  • Shadow of the Raven
    Increases the effect of Brother Uriah's Ezra's Embrace ability by 30%
  • Growing Flock Increases the effect of Brother Uriah's Raven's Pact ability by 40%
  • Dire Fate
    Increases the effect of Brother Uriah's In the Grip of Azalin Rex ability by 40%
  • Soul's Purpose Increases the duration of Brother Uriah's In the Grip of Azalin Rex ability by 50%
  • Avid Reader Increases the effect of Brother Uriah's Specializations by 40%
  • Inspiring Leader
    Increases the damage of all Champions by 25%
Epic
  • Faithful Reward Increases Ezra's Embrace to heal targets within three slots
  • Ominous Flock Increases the effect of Brother Uriah's Raven's Pact ability by 80% Available in the Fey Touched Brother Uriah Theme Pack
  • The Hour of Ascension
    Increases the effect of Brother Uriah's In the Grip of Azalin Rex ability by 100%
  • Tome of Clear Thought
    Increases the Intelligence score of Uriah by 2 and Champions with an Intelligence score of 13 or higher also count as members of Uriah's Flock.
    Unlockable as an Event Reward
  • Manual of Bodily Health
    Increases the Constitution score of Uriah by 2 and Champions with a Constitution score of 14 or higher also count as members of Uriah's Flock.
    Unlockable as an Event Reward
  • Twin Codex of Leadership and Exercise
    Increases the Strength and Charisma scores of Uriah by 1 and Champions with both a Strength score of 10 or higher and a Charisma score of 13 or higher also count as members of Uriah's Flock.
    Unlockable as an Event Reward

Brother Uriah Feedback

What do you think of the new Brother Uriah?

The best way for us to hear your feedback would be for you to join our community on an officially-supported platform:
June 3rd
Dragondown Event & Summer Queen Celebration! 
Posted in Idle Champions.

It's the Summer Solstice in Faerûn, which means it is time for Dragondown and the Court of the Summer Queen Celebration!
    While the City of Waterdeep celebrates Dragondown by burning dragon effigies to symbolize the city's victories over invading dragons, some smaller celebrations focus on ceremonial bonfires and charms, with mock-spells and chanted prayers performed as the sun sets.

    But something has gone wrong in Luskan this year, where locals have drawn the ire of a Bronze Dragon and its kin...
Trixie the Pixie, a long-time antagonist to the Champions, often appearing astride a charmed creature and always up to some mischief, finally chooses the winning side and joins the Champions in today's Dragondown Event! Our second Featured Champion, Brother Uriah, will be receiving a significant update, with a new Champion Update blog coming on Friday, June 5th, before his launch next Wednesday, June 10th.

For details on Dragondown Year 9, and the Court of the Summer Queen Celebration, read on!

Featured Champions

Trixie

    Trixie the Pixie has been a forgettable nuisance for the Champions for a long time, often appearing astride some charmed creature and always up to some mischief. Ambitious and daring, Trixie desperately grasps at a life larger than she's been given, and blames the Champions for their constant meddling in her affairs. Driven to desperation by her many failed attempts at seizing power and influence, Trixie sets out to try a new scheme. She's seen firsthand that the Champions are always hiring. If she can't beat them, she'll join them!
Learn more about Trixie in her Champion Spotlight.

Brother Uriah

    Brother Uriah Macawber is a native of Ravenloft, born in the dread domain of Darkon under the iron rule of Azalin Rex. After a horrifying childhood encounter at the Carnival with the demonic entity known as The Caller, Uriah would embrace the worship of the goddess Ezra, Lady of the Mists, offering protection from the forces of darkness to all those in need. Upon joining with the other future members of The Black Dice Society at the infamous House of Lament, Uriah would go on to find true love with his teammate, the undead Aasimar, Nahara... and would eventually discover the dark truth of both the nature of his deity and his mysterious connection to his former liege, the lich-king Azalin Rex.
Learn more about Brother Uriah when his Champion Spotlight comes out on June 5th!

Flex Champions

Flex Slots allow players to unlock additional Champions and earn chests during events, choosing from a pool of retired Champions associated with the event. This collection of retired Champions includes the Champions from previous years of the event as well as some Champions whose events have been retired. This event's Flex Slot pool includes:
Hank
seat 1
Korth
seat 2
Merilwen
seat 2
BBEG
seat 3
Binwin
seat 3
Antrius
seat 4
Dungeon Master
seat 6
Duke Ravengard
seat 8
Shaka
seat 9
Nova
seat 11
Selise
seat 12

Court of the Summer Queen Celebration

You've been invited to the most exclusive event at the most extravagant palace across creation: a Summer Solstice Dinner with Titania, the Summer Queen, in the Seelie Court.

Guests are expected to present themselves before the Queen of Light, and to participate in all manner of activities, from a masquerade ball to displays of martial prowess. Take special care not to cause offense, as the Faerie Queen has been known to use Geas on those who cause her displeasure...

  • Log in over the next week to claim free daily rewards during the Court of the Summer Queen Celebration! Collect any four of seven daily reward Chests to unlock Lazaapz (Seat 9), 3 Gold Lazaapz Chests, and two exclusives: her Summer Court Skin and a powerful Epic Feat!

Event Augments

  • Golden Offers: One of your weekly offers will be Golden during this event. Golden offers provide an additional 10% discount! The Golden tag persists when an offer is rerolled.
  • Empowered Rewards: Tier 2 and higher event variants award Corrupted Gems in addition to their normal rewards!
  • Challenge Week: A Mastery Challenge will start on the third week of the event, providing opportunities to prove your formation building skills and earn unique rewards.
  • Supercharged Damage Boon: The Global Damage Boon is supercharged, granting 2,000,000% additional damage per level, instead of 200% (stacking multiplicatively).
You can check out which Augments are active at any time by mousing over the Event Banner.

Feedback on Dragondown!

Trixie finally chooses the winning side. What do you think of our new mischief-making, animal-riding pixie? Let us know!

The best way for us to hear your feedback would be for you to join our community on an officially-supported platform:
May 29th
Introducing Trixie the Pixie 
Posted in Idle Champions.

    Trixie the Pixie has been a forgettable nuisance for the Champions for a long time, often appearing astride some charmed creature and always up to some mischief. Ambitious and daring, Trixie desperately grasps at a life larger than she's been given, and blames the Champions for their constant meddling in her affairs. Driven to desperation by her many failed attempts at seizing power and influence, Trixie sets out to try a new scheme. She's seen firsthand that the Champions are always hiring. If she can't beat them, she'll join them!
Trixie the Pixie is a Support, Debuff, and Control Champion who provides new options for creating formations with small (fairy, gnome, goblin, halfling, kender, kobold, and plasmoid) Champions. She increases the damage of Champions next to her, and this buff grows as you increase the number of small Champions in your formation. To help with this, she reduces the size of any non-small Champions in the two formation slots behind her and any Champions who share a species with either of them. Once unlocked, you can find this fairy druid in Seat 8 (Delina).

To learn everything you need to know about this small Champion with serious swagger, read on!

Trixie

Trixie
name
8
seat
2.5%
crit chance
100%
crit damage
Female
gender
19
age
Chaotic Neutral
alignment
5
overwhelm
Fairy
species
Druid
class
Support / Debuff / Control
roles
None
affiliation
2
str
20
dex
8
con
10
int
14
wis
15
cha
69
tot
Patron Eligibility: Elminster (until June 3rd, 2029)

Abilities

Basic Attack

  • Pixie Charge (melee) - A pixie subordinate dives in and stabs a random enemy for one hit.

Formation Abilities

  • Dancing Lights - Trixie increases the damage of adjacent Champions by 100%.
  • Small Pranks - Trixie increases the effect of Dancing Lights by 100% for each Small Champion in the formation, stacking multiplicatively. Small Champions are fairy, gnome, goblin, halfling, kender, kobold, and plasmoid Champions.
  • Tricksy Pixie - Every time a Champion other than Trixie attacks, Trixie gains a Trick stack. When Trixie attacks, she expends all her Trick stacks to slow up to that number of random enemies by 50% for 10 seconds. If she has more Trick stacks than there are enemies, then she can use the extra stacks to stun that number of random enemies for 3 seconds. Additionally, one extra Pixie Subordinate attacks for every 5 Trick stacks expended. Trixie can not have more than 50 Trick stacks at once.
  • Debilitating Dust - If Trixie still has Trick stacks left after stunning all enemies on the screen, she uses the extra stacks to increase the damage a random enemy takes by 100% for 5 seconds. These debuffs can apply to the same enemy multiple times and stack multiplicatively.
  • Ultimate Undoing - Every time a Champion other than Trixie uses their ultimate ability, Trixie gains a Scheming stack, up to a maximum of 20 stacks. When Trixie uses her ultimate ability, she expends her Scheming stacks to increase the effect of Dancing Lights by 100% per stack, stacking multiplicatively. This buff lasts until the area is changed or until Trixie uses her ultimate again, whichever comes first.
  • Shrinking Dust - Champions in the formation slots directly behind Trixie are sprinkled with Shrinking Dust, which reduces them in size by 50% and makes them count as Small for abilities and variant restrictions that care about size. Additionally, all Champions that share a species with any Champion affected by Shrinking Dust are also sprinkled with Shrinking Dust.

Specializations

  • Faster, Friends - The damage of all Champions is increased by 100%. When a Familiar clicks on an enemy, it also reduces the Base Attack Cooldown of a random Champion other than Trixie by 0.2 seconds.
  • Ultimate Friends - The ultimate damage of all Champions is increased by 400%. When a Familiar clicks on a boss enemy, it also reduces the current Ultimate Attack Cooldown of a random Champion other than Trixie whose ultimate is on cooldown by .2 seconds.

Ultimate Ability

  • Call For Dev (melee) - Trixie flies off to get Dev the Devourer to consume the healthiest non-boss enemy, or otherwise deal an ultimate hit to a boss.

Equipment

Global DPS Buff
slot 1
Dancing Lights Buff
slot 2
Small Pranks Buff
slot 3
Debilitating Dust Buff
slot 4
Ultimate Undoing Buff
slot 5
Buffs all Specializations
slot 6

Feats

Uncommon
  • Selflessness Increases the damage of all Champions by 10%
  • Dazzling Dance Increases the effect of Trixie's Dancing Lights ability by 20%
  • Pixie Leader Increases the effect of Trixie's Debilitating Dust ability by 20%
  • Acquaintanceship Increases the effect of Trixie's specializations by 20%
Rare
  • Inspiring Leader Increases the damage of all Champions by 25%
  • Demanding Dance Increases the effect of Trixie's Dancing Lights ability by 40%
  • Little Harm
    Increases the effect of Trixie's Small Pranks ability by 40%
  • Pixie Paragon Increases the effect of Trixie's Debilitating Dust ability by 40%
  • Showtime
    Increases the effect of Trixie's Ultimate Undoing ability by 40%
  • Budding Friendship Increases the effect of Trixie's specializations by 40%
Epic
  • Too Far
    Increases the effect of Trixie's Small Pranks ability by 80%
    Available for 50,000 Gems or in the Summer Court Trixie Theme Pack
  • Unbelievable Bond Prevents familiars from automatically activating Trixie's ultimate attack until she has 20 Scheming stacks.
    Unlockable as an Event Reward
  • Pixie Dust
    Trixie's attacks deal an additional 1 second of BUD damage every second for 5 seconds
    Unlockable as an Event Reward
  • Misdirection Increases the damage of all Champions by 100%.
    Enemies that attempt to attack this Champion will instead attack a different Champion, if possible.
    Unlockable as an Event Reward

Trixie Feedback

How do you feel about Trixie joining the Champions? Are you excited for some small Champion shenanigans?

The best way for us to hear your feedback would be for you to join our community on an officially-supported platform:
May 8th
Champion Update: Melf 
Posted in Idle Champions.

    Born into the royal family of Celene, he assumed the simple name of Melf eschewing a life of comfort as a noble to study the arcane arts and train as a swordsman. He delved in the dungeons of Castle Greyhawk, the Lost Caverns of Tsojcanth and many other harrowing places honing his skills, knowledge and amassing powerful magical items. Melf sees himself as a weapon of weal hurtling toward the heart of the darkest evils in the realm. He is opinionated and has a touch of conceit that he is blissfully ignorant of possessing..
Melf is receiving a major update arriving at the start of the second week of the Great Modron March. Lets take a look at the new-and-improved Melf!

Melf

Melf
name
12
seat
2.5%
crit chance
100%
crit damage
Male
gender
210
age
Neutral Good
alignment
5
overwhelm
Elf (High)
species
Fighter / Wizard
class
Support / Speed / Debuff
roles
None
affiliation
17
str
15
dex
14
con
19
int
11
wis
10
cha
86
tot
Patron Eligibility: Mirt, Vajra, Strahd, Elminster (until May 13th, 2029)

Abilities

Basic Attack

  • Zagyg's Needle (melee) - Melf leaps out and attacks the nearest enemy with his magic spear. If he has any Minute Meteors active, he fires one at a random enemy as well.

Formation Abilities

  • Melf's Custom Support Spell - Melf creates a custom spell to assist the formation. It increases the damage of adjacent Champions by 400%, and will be augmented based on the specialization you pick for Melf.
  • Melf in the Middle - Melf increases the range of Melf's Custom Support Spell by 2 and the effect of Melf's Custom Support Spell by 400% if Melf is in the column in the formation with the most Champions. In the event of a formation with multiple columns of the same size, Melf can be in any of them.
  • Melf's Righteous Determination - Melf knows exactly what evil is. Whenever an enemy spawns, or is attacked by Melf, it has a 50% chance of being deemed "evil". Enemies that are deemed evil take 1000% more damage from all attacks that deal BUD-based damage (such as Ultimate Attacks).

Specializations A

  • Melf's Frequent Foes - Melf magically causes an additional enemy to spawn with each wave 25% of the time. If there are any Champions in the formation with a Favored Foe, the enemy spawned will be a random Champion's Favored Foe.
  • Melf's Speedy Spawns - Melf magically increases enemy spawn speed by 50%, and Melf's Righteous Determination "evil" chance is increased by 25% additively (to a 75% chance).
  • Melf's Doubled Drops - Melf magically increases the chance that an enemy will drop double quest items or count for two kills by 25%.

Specializations B

  • Melf's Abundant Allies - Melf counts the most populous species among other Champions in the formation. Melf's Custom Support Spell is increased by 400% for each Champion of that species in the formation, stacking multiplicatively. If tied, all tied species count.
  • Melf's Adaptive Attacks - Melf counts the most popular attack type among other Champions in the formation. Melf's Custom Support Spell is increased by 400% for each Champion in the formation with that type, stacking multiplicatively, and Melf changes his attack to match. If tied, all tied attack types count.
  • Melf's Ranked Roles - Melf counts the most represented non-Support Role among the other Champions in the formation. Melf's Custom Support Spell is increased by 400% for each Champion in the formation with that role, stacking multiplicatively, and Melf gains the Role. If tied, all tied Roles count.
  • Melf's Amorphous Alignment - Melf counts the most represented alignment on the Lawful/Chaotic axis among the other Champions in the formation. Melf's Custom Support Spell is increased by 400% for each Champion in the formation with that alignment, stacking multiplicatively, and Melf gains the alignment. If tied, all tied alignments count.

Ultimate Ability

  • Melf's Minute Meteors (magic) - Melf summons six Minute Meteors that float around him. They are fired when he attacks normally and deal AOE BUD-based damage.

Equipment

Melf in the Middle Buff
slot 1
Buffs second set of Specializations
slot 2
Melf's Custom Support Spell Buff
slot 3
Buffs first set of Specializations
slot 4
Melf's Righteous Determination Buff
slot 5
Buffs Ultimate Damage
slot 6

Feats

Uncommon
  • Selflessness Increases the damage of all Champions by 10%
  • Supportive Ally Increases the effect of Melf's Melf's Custom Support Spell ability by 20%
  • Field Marshal Increases the effect of Melf's Melf in the Middle ability by 20%
  • Casual Condemnation Increases the effect of Melf's Melf's Righteous Determination ability by 20%
Rare
  • Inspiring Leader Increases the damage of all Champions by 25%
  • Encouraging Ally Increases the effect of Melf's Melf's Custom Support Spell ability by 40%
  • Battlefield Commander Increases the effect of Melf's Melf in the Middle ability by 40%
  • Rushed Plans Increases the effect of Melf's first set of Specializations by 40%
  • Melf's Medium Meteors
    Increases the effect of Melf's Melf's Righteous Determination ability by 40%
  • Melf's Modular Mechanics
    Increases the effect of Melf's second set of Specializations by 40%
Epic
  • Multiversal Allies Increases the damage of all Champions by 20% for each unique species in the formation, stacking additively.
    Available in the Pretentious Prestidigitator Melf Theme Pack
  • Veteran Sailor Increases the effect of Melf's Melf's Custom Support Spell ability by 80%
  • Melf's Collectors Boots
    Increases the effect of Melf's first set of Specializations by 80%
  • Old Guard Heroics Increases the effect of Melf's Melf's Righteous Determination ability by 80%
  • Heroic Legacy Increases the effect of Melf's second set specializations by 80%
  • Prodigal Leader Increases the damage of all Champions by 50%

Melf Feedback

What do you think of the new Melf?

The best way for us to hear your feedback would be for you to join our community on an officially-supported platform:
May 6th
Idle Champions: Great Modron March 9 
Posted in Idle Champions.

    Several times each century, the clockwork plane of Mechanus mobilizes a vast wave of modrons and sends them on a tour of the cosmos. Known as "The Great Modron March," this unstoppable tide of lawful constructs journeys across the material plane on the exact same route each time. However, this time something has changed -- the modrons are marching on Waterdeep.

The Great Modron March has returned for Year 9, introducing Laurana Kanan, The Golden General, and Hero of the Lance elf fighter, as well as bringing a major update to Greyhawk's Prince Brightflame himself, Melf

Featured Champions

Laurana

    Lauralanthalasa Kanan was a pampered princess of the Qualinesti elves. Then the flames of evil dragons threatened her people and Laurana joined with other heroes to fight the Dragon Queen. In time, she became known as the Golden General: a renowned fighter, dragon rider, and brilliant battlefield commander. Now a living symbol of hope, Laurana fights to save her people and the world.
Laurana is a Support and Tanking Champion whose abilities grow in power as you complete her 20 Achievements, representing her rise from a sheltered elven princess to the legendary Golden General. She increases the damage of Champions in one of three columns behind her, and she excels when assigned with the right soldiers. Once unlocked, you can find this Elf Fighter in Seat 7 (Minsc)

Learn more about Laurana in her Champion Spotlight.

Melf

    Born into the royal family of Celene, he assumed the simple name of Melf eschewing a life of comfort as a noble to study the arcane arts and train as a swordsman. He delved in the dungeons of Castle Greyhawk, the Lost Caverns of Tsojcanth and many other harrowing places honing his skills, knowledge and amassing powerful magical items. Melf sees himself as a weapon of weal hurtling toward the heart of the darkest evils in the realm. He is opinionated and has a touch of conceit that he is blissfully ignorant of possessing..
Melf is receiving a major update arriving at the start of the second week of the Great Modron March. His blog launches on May 8th!

Flex Champions

Flex Slots allow players to unlock additional Champions and earn chests during events, choosing from a pool of retired Champions associated with the event. This collection of retired Champions includes the Champions from previous years of the event as well as some Champions whose events have been retired. This event's Flex Slot pool includes:
Nixie
seat 1
Krydle
seat 2
Mehen
seat 3
Evandra
seat 5
Qillek
seat 5
Evelyn
seat 6
Diana
seat 9
Jaheira
seat 9
Nordom
seat 9
Vlithryn
seat 11

Event Augments

  • Golden Offers: One of your weekly offers will be Golden during this event. Golden offers provide an additional 10% discount! The Golden tag persists when an offer is rerolled.
  • Auto-Blacksmith: Event Champions whose recruitment adventure or variants you complete gain common rarity equipment in all slots, if they don't already have better.
  • Challenge Week: A Mastery Challenge will start on the third week of the event, providing opportunities to prove your formation building skills and earn unique rewards.
  • Supercharged Damage Boon: The Global Damage Boon is supercharged, granting 2,000,000% additional damage per level, instead of 200% (stacking multiplicatively).
You can check out which Augments are active at any time by mousing over the Event Banner.

Feedback on The March!

Laurana buttons up our first three Heroes of the Lance Champions! What do you think? Let us know!

The best way for us to hear your feedback would be for you to join our community on an officially-supported platform:
May 1st
Introducing Laurana Kanan 
Posted in Idle Champions.

The Golden General Arrives.
    Lauralanthalasa Kanan was a pampered princess of the Qualinesti elves. Then the flames of evil dragons threatened her people, and Laurana joined with other heroes to fight the Dragon Queen. In time, she became known as the Golden General: a renowned fighter, dragon rider, and brilliant battlefield commander. Now a living symbol of hope, Laurana fights to save her people and the world.
Laurana is a Support and Tanking Champion whose abilities grow in power as you complete her 20 Achievements, representing her rise from a sheltered elven princess to the legendary Golden General. She increases the damage of Champions in one of three columns behind her, and she excels when assigned the right soldiers. Once unlocked, you can find this Elf Fighter in Seat 7 (Minsc)

Read on to learn everything you need to know about this elf princess who knows a thing or two about riding dragons!

Laurana

Laurana
name
7
seat
2.5%
crit chance
100%
crit damage
Female
gender
80
age
Neutral Good
alignment
25
overwhelm
Elf (Qualinesti)
species
Fighter
class
Tanking / Support
roles
Heroes of the Lance
affiliation
13
str
17
dex
14
con
15
int
12
wis
16
cha
87
tot
Patron Eligibility: Mirt, Vajra, Strahd, Zariel, Elminster (until May 6th, 2029)

Abilities

Basic Attack

  • Sword Strike (melee) - Laurana nimbly attacks the closest enemy with her shortsword for one hit.

Passive Abilities

  • The War of the Lance - Laurana has 20 achievements. She gains one Campaign stack for each of her achievements that you have completed.

Formation Abilities

  • Golden General - The effect of Laurana's chosen Battle Plan specialization choice is increased by 100% for each Campaign stack she has, stacking multiplicatively.
  • Leader of the Whitestone Armies - Laurana's Soldiers are Heroes of the Lance Champions. Laurana gains Army stacks equal to the number of Soldiers in the formation, or the number of Campaign stacks she has divided by 2, whichever is lower. Laurana increases the effect of her chosen Battle Plan specialization choice by 100% for each Army stack that she has, stacking multiplicatively. A specialization choice and certain feats can add more Champions who are her Soldiers.
  • Strategic Reserves - Laurana increases the health of all other Champions in the formation by 10% of her max health, plus 2% for each Campaign stack, stacking additively.
  • Inner Strength - Laurana counts the number of enemies that have spawned in the current area, with bosses counting as the same as three times the number of Campaign stacks she has. Laurana increases the effect of her Battle Plan specialization choice by 20% for each one of these enemies, stacking multiplicatively and capped at 70.

Specializations A

  • Battle Plan: Charge - Laurana increases the damage of Champions in the column behind her by 100%.
  • Battle Plan: Outflank - Laurana increases the damage of Champions in the column that is two columns behind her by 100%.
  • Battle Plan: Fortify - Laurana increases the damage of Champions in the column that is three columns behind her by 100%.

Specializations B

  • Lead the Attack - Laurana additively increases the Critical Hit Chance of her Soldiers by 20%, and the Critical Hit Damage by 100%. Additionally, DPS Champions also count as Laurana's Soldiers.
  • Protect the Vulnerable - Laurana increases her maximum health by 100%. Additionally, Champions with a Constitution of 12 or lower also count as Laurana's Soldiers.
  • Wield the Dragonlance - Laurana gains the Hunter role. Dragons and Monstrosities become her favored foes, allowing Champions to deal 400% more damage against them for each Hunter in the formation, stacking multiplicatively. Hunters also count as Laurana's Soldiers.

Ultimate Ability

  • Dragon Strafe (magic) - Laurana leaps off the screen, then flies over the battlefield on the back of Quallathon, a gold dragon. The dragon breathes fire on all enemies, dealing one ultimate hit to each. This encourages all Champions to deal 400% additional damage for 15 seconds.

Equipment

Buffs Battle Plan Specializations
slot 1
Golden General Buff
slot 2
Leader of the Whitestone Armies Buff
slot 3
Inner Strength Buff
slot 4
Buffs second set of Specializations
slot 5
Ultimate Cooldown
slot 6

Feats

Uncommon
  • Selflessness Increases the damage of all Champions by 10%
  • Tough
    Increases the health of Laurana by 15%
  • Defensive Duelist Laurana takes 5 more Enemies attacking to get overwhelmed
  • Burden of Command Increases the effect of Laurana's Battle Plan Specializations by 20%
Rare
  • Inspiring Leader Increases the damage of all Champions by 25%
  • Resilient
    Increases the health of Laurana by 30%
  • Calm Under Pressure
    Laurana takes 10 more Enemies attacking to get overwhelmed
  • Begrudging Command
    Increases the effect of Laurana's Battle Plan specializations by 40%
  • Soaring Higher Increases the effect of Laurana's Golden General ability by 40%
  • Brilliant Stratagem Increases the effect of Laurana's Leader of the Whitestone Armies ability by 40%
  • Bound Destiny Increases the effect of Laurana's Inner Strength ability by 40%
  • Living Symbol Increases the effect of Laurana's second set of Specializations by 40%
Epic
  • Golden Glory Increases the effect of Laurana's Golden General ability by 80%
    Available in the Qualinesti Princess Laurana Theme Pack
  • Qualinesti Princess Increases the damage of all Champions by 50%.
    Elf and Half Elf Champions always count as Laurana's Soldiers.
    Unlockable as an Event Reward
  • Gifted Leader Increases the damage of all Champions by 50%.
    Champions with a total ability score of 85 or higher always count as Laurana's Soldiers.
    Unlockable as an Event Reward
  • Warrior General Increases the damage of all Champions by 50%.
    Champions with a Melee attack always count as Laurana's Soldiers.
    Unlockable as an Event Reward

Laurana's Bonus Achievements

Laurana's abilities grow in power as you complete her 20 Achievements - her 5 standard ones, plus these 15 bonus achievements, representing her rise from a sheltered elven princess to the legendary Golden General.
  • Epically Equipped for War:
    Obtain a piece of epic gear for each of Laurana's six equipment slots

  • Legendarily Equipped for War:
    Obtain a piece of legendary gear for each of Laurana's six equipment slots

  • Grueling Campaign:
    Complete 25,000 areas with Laurana across multiple adventures

  • Wyrmslayer:
    Defeat 10,000 Dragon enemies with Laurana in the formation and her Dragon Hunter spec choice chosen

  • Unbroken Line:
    Have Laurana actively tank at least 70 enemies at once

  • Decisive Blows:
    Critically Hit 10,000 enemies while Laurana is in the formation

  • Strike from Above :
    Defeat 500 enemies using Laurana's ultimate attack

  • Mirt Mandate:
    Complete at least 500 areas with Laurana in your party and then reset in any Mirt Patron Variant or Mirt Free Play

  • Vajra Vanguard:
    Complete at least 900 areas with Laurana in your party and then reset in any Vajra Patron Variant or Vajra Free Play

  • Strahd Sovereignty:
    Complete at least 1300 areas with Laurana in your party and then reset in any Strahd Patron Variant or Strahd Free Play

  • Zariel Zenith:
    Complete at least 1700 areas with Laurana in your party and then reset in any Zariel Patron Variant or Zariel Free Play

  • Whitestone Army:
    Complete 10,000 areas with Laurana having at least 7 Soldier Stacks

  • Veteran of the War:
    Complete area 1000 in any Laurana adventure, variant, free play, or time gate

  • Legend of the Lance:
    Complete area 2000 in any Laurana adventure, variant, free play, or time gate

  • Magic and Melee:
    Complete 1000 areas with Laurana buffing only Raistlin in a full formation with each of her three Battle Plan specializations

We Want YOUR Feedback

How do you feel about Laurana? Does our latest Hero of the Lance live up to your expectations? Which of the companions should we bring to the game next?

The best way for us to hear your feedback would be for you to join our community on an officially-supported platform:
January 9th
Champion Update: Binwin 
Posted in Idle Champions.

    Binwin Bronzebottom was a member of a rather infamous adventuring group/company, until he left to spend more time with his family. A grumpy and headstrong dwarf with a penchant for springing traps rather than disarming them, if he's not the first into battle then he's disappointed. There's nary a door, tankard, or acid pit that hasn't felt the wrath of Binwin Bronzebottom at one time or another. These days, when he's not adventuring with the likes of Drizzt and Minsc, Binwin leads a small group of incompetent and eminently replaceable minions through perilous adventures.
It has been a long time since Binwin Bronzebottom received a major update, but we hope you'll find these changes worth the wait!

Binwin has been diligently reworked to fit better into the modern Idle Champions sandbox, and he is now ready to take the lead in a full Dwarf formation... any day now.

To learn more, read on!

Binwin

Binwin
name
3
seat
20%
crit chance
100%
crit damage
Male
gender
39
age
Lawful Good
alignment
5
overwhelm
Dwarf (Mountain)
species
Fighter / Barbarian
class
DPS / Breaker
roles
None
affiliation
18
str
8
dex
18
con
10
int
11
wis
14
cha
79
tot
Patron Eligibility: Mirt, Vajra, Zariel, Elminster (until January 14th, 2029)

Abilities

Basic Attack

  • Twin Axes (melee) - Binwin attacks the front-most enemy with his twin axes, Rook and Ruin.

Passive Abilities

  • I've Got the Crits - Binwin's base chance to Critical Hit is 20%.

Formation Abilities

  • Extra Attacks - Binwin gains a Bonus Hit when an adjacent Champion attacks. The next time he attacks, he consumes his Bonus Hits to deal additional hits to the enemy he attacks. If his target dies and Binwin still has Bonus Hits, he'll jump to a new enemy if possible. Unused Bonus Hits are lost when his attack ends. Caps at 10 stacks.
  • Extra Damage - Each subsequent hit Binwin does during the same attack deals 100% more damage, stacking multiplicatively.
  • Lingering Damage - While Binwin is your BUD-setting Champion and he attacks but does not kill an enemy, the enemy takes 100% of the damage it took over the next 5 seconds.
  • Critical Combo - When Binwin scores a critical hit, he gains an additional Bonus Hit for his current attack. This can occur up to 5 times per attack.
  • Crash and Smash - Binwin deals double hits against enemies or objects with hits-based or armored hits-based health. If Binwin attacks an armored enemy and doesn't break any armor, he gains a Resolve stack. Binwin deals 100% additional damage for each Resolve stack, stacking multiplicatively up to 10 times, resetting when changing areas.

Specializations

  • Overkill - When Binwin defeats an enemy, he gains stacks of Overkill based on how many orders of magnitude more damage he did compared to the enemy's remaining health. Binwin's damage is increased by 1% for each Overkill stack, stacking additively. Overkill stacks persist until the adventure resets.
  • Tallest in Faerûn - Binwin's damage is increased by 200% for each Dwarf, Kobold, Halfling, Gnome, or Goblin in the formation, stacking multiplicatively.
  • Dwarven Encouragement - Binwin encourages the Champions adjacent to him to attack more frequently, reducing their base attack cooldowns by 2 seconds and increasing his own damage by 100%.

Ultimate Ability

  • Barrel Roll (melee) - Binwin hops onto a sturdy wooden barrel and rides toward a single enemy, dealing damage along the way. When he reaches the targeted enemy, the barrel explodes, dealing ultimate area damage and slowing all affected enemies.

Equipment

Champion DPS Buff
slot 1
Champion DPS Buff
slot 2
Extra Damage Buff
slot 3
Lingering Damage Buff
slot 4
Buffs all Specializations
slot 5
Ultimate Cooldown
slot 6

Feats

Uncommon
  • Tavern Brawler
    Increases the damage of Binwin by 30%
  • Tactical Prowess
    Additively increases the Crit Chance of Binwin by 5%
  • Extra Assistance
    Increases the effect of Binwin's specializations by 20%
  • Small Allegiance
    Increases the effect of Binwin's Lingering Damage ability by 20%
Rare
  • Battle Expertise
    Additively increases the Crit Chance of Binwin by 10%
  • Cataclysmic Strike
    Increases the Crit Damage of Binwin by 60%
  • Actor
    Increases the Charisma score of Binwin by 1
  • Cleaver Fever
    Increases the effect of Binwin's Extra Damage ability by 40%
  • Extra Effort
    Increases the effect of Binwin's specializations by 40%
  • Dwarven Alliance
    Increases the effect of Binwin's Lingering Damage ability by 40%
Epic
  • Catchphrase
    Increases the effect of Binwin's Extra Damage ability by 80%
    Available in the Cold Brew Binwin Theme Pack
  • Company of Kobolds
    Increases the effect of Binwin's Lingering Damage ability by 80%

Bronzebottom Feedback

What do you think of Binwin's update?

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December 5th, 2025
Champion Update: Nordom 
Posted in Idle Champions.

    Modrons are the embodiment of law and order, marching in lockstep through the planes. But when Nordom Whistlklik was separated from his fellow modrons, the essence of chaos infected this rogue quadrone. Now with his crossbow-shaped gear spirits in hand, he works to fit his complex new outlook into his logical—if quirky—understanding of the planes.
Nordom the Modron has received some much-needed attention with his rework, improving his utility across formations and reinforcing his link to the Modron Core system. These changes will go live at the beginning of the second week of Simril 9 on Wednesday, December 10.

Let's talk about Nordom's rework!

Nordom

Nordom
name
9
seat
2.5%
crit chance
100%
crit damage
Nonbinary
gender
122
age
Lawful Neutral
alignment
5
overwhelm
Modron
species
Fighter
class
Support
roles
None
affiliation
16
str
16
dex
16
con
16
int
8
wis
8
cha
80
tot
Patron Eligibility: Vajra, Strahd, Elminster (until December 10th, 2028)

Abilities

Basic Attack

  • Gear Spirits (ranged) - Two gear spirits have taken the form of crossbows, which Nordom fires simultaneously at the closest two enemies. If only one enemy remains, he'll instead hit it twice.

Formation Abilities

  • Form Orderly Ranks - Nordom increases the damage of all Champions in the one column ahead of him by 100%.
  • Core Programming - Nordom increases the effect of Form Orderly Ranks and potentially augments his own abilities depending on which Modron Core you have assigned to the current adventuring party. Buffs stack multiplicatively.
    • Core Buffs:
      • Modest Core: 100% for each unique species in the formation.
      • Strong Core: 100% for each Champion with a total ability score of 78 or higher in the formation.
      • Fast Core: 100% for each Speed Champion in the formation.
      • Magic Core: 100% for each Champion with a magic base attack in the formation, and Nordom's crossbows count as Ranged/Magic attacks.
      • Aerois Core: 300% for each Heroes of Aerois Champion in the formation, and Nordom gains the Heroes of Aerois affiliation.
      • Unaffiliated Core: 100% for each unaffiliated Champion in the formation.
      • Dexterous Core: 100% for each Champion with a Dexterity of 15 or higher in the formation.
      • Lawful Core or No Core: 100% for each Lawful Champion in the formation.

  • The Great Modron Puzzle - Nordom gains Pipe Puzzle stacks based on the status of the outputs in all active Modron Cores you have equipped across all parties. The effect of Form Orderly Ranks is increased by 25% for each Pipe Puzzle stack, stacking multiplicatively.
    • You gain Pipe Puzzle stacks for having:
      • Powered Outputs
      • Epic Powered Outputs
      • Supercharged Outputs

Specializations

  • BASIC Functionality - Nordom increases the effect of Form Orderly Ranks by 33% for each BASE adventure you have completed in the Grand Tour campaign, stacking multiplicatively.
  • Modron Core Toolbox - Nordom increases the amount of experience gained on the Modron Core attached to his adventuring party when completing new areas by 20%
  • Core Competency - Nordom gains Core Competency stacks based on the total level of all of your modron cores. The effect of Form Orderly Ranks is increased by 25% for each Core Competency stack, stacking multiplicatively.

Ultimate Ability

  • The Frequent Modron March (melee) - A multitude of modrons march from left to right over 15 seconds, pushing all enemies back a short distance and dealing ongoing massive damage as they pass by.

Equipment

Global DPS Buff
slot 1
Core Programming Buff
slot 2
Form Orderly Ranks Buff
slot 3
Buffs all Specializations
slot 4
The Great Modron Puzzle Buff
slot 5
Ultimate Cooldown
slot 6

Feats

Uncommon
  • Selflessness Increases the damage of all Champions by 10%
  • Single-Minded Goal Increases the effect of Nordom's Form Orderly Ranks ability by 20%.
  • Core Values Increases the effect of Nordom's The Great Modron Puzzle ability by 20%
  • Binary Input Increases the effect of Nordom's Specializations by 20%
Rare
  • Inspiring Leader Increases the damage of all Champions by 25%.
  • Prepare to March Increases the effect of Nordom's Form Orderly Ranks ability by 40%.
  • Processing... Increases the effect of Nordom's Core Programming ability by 40%
  • Pipe Expertise Increases the effect of Nordom's The Great Modron Puzzle ability by 40%
  • New Speech Pattern Increases the effect of Nordom's Specializations by 40%
Epic
  • Piercing Bolts Nordom gains the Debuff role and enemies hit by his base attacks take 400% more damage. Does not stack Unlockable as an Event Reward
  • Plumbing Wizardry Increases the effect of Nordom's The Great Modron Puzzle ability by 80% Available in the Cozy Nordom Vanguard Pack
  • Modron Sensibilities Increases the effect of Nordom's Core Programming ability by 80%
  • Within 5% Tolerance Increases the effect of Nordom's Specializations by 80%
  • Prodigal Leader Increases the damage of all Champions by 50%.
  • Greater Order Increases the effect of Nordom's Form Orderly Ranks ability by 80%.

Nordom the Modron Feedback

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